
A fantasy world like no other! Help Runa uncover the mysteries buried deep in the ruins of the ancient Chaikuru civilization, in a classic and epic 3D adventure platformer.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
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Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Loved the game! Pretty smooth learning curve and interesting lore!
I'm going to need to update my review as I'm not done with the game yet. I'm not sure if I will finish it. I like the game generally, the platforming is fun. However I wasn't expecting there to be so many puzzles and many of them are very frustrating. They reuse a mechanic where there's a ball on the ground and you have to guide it into a hole somewhere by walking into it, or using your Boleadoras weapons, and this type of puzzle is really making me debate on whether I will finish the game. It is frustrating to no end, the ball never goes where you want it, it's constantly getting stuck in corners, or falling off platforms so you have to start over. There is a point where you meet another character named Rocky and have to guide them around the map. Another source of frustration because Rocky's pathfinding is HORRENDOUS. I spent like 20 minutes, trying to get him to stand on a rock, which would be propelled into the air by a geyser, I wanted to pull my hair out and throw the controller. Rocky will bug out and start spinning around and stop following Runa, or he will get stuck in a corner or in an area that you can't get him out of. There is a button to reset him but it gets so exhausting fighting with the controls. The early access portion of the game, which is just "chapter 1" seemed very promising, but now that the full game is out, and I'm on Chapter 3, I'm regretting having purchased this game. I came here to write this review after giving up on a puzzle that I just did not want to bother with. I don't hate puzzles in games, I'm not saying they're all that hard in this game, they are just tedious. The game dropped me into a map with a puzzle expanding the length of it, a whole level that's just a puzzle and I exed out because this whole level has like multiple balls you need to guide into multiple holes and it was just too annoying, trying to get them where I need them. It mostly just uses the same puzzle over and over but puts different obstacles in your way. I'd wished there were more variety because I'm not seeing it so far. Combat is another thing, I feel they spawn too many enemies on top of you so I just end up spamming the attack button and hope for the best. The flying enemies are annoying because due to the perspective it's hard to tell if your attack is even going to land. There are some guys with spears later on, who have way too much reach and I can't figure out how to kill them without taking at least one hit. The best thing about the game is probably the music, which adds nicely to the ambiance. I don't want to sound like I'm bashing on the developers because this is their first game but I'm just not having a great time so far after the first chapter. It's been downhill from there. The game is at its best when you're running and jumping, once puzzles or enemies get involved the fun drops. If things improve or change, I'll be back to update this.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Latin America, Portuguese - Brazil, Spanish - Spain, Portuguese - Portugal, French, German, Japanese, Simplified Chinese, Traditional Chinese
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Other than performance problems and bugs, this is a huge waste of potential, because it's like a game that would be perfect for a fully 3rd person game, to admire the ruins better, to have the possibility of being more precise at platforming and to have a better combat, instead you can only partially admire the ruins, the platforming feels meh, not difficult, just me, and the perspective gets abominable when you fight enemies, above all the flying ones, that really seems to be done to fight them in 3rd person perfectly instead of an approximative way in a semi-topdown perspective like the one of this game
Si existe un género que explotó en la quinta y sexta generación de consolas, son los plataformeros 3D. Y Runa y el Legado Chaikurú es una carta abierta a esa vieja escuela, pero con alma completamente Argentina. El mundo de Runa es una lluvia de referencias a elementos de la cultura popular argentina, empezando por curarnos tomando mate, diálogos muy argentos o la presencia de reliquias vinculadas con nuestra cultura popular, como una valija llena de Patacones con la leyenda “no los aceptan en ningún lado”, o un cartucho de Family del infame “9999 en 1”. Y esas son una de las cosas que más me gustaron del juego, que sabe de dónde viene, no lo oculta en ningún momento, y es una constante carta de amor a la cultura nacional y sudamericana. Pero no solo las referencias son virtudes, sino también su apartado artístico. El diseño de escenarios inspirados en los paisajes del norte argentino y en varias regiones de Sudamérica ayudaron a construir una paleta de colores que le da su propia identidad. Y aunque juegos como Crash Bandicoot, Banjo-Kazooie o Spyro fueron una clara fuente de inspiración, su diseño responde por sí solo a la pregunta: ¿Qué hace a un juego argentino? Párrafo aparte para los puzzles, los cuales van a ir incrementando su dificultad hacía el final, al punto de ser bastante desafiantes en ocasiones, pero no imposibles. Al mismo tiempo, Runa no abusa del “back tracking” para alargar su duración artificialmente, por lo que agradezco el no haber tenido esa sensación constante de tener que volver a donde estuve hace una hora. [b]Lee nuestro análisis completo en: [url=https://pressover.news/analisis/runa-y-el-legado-chaikuru-plataformas-3d-made-in-argentina/]Press Over[/url][/b]
Probé el juego por recomendación, siendo que no vengo de una cultura gamer, y me resultó bastante amable en jugabilidad y recorrido de la historia. La estética y los elementos culturales que aporta también me resultaron muy agradables de ver, sobre todo porque no abundan tantos elementos fuera de lo anglosajón en los video juegos.
