
You are a gun for hire, trapped in a war-torn African state, stricken with malaria and forced to make deals with corrupt warlords on both sides of the conflict in order to make this country your home. You must identify and exploit your enemies' weaknesses, neutralizing their superior numbers and firepower with surprise, subversion,...
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.14/day in the week to Sep 18 → 4.4/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 17 day-to-day chart moves that followed a price cut, against 2,502 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 982 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game doesn't respect your time. the gameloop looks like this: ・Spend 3 minutes holding down W driving through a bland map to get the next mission ・Spend 3 minutes holding down W driving through a bland map to get to your target ・wipe out the camp in 1 minute. Rinse and repeat, but essentially you're stuck holding W going from point A to point B until your finger hurt. Not my idea of fun.
The game is so poorly made compared to the third and fourth parts. These are the flaws of the game: - no aiming cursor - no takedown, so you have to kill everyone with weapons - the voice acting for the game is terrible, like reciting a huge text in the same tone, I think I would have acted better - the dialogue in the game is poorly heard, like whispering - there is a bug in cutscenes where people jump while walking or standing - the path to a certain place cannot be tagged - the vehicles break down quickly I really don't know what happened to Ubisoft to throw such a piece of crap out of the game.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 7: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain
Hours played at review time, across 984 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Far Cry 2 is such a strange case On one hand you have: great attention to details, unique mechanics that were not present in later entries, plenty of minor QoL things, and on the other you have: tedious traveling, mediocre story and very Artificial Intelligence It is not a game for everyone as patience is often required but experience you get in return might be worth a try at the end of the day It's basically John Malaria's Bizzare Adventure
It barely works on modern hardware but it's a good game all round!
This game wants you dead
W
better when modded
Way too repetitive and loaded with bugs
O jogo é bom, tem gráficos incríveis e física realista. Mas o jogo é estressante ao decorrer do tempo, porque cada missão é um ano pra terminar. A ilha é grande e, no meio do caminho para você matar um alvo que está na ponta do mapa ou pegar tal objeto para um aliado, aparecem piratas no meio da estrada. Nisso, você gasta munição no início que também é muito pouca e vai para o posto de munição ,vida, etc. Depois que você domina o posto, você vai para a missão e passa pelos postos que já dominou, de carro ou a pé, e os piratas ficam atirando, sendo que o posto já foi dominado! O ciclo se repete. Para piorar, tem que pegar remédio para malária e parece que a caixa do remédio vem só com 5 cápsulas. E ainda as armas se desgastam muito rápido e quebram. Parece que os piratas são porcos que tomam banho na lama do Shrek, porque a arma deles quebra rápido demais resumindo não compre pq além de gasta uma nota o jogo e estressante.
This has been a much better experience so far than the Original FarCry! I'm enjoying the open would but am experiencing some technical difficulty with the game crashing. I'm guessing it's just because it is so old because my PC has amazing Specs and should be able to run it smoothly. Still tinkering with settings but am enjoying the game, especially the fact that I can quick save and not getting insta killed by God Bot AI like in the Original FarCry!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $149.6K | 189 | 94% | $29.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $1.2M | 4.4K | 87% | $5.99 | |
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| $1.2M | 5.3K | 94% | $14.99 | |
| $1.3M | 1.6K | 81% | $24.99 | |
| $1.2M | 2.9K | 85% | $19.99 | |
| $1.3M | 10.6K | 96% | $4.99 |