
Dig for ore, discover new resources, smelt ingots, and unlock hundreds of upgrades in this fantasy mining idle game. Mine faster, dig deeper, and watch your progress grow.
Modeled estimate, not a reported figure. How we estimate →
About
Start with simple rocks and slowly work your way toward rarer and more valuable ores. Keep digging, keep upgrading, and watch your mining speed grow from tiny hits into a constant flow of resources.
The deeper you progress, the more materials you unlock. Find new types of ore, expand your production, and open the path to stronger upgrades, better income, and bigger numbers.
Raw ore is only the beginning. Smelt your resources into ingots and use them to push your progression even further. Turn everything you mine into something more valuable.
Fantasy Miner Idle Depths is all about constant progression. Unlock upgrade after upgrade to improve your mining power, speed, efficiency, smelting, income, and resource generation.
Every upgrade makes the game more satisfying. Mine more ore, smelt more ingots, unlock more systems, and keep pushing deeper into the fantasy depths.
Progress while actively mining or let your production keep growing over time. Come back, spend your resources, unlock new upgrades, and feel your numbers climb higher and higher.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 104 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
просто крутой и проудманный симулятор, развитие идет быстро, не наскучивает, посмотрим что будет дальше. Советую
Found a trader and I m just chillingXD I also want to level up the skill for extra stones from copper + the sounds are straight up asmr, hope devs ll keep updating it
前期进展很快,到后期完全是更换货币重复,后期有少部分科技完全用最基础矿石,获取太慢要求数量太多。 生产的产线不能暂停,科技树有二选一的情况,但是不说明实际对数值的作用,为凑全成就还要来两遍 收集品强行点科技收集,科技不点满就是卡收集,一加点立刻出现
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Languages: English, French, German, Spanish - Spain, Simplified Chinese, Korean, Portuguese - Brazil, Russian, Japanese
Hours played at review time, across 104 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Вполне обычный и хороший залипательный геймплей, то что нужно чтобы развеется вечером от всех забот
A good anti-stress game, very simple and calming with new heights achieved in levels
This is exactly the kind of idle game I can leave running and then somehow lose track of time checking my progress. There's a nice balance between letting the miner do his thing and actually deciding when to upgrade or push deeper. The fantasy theme gives the different mining areas a bit more character, and the pixel art looks better than I expected. Nothing here is revolutionary, but the mechanics fit together well and the progression feels rewarding without being overwhelming. Simple, polished and surprisingly easy to get into.
[b] 5/5 [/b]
Incredibly addictive gameplay that makes time fly by and is impossible to tear yourself away from.
мне определенно нужно перестать играть в idle игры, слишком тяжело отлипнуть
[h1]見た目は魅力的なだけに、インクリメンタル特有の爽快感やバランス不足が惜しい作品[/h1] 普段からインクリメンタル(放置・クリッカー)ゲームを好んでプレイしており、主に以下の要素を期待して本作を購入しました。 [list] [*]手軽に味わえる[b]確かな成長実感[/b] [*]進めるごとに強化される[b]派手なスキル・画面演出[/b] [*]やりきったと感じられる[b]明確なクリア(達成感)[/b] [/list] しかし、実際にプレイしたところこれらの魅力が感じられず、ゲームバランス面での粗さが目立ちました。具体的には以下の点が気になりました。 [h1]気になった点・欠点[/h1] [list] [*][b]成長実感が薄く、水増し感のあるスキルツリー[/b] ツリー内で目に見えて強化を実感できる項目はごく僅かで、残りは蛇足に感じられます。また、一つの鉱石に対して過剰な数のスキルアンロックを要求されるため、テンポの悪さが目立ちます。 [*][b]最後まで代わり映えしない地味な演出[/b] どれだけ育成を進めても派手な技を覚えることはなく、最後までひたすら「つるはしで叩く」だけです。一応大技のようなものもありますが、使っているかどうかも分からないほど地味で、インフレしていく爽快感はありませんでした。 [*][b]放置・進行・通貨のバランスが歪(いびつ)[/b] 放置ゲームとはいえ序盤からほぼ放置を強いられます。その割に、一度放置すると一気に進んでしまい、自力で進める楽しさとのバランスが悪いです。また、通貨ごとの入手・消費バランスも大味に感じました。 [*][b]明確なゴールの不在[/b] スキルツリーをすべて埋め切ってもクリア扱いにはならず、やり遂げたという達成感が得られませんでした。 [/list] [h1]総評[/h1] アートスタイルや見た目の雰囲気はとても好みなので、育成の爽快感やゲームデザインの粗さが非常に惜しいです。 今後のアップデートでスキルツリーの整理や演出の強化、進行バランスの見直しが行われれば良作になるポテンシャルはあると思いますが、[b]現状のバランスではおすすめできません。[/b]
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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