While some of the physics-based puzzles and combat could use some more polish, the overall experience is solid. Great soundtrack, level design and platforming. Unfortunately there's no level selection so you will need to replay the entire game if you miss collectables or some achievements on your first playthrough. Luckily this isn't as bad since on my second run where I knew what I was doing the game took me 5-6 hours to beat
An amazing 3D Platformer and Puzzle Game. In a lot of ways it reminded me to classic Legend of Zelda games with the varied 3D Mario-like platforming. A good ol' Collecthathon set apart by its unique setting in the early Latin American civilizations, a theme rarely explored that brings a distinctive story and environments. My only gripe is that I wish it had a post-game option to continue exploring the Ruins of Chaikurú to unlock all the achievements without needing to start a new save file.
I’ll start this review with a disclaimer by saying that it’s not one I wanted to make. I was really looking forward to playing and enjoying this game when it came out hence why I had followed its development closely throughout the years and watched several interviews the studio heads made about it. However at the time of playing it my principles were stronger towards pointing out its flaws and not recommending it than letting it slide. It is my belief that from proper criticism the good aspects from this experience can be enhanced and the bad ones could be worked on for a future project. So let’s get into it. I’ll start by naming the perks it has. Runa and the Chaikurú Legacy is filled to the brim with cultural references. From the artifacts you can find throughout your adventure to even the saving and health recovery mechanics, you can tell they tried to put as much charm into them as they could. Thanks to that, the player can be exposed to South American (particularly Argentinian) culture in a way they normally wouldn’t. In fact, as a local I got most of them and made me feel fuzzy upon encountering them. Furthermore, the way the artifacts were cleverly hidden made me feel more fulfilled once I figured out where they were and there are a lot of them. Even if I had to restart the game to get the ones I missed, I felt motivated to do so as a hide and seek challenge. Unfortunately, this isn’t enough to overlook the fact that it doesn’t play well.. This is a 3D platformer where you control Runa throughout different sections of a ruin in order to unveil the mysteries of a lost civilization. As such, it features uneven terrain and a fixed camera reminiscent of early games from the genre. You also unlock mechanics progressively that can make you reach new types of platforms. The problem comes when these interact with an underdeveloped physics engine. It can lead to situations where your average jump is not high enough for short gaps, going through platforms you were sure had landed on, getting in between assets from the background leading to forcefully restarting from the last checkpoint, not accurately attacking an enemy in front of you, missing enemy hitboxes due to the awkward movement of your attack or even getting displaced from the platform you’ve been standing on by just attacking. These are just a few I had the displeasure of having to deal with. But that’s not all. Were the engine or some glitches the problem one could argue that the game could eventually be in a more playable state through patches. Nevertheless, there is a significant part of the campaign dedicated to some of the most annoying types of missions: escorting and rolling. The former involves a character (I won’t spoil who) whose AI unintentionally works against you. Not only does it frequently ignore your commands but it can frequently get stuck or make you redo a whole section. The latter comes in the form of balls you need to push into certain holes in order to activate a mechanism. With so many of them and the hit detection being so wonky a seemingly easy yet repetitive task can take quite a while. With that in mind, this is a design flaw and one you wouldn’t be able to fix without basically remaking the game. As a result of all of this and despite how I’d have liked for this project to do well for Argentinian development in gaming to flourish, I simply can’t pursue others to play it.
