
BE FASTER. Take on the role of a corpo scav drone pilot, tasked with tearing through the decaying corpse of a world to salvage the remains of a powerful energy source. Master flight through hostile environments and deadly security measures in 100 precision platforming levels.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 23 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

In the distant future, mankind has discovered volatile sources of near-infinite energy, known as Nullstars. These mysterious anomalies can power entire planets, but are ticking time bombs that can wipe out entire worlds if they go critical. To this end, mega-corporations hire teams of archivists to find traces of lost worlds, to scavenge for the valuable remains of their nullstar. You are a scav drone pilot, sent into the orbit of a crippled megastructure to retrieve the treasure buried within.
Nullstar: Solus is a precision platformer where speed is everything. Hurtle through the forgotten, overgrown chambers and corridors of a megastructure, facing perilous environments and ancient security protocols in search of priceless nullstar fragments for your corporate overlords.

Pilot a fleet of drones into the depths of a labyrinth of steel and rust, explore the bones of a dead world and try to survive hostile environments and still-active security measures. Master your controls and environments to fly, drift, and ricochet your way to the top of global leaderboards.
Scav drones can navigate in any direction, but mastery of the Flight Path System is key to minimizing times. Turn off your thrusters selectively to maximize speed, and air-brake to drift around corners at impossible speeds.
Fast-paced, reactive gameplay that's approachable but challenging to master. Be swift, think fast, set records, challenge rivals, then break their records again. As you improve, you'll be able to decrypt intercepted flight logs to learn more about the world and your fellow pilots.
Conquer 100 levels spread across five game worlds. Progress through the ruins of an ancient world still in the process of being reclaimed by the nature it replaced, packed with evolving challenges, new dangers, and beautiful environments to explore.
All 100 levels have been hand-crafted with unique features, challenges, and multiple approaches; set in a detailed, atmospheric pixel-art world, and backed by a dark soundtrack featuring Amelia Jones (Hollow Knight) and Mariya Anastasova (Baldur's Gate 3).
Sums Steam only; Xbox, Nintendo, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1] Interesting concept, better physics. [/h1] Growing up with 3D games that hold your hand meant I missed the platformer wave, but this is a great place to start. It’s tough—prepare for some "skill issue" moments—but trying to beat your ghost with different craft is incredibly satisfying. Fun Physics? Yes. Tough but Fair? Mostly. Recommended? Absolutely.
Played this game during the demo and got addicted to going back and forth between friends and hunting times. Same story on full release. New mechanics I've come across in zones 2/3 add a lot to the levels (some of the space debris interactions are actually hilarious). Easiest $12 buy I've come across in a while. 10/10
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I've adored the pixel art-style since learning about this game, but I thought I wouldn't enjoy the gameplay as much as I actually did until a friend gifted it to me. My fingers are displeased with my APM once I recognised and started using air breaks, thruster limiters AND resets. Honestly want to see the speedrunners get their hands on this game, that'd be such a banger to watch. By the way, the ART STYLE... It's peam.
Incredibly well polished game. I'm not usually a huge fan of precision platformers but I've found myself playing through this one trying to get better and reach the higher scores almost without thinking. The controls are so tight and it feels like any mistake is mine rather than the game. It has options for those who may usually struggle with games like this in the form of various ships, one you start with is a little slower but can take two hits, and its insane how much more forgiving this is without taking the challenge out of the stages. The art is incredible, the soundtrack is perfect and it all just blends together into a well balanced, enjoyable gaming experience with significant replayability.
died about 30 times in a row, in one spot would die 30 more times in the same spot
This is one of those games where you find yourself going "ok just one more, I'll get it this time" again and again and again and again. It's just plain simple fun in an addictive way. I hope they make the lore more accessible for people like me who aren't exactly the best at the game because the few entries I've read have been fascinating and I wanna work out what happens next. Oh well, just have to try that level again... and again...
Went into this thinking I'm going to fly through the levels Humbled within the first handful of levels 100 deaths within 30 minutes 10/10
It does exactly what it says on the box, and it does it well. Hardcore difficulty that taps into your precsion platforming addictiion - and makes you keep coming back for more punishment... because you get so close. The micro levels are just the right size for that "maybe, one more go-around" type experience. Great sfx and style variation between biomes (Worlds?)... not sure why we start in the CBD and head for the suburbs? There's a few QoL features that I can really appreciate, the #1 callout being the instant respawn; if you make a game that is brutal, make it tranparent (easy) to jump back in (they do that spot on).
Music and art is good and pretty, controls are tight and the gameplay is incredibly skilled based but i will never get to the global leaderboards because i drive the ship like i am 105 years old.
only up to level 12 and the momentum building is so unique and challenging in the best way. admittedly a steep learning curve, but i've already hit flow state in multiple levels. very cool :D
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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