
Fight to liberate a war-torn Himalayan region in this open world FPS. Wield a deadly arsenal, dominate land and sky with gyrocopters and war elephants, and take on enemy territory solo or in co-op.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Same day: best BR #62, worst PL #89 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $5.99−80% | 73.9Kreviews | 85% | — | $8.4M |
| $19.99 | 181.9Kratings | 85% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2495 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
.
легенда
Wery good game)
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 11: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 31.14/day in the week to Aug 11 → 37.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Czech, Danish, Dutch, Finnish, Japanese*, Korean, Polish +6 more
Hours played at review time, across 2.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Probably my favorite far cry game out of the series. Would give a solid 10/10
ok
A disappointing entry into the Far Cry series, Far Cry 4 strives to capture the same vibe as Far Cry 3 and fails miserably from the gameplay to the characters. The map is cool to see for a while and the hunting is great, but everything else feels like a chore and is very shallow. Playtime: 13.6 hours; Steam Deck, PC (controller) [b]Overall: DNF/10[/b] [u]Narrative: -/10[/u] [u]Visuals: 5.5/10[/u] - The map generally looks good but lacks depth. All of the visuals on one side of the map are entirely the same as the visuals presented for the other side of the map. The game attempts to rectify this by introducing Shangri-La and random psychedelic trips associated with the main story but those moments are so few and far between that it just feels like you're doing everything in the same area. Lighting is not handled well. The game looks the most interesting at night but unfortunately, "night" lasts for approximately 2 real-life minutes. Cutscenes are alright but often feel choppy and overuse the same style of animation which gives the cinematics quite an uninspired and strict feel. Motion capture is of OK quality. Transitions between gameplay and cutscenes and vice versa are very choppy and sudden. [u]Audio: 4.5/10[/u] - The score and music is fine. Voice acting is the same quality as most Ubisoft games, which is fine at best. Huuuuge missed opportunity with the vehicle radios which instead of serving to make the feel of the game more foreign and authentic, is just some dude with a slight Indian accent trying to make jokes, on loop, the entire time. The jokes are never funny, and repeat CONSTANTLY. Why they chose this route instead of having actual music is beyond me. [u]Gameplay: 3/10[/u] - Core of the gameplayer is largely the same as previous Far Cry games. The skill system is basically garbage in the sense that the gameplay would be almost entirely the same if it was removed. Gunplay is bad: way too effective at close range, completely ineffective past 10 meters. Enemies are either basically 1-hit dummies or absolute tanks which are impermeable to all types of damage. Siege mechanics are horrible, enemy placement within is bad, the "alarm" feature doesn't make any sense (they ring without any actual interaction from the enemies). Helicopter reinforcements are included and are basically impossible to take down unless you get a good angle. Driving around the map is god awful, requiring you to exit the car and shoot 3 enemies an enormous amount of times before you can reach your destination. The hunting is by far the best and most compelling part of this game. A lot of attention was put into the animals and predators, and the associated crafting mechanics. The main missions often feel completely out of touch with the main story and there are stretches of several missions in a row which feel completely inconsequential with regard to the narrative (or anything else for that matter). Side missions are much too predictable in when and where they are offered, and in the content, and are mostly very repetitive quick missions. [u]Character Design: 4/10[/u] - Some of the most shallow and "written by and for 12 year-olds" characters I've ever seen in a video game. Villain is introduced immediately and then never mentioned in depth or seen again for at least 12 hours after. Jokes don't land. Dialogue is enormously shallow. The 2 protagonists are polar opposites of each other for no reason other than introducing conflict because they didn't want to do that using actual villains for whatever reason. Character models are of good quality. [u]Environment and Level Design: 6/10[/u] - The main map and environments are designed well although much of it feels quite monotone. Missions help with this by bringing you to different and more inspired locations temporarily and Shangri-La is cool but most of the content takes place in the main map. Linear levels throughout are designed mostly well, though the enemy placement can certainly use some work. Environmental storytelling is sparse and in the same, predictable locations throughout the game and really do not serve to advance any sort-of worldbuilding as basically everything said in the notes can be inferred through normal interaction with the main story. [u]Personal Engagement: 6.5/10[/u] [u]Personal Replay Value: 3/10[/u] [u]Performance: 5/10[/u] - Runs at ~45-50 FPS on Steam Deck at high settings. QHD 144 FPS on highest settings on PC setup. God-awful Ubisoft launcher which bugs out all the time and does not work well with Steam Deck (if you're having the no-input problem with Steam Deck, select a community layout and then re-select the default and it should start working again. You have to do this on every launch). Game-breaking bugs in main missions that prevent progression and forces a restart. CW: [spoiler]Torture[/spoiler]
muy bueno
крутая игра
Je to dobrá hra. jediné problémy jsou díky Ubisoft designu a UX. Například: - nutný Ubisoft connect (sám o sobě problémový) - bolestivé UI - nelze přeskakovat cutscény - i po 11 letech má stále dost bugů - problém s Alt+Tabováním - hra vám sice dovolí uložit kdekoliv, ale není možné načíst hru z posledního uloženého bodu - hra načítá checkpointy ... občas správně. Často vás teleportuje do jiné oblasti. Chyba v misi? Tvrdý restart od začátku. O stealth se proto skoro nepokoušejte - iluze openworld. Je zamčený do zón. v FC5 opraveno - omezená modifikace zbraní + neexistuje možnost volby režimu střelby - wingsuit je velmi neohrabaný a vyhýbáte se jeho používání. v FC5 funguje skvěle - hra vás nutí do zbytečného lovu pro vylepšení, protože mechanika Ubisoft - omezená paleta zbraní. Hra vás nevede k experimentaci. Vyberete 2-3 zbraně a dohrajete s nimi zbytek hry... ale je to mechanika všech ostatních dílů - aréna je repetetivní grind - hitboxy pro vybírání těl a truhel, ... jsou rozbité a je problém interagovat - někdy jsou rozbité i hitboxy pro grapling hook a musíte hledat nesmyslný úhel ... Jediná opravu zajímavá postava je Pagan. U ostatních od začátku víte, že vás pouze využívají a potřebují vás pouze na špinavou práci. Nevadí jim, pokud u ní umřete. Proto vám vůbec nezáleží na jejich rozhodnutí ani osudech.
игра очень классня даже для 2026 года всем советую
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $5.1M | 35.1K | 75% | $7.99 | |
| $7.6M | 17.1K | 61% | $19.99 | |
| $5.1M | 9.4K | 83% | $19.99 | |
| $1.2M | 18.8K | 76% | $2.99 | |
| $784.8K | 11.8K | 82% | $2.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.4M | 60K | 94% | $9.99 | |
| $8.4M | 14.2K | 80% | $19.99 | |
| $8.5M | 22.2K | 93% | $19.99 | |
| $8.4M | 18.9K | 88% | $19.99 | |
| $8.5M | 11.4K | 90% | $29.99 | |
| $8.5M | 32.1K | 85% | $9.99 |