
Old Market Simulator is a 1-4 player co-op game where you manage your market by ordering goods, growing produce, raising animals, fishing, and crafting items in your workshop, while hiring employees and expanding your business.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Old Market Simulator lets you build and grow your own market. Farm crops, raise animals, catch fish, craft goods, hire employees, and expand your store day by day while seasonal and surprise events keep gameplay fresh.
Choose from multiple locations:
Trade on the cozy Tropical Island with a scenic cable car
Manage your market in the vast, eastern-inspired East Town
Take on Roman Town’s Adventure Mode, where you complete tasks and rebuild a town after a devastating earthquake
Buy seeds or saplings, grow products, and sell them in your market. Expand your farm or greenhouse to cultivate every season.
Cut meats, bake fresh items, or ferment drinks using the drink machine, with recipes available for each tool to help you get started.
Buy cows, goats, and chickens to raise in your barn. Feed them daily, and they will provide produce such as milk and eggs.
Acquire a boat, a paddle, and a fishing rod to catch both regular and special fish, then sell them at your market. You may even find sunken treasures while sailing!
Keep an eye on special events that occur throughout the year in different seasons. Events such as Halloween can significantly impact customer preferences, purchasing habits, and cause prices to fluctuate.
Hire employees according to your needs and automate your store's processes. Be careful employees don’t work for free! You can hire staff to help at the checkout, with cleaning, and with restocking your empty crates.
Grab your friends and start your journey in Old Market Simulator today! Don't forget to share your feedback in the discussions and feel free to join our Discord channel, where we listen to you to make the game more fun!
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $5.99−40% | 5.4Kreviews | 88% | — | $1.2M |
| $11.24−25% | 76ratings | 87% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 226 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1]罕见的遇上了越玩负担越重的模拟经营类游戏。[/h1] 作为卡通风格化的美术,游戏在画面上的表现力不错,甚至做到了在同一个季节相同的场景都会有细节上的微妙变化,而且还有大雾系统,让初次出海采矿之旅多了几份神秘色彩。游戏也没什么恶性BUG,游玩体验相对比较丝滑。 [h2]OK,以上就是游戏全部的优点。[/h2] [h2]下面开始都是缺点。[/h2] 游戏从设计理念上就出现了问题,最直观的体现在引导上。 首先,游戏完全没有设计不同的成就高地供玩家阶段性的去占领,使得挣钱到投资,投资再到挣钱变成了平淡又漫长的无休止滚雪球,随着日子的积累,每天下来钱是没攒下多少,需要手动操作的工作量倒是成倍增长。 其次,游戏在软引导上的表现更是糟糕透顶,可以直接改成“碰壁模拟器”更贴切一些。作为一款宗旨是自产自销的游戏,从开头的教学模式游戏就诱导玩家“如何浪费钱”。一上来就是一整张全开放的出售许可表呼玩家脸上,结果发现充其量根本就是价格参考表——是的你没看错,因为游戏完全没有提前直观的罗列货物的价目表,使得玩家必须掏巨资(在游戏初期)购买几乎用不到的货物出售许可,仅仅只是为了去码头看两眼对应的价目表,这还只是冰山一角。游戏中后期占重要比重的各种大型生产设备,在购买之前也完全无法预览其详细信息,要么套巨资搬一个暂时用不到的“铁废物”回家,要么先攒够钱用SL打法不断回档早上去购买不同的设备,只为了看看它们的详细信息。 游戏可供探索的区域除了岛屿,还有周围可划船探索的海域,但实际就是散落的各个采矿点,费劲吧啦转一圈回来锻造出的武器价格也没有压倒性的高,这就又回到了游戏最尴尬的信息差问题上。 手中看似可随意掌控的各种设备实际效率和产量完全是个谜,需要花漫长的时间去摸索,唯一还算比较直观的利润表还是算法有误,只算进单位价格没有算整体数量,而且要看这个表也只能等到第二天自动存档,因为当天没有存档功能。 顾客每天的光顾量也是参差不齐,无法正确掌握规律,甚至很多明明正确摆放的货架,没有卡位没有空气墙,但就是一整天下来几乎无人问津。 至于游戏中后期的自动化,什么这游戏还有自动化?还真有,那个唯一一个——比蜗牛还慢的地窖管理员。 [h3]这一些列拧巴的细节缠在一起,游戏内的体验是一天比一天糟糕,整个游戏给人的感觉就是——上限一眼望到头,前方等待着玩家的只有摆不完的货架和清不完的垃圾。[/h3] [h1]也许这款游戏打一开始就不适合一个人玩。[/h1]
整体评价游戏内容空洞且乏味,在一个有限的框架内干有限的事。 游戏流程一眼望到头,只玩了东方小镇,十个小时对我来说已经没有任何新内容了,没有支撑我玩下去的动力,像是个半成品游戏,不建议单人游玩,虽然多人体验也就那样。 游戏引导非常非常的拉胯,没有教程,没有剧情,没有互动,没有对话,没有意义,你完全不知道每一项机器的生产时间和作用,不知道家禽的生产周期,不知道声誉点给店铺带来的正负面影响,不知道为什么店里没卖的东西会让一群刁民叫来叫去掉声誉,不知道赚钱为了啥。 店铺的克制化程度极低,位置固定,范围固定,没有商店类型的设置,除了要花很高的价钱来买装饰品和货品许可证外没有其他能自定义的地方,房间里甚至就一张床用来转换日期。 游戏的节庆系统可有可无,街道上多了点装饰,商品价格调整外没有别的可玩的活动内容,顾客也只是会在节庆的日子对相应货物需求更多而已。 人物没有成长属性,没有目标,作为一个赛博黑奴除了升级一个背包格子外感觉不到赚到钱的正向收益。 一把600的高级鱼竿就能让你在前期白嫖价值4000的威士忌,而在没有时限的夜晚时间段,你可以无限的赌这4000块。对于其他需要繁琐劳作的内容,这钱来的可真影响平衡。 最重要的一点就是赚钱不知道干嘛,仅仅只是买更多不同的货物来卖罢了。除了来来回回订货,搬货,上架,和扔垃圾,没有模拟游戏该有的乐趣。 希望未来能有更完善的新作品