ENG: [h1] A Journey That Grew Over Time and Was Worth Every Moment [/h1] I’ve been following the development of [b]Runa & The Chaikurú Legacy[/b] since day one, and seeing how it evolved into its final release on Steam is truly exciting. It started with an [i]early access[/i] version that already showcased a colorful world full of distinctive characters, but with its full release, they managed to polish it even more, adding content and refining details that were expected in an early access stage. [h2] What Makes This Game Special? [/h2] [list] [*] [b]A vibrant and lively world:[/b] Each area has its own identity, with a charming visual style. [*] [b]Classic 3D platforming gameplay:[/b] Explore, solve puzzles, and take on challenges with precise controls. [*] [b]Engaging story:[/b] Immerse yourself in the mystery of the Chaikurú civilization and uncover its secrets. [*] [b]Unique details:[/b] Interact with wildlife, pet adorable capybaras, and restore health by drinking mate. [/list] [h2] An Indie Studio with Great Potential [/h2] When considering the price, I looked into [b]Fanny Pack[/b], a small indie studio releasing their first game. Behind this project, there’s a lot of effort and creativity, and rather than seeing the game as just a product, I see it as an opportunity to support a talented team with incredible potential. If you enjoy adventures with personality, attention to detail, and well-crafted gameplay, [b]Runa & The Chaikurú Legacy[/b] is a great choice. ESP: [h1] Una aventura que creció con el tiempo y valió la pena cada momento [/h1] Seguí el desarrollo de [b]Runa & The Chaikurú Legacy[/b] desde el día 1, y ver cómo evolucionó hasta su lanzamiento final en Steam es realmente emocionante. Comenzó con un [i]early access[/i] que ya mostraba un mundo colorido y lleno de personajes distintivos, pero con su versión completa lograron pulirlo aún más, agregando contenido y mejorando detalles que antes eran propios de una versión en desarrollo. [h2] ¿Qué hace especial a este juego? [/h2] [list] [*] [b]Mundo vibrante y lleno de vida:[/b] Cada escenario tiene una identidad propia, con un estilo visual encantador. [*] [b]Jugabilidad de plataformas 3D:[/b] Explora, resuelve acertijos y enfréntate a desafíos con controles precisos. [*] [b]Historia envolvente:[/b] Sumérgete en el misterio de la civilización Chaikurú y descubre sus secretos. [*] [b]Detalles únicos:[/b] Puedes interactuar con la fauna, acariciar carpinchos y recuperar salud tomando mate. [/list] [h2] Un estudio indie con mucho potencial. [/h2] Al hablar del precio, me investigué sobre [b]Fanny Pack[/b], un estudio indie que está lanzando su primer videojuego. Detrás de este proyecto hay mucho esfuerzo y creatividad, y más que ver el juego solo como un producto, lo veo como una oportunidad para apoyar a un equipo talentoso que tiene muchísimo potencial. Si te gustan las aventuras con personalidad, cariño en cada detalle y una jugabilidad bien trabajada, [b]Runa & The Chaikurú Legacy[/b] es una gran elección.
Juego simple pero muy divertido. Tiene una buena combinación de mecánicas clásicas de plataformas, algunos puzzles de física y un poco de combate. La historia y los personajes son muy simpáticos y divertidos. La estética es distinta e interesante, especialmente para los que estén interesados en la cultura de los pueblos originarios.
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