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 2.71/day in the week to Jul 26 → 0.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain, Turkish, Japanese, French, German, Simplified Chinese, Korean, Russian, Ukrainian, Traditional Chinese, Portuguese - Brazil +2 more
| $14.99 |
| 44ratings |
| 86% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 226 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
菜市场模拟器,朋友推荐我来玩的。我二话不说就买下来体验了。游戏里面可以钓鱼,种菜,养殖动物,还有制作各种成品的食物,锻造武器之类的。做好的东西都可以直接在摊位里面售卖。我们的主要目标自然就是卖东西赚钱了。 全成就之后我觉得我不会再打开这个游戏了,因为说实话这个游戏还是稍微有点无聊。它治好了我的失眠,不知道为什么有时候玩着玩着真的会很困。但是说无聊我又实实在在地玩通关了游戏拿到了全成就,我也不知道为什么我就玩下去了。 有朋友一起玩可能会好很多,因为可以分工去操作,这样赚钱的效率可能会高很多,原版游戏也有一些设计不是很方便的地方,比如背包的格子很少,相同物品无法堆叠等,但是可以去加一些mod这样会让游戏方便很多。 对模拟经营很感兴趣但是又不知道玩什么的可以试一试,加了mod然后有朋友一起玩体验应该就会好很多了,祝你游戏愉快!
I like the game very much, but I keep going bankrupt because I cannot seem to reliably calculate my final costs at the end of the day. Currently my rent is 190 and my maintenance is 262, so my cost at the end of the day when I go to sleep should be 452, but its not. some days its 300 others its 260 and then my most recent day is 700. I understand there are taxes, and that increases, but I cannot figure out what is calculated when and how. Like my orders are deducted as I order stuff not at the end of the day, so I'm not sure what to do. Again, I like the game, it scratches an itch similar to TCG Card Shop Simulator, but my biggest issue is that the EOD costs are not reliable. Could you please fix it, or have a EOD cost box/pop up BEFORE I sleep for the day?
It's a fun game but I'm tired of playing In the dark. The days are very short and it's already dark by afternoon in this game then nights are infinite for prep time. This wouldn't be so bad if the lighting options were worth anything but the game offers only sucky light fixtures and no lantern. It strains my eyes and makes me want to play something else. I was addicted and its super fun in a lot of ways but I won't be finishing it for this reason.
有点一次性游戏没太有动力打开第二次,适合无聊时解闷,可能和朋友一起玩效果会好点我是单人玩的,任务有些重复内容单调,建议出更多提高效率的道具或者技能,还是点个推荐吧至少没做特别烂满五星打三星,不建议原价入
Literally just about buying and selling the same stuff over and over. Special events for better prices exist but can mostly also just be ignored. The fishing minigame is as standard as it comes: wait for line to move, click. Fishing, animals, farming and crafting feel worthless. A lot of work, recipes that need too many of the daily "run around the whole place and pick up plants" ingrediants and basically no worth for selling them. Upgrades are basically all just "bigger store" or "more farm". Employees are mostly usesell except for the cleaner and casheer. The map Rome feels a bit more like a game. On it you cant order anything and HAVE to make stuff for yourself which does make for a bit better game. It has some "quests". Mostly just sell specific amount of item or bring specific amount of item to someone. This also feels kinda half baked with some quests being tied to events that dont tell you beforehand what recource you need, meaning youll have to wait another ingame year and have it ready for that. I feel if employees couldve had more of a use, especially on the farm or hiring someone for fishing to get a bit of automation going.
건초더미 필요하다며 감자 필요하다며 양파 필요하다며 생선 필요하다며 갈색 생선 필요하다며 필요하다며 시발련들아 왜 안 사가는데 왜 안 사가서 썩게 하는데 왜 안 사가 + 생각보다 게임이 무거움
прикольная игра, интересненькая, с друзьями спокойно почилить посидеть можно, на расслабоне, но вот только спустя время из-за одной и той же рутины становится не очень интересно
As a certified penguin, there needs to be penguin customers. I'm tired of only serving humans, they are too tall and complain about my low shelves.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $0 | 0 | — | Free |
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