
Welcome to Vegas. New Vegas. Enjoy your stay!
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
12 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 41.57/day in the week to Jul 30 → 41.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2993 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
ภาค New Vegas ทางเลือกกว้างมากสนุกลงลึกกว่า Fallout 4
keeps crashing
我非常想以一个查重率低于20%的方式来夸奖一下FNV的网状叙事和角色构筑,但在2026年这个支线任务的难度显然不亚于获得一个诺贝尔文学奖,相对的,再去重复譬如性能问题或者不能跑步之类的陈词滥调也意义不大,唯独有一点我实在不吐不快。 军团方叙事排布与信息投放的割裂终归还是太令人感到惋惜了,它有着几大阵营中最为特殊的戏剧配置——前期所能接触到的军团相关的内容都是极其负面甚至层层加码的,在游戏的自然引导下,会先后在尼普顿看到军团的十字架与抽签处决,在棉花湾会看到奴隶市场和柱子上的俘虏,到了纳尔逊又是尸堆、酷刑、活人桩…… 所以,在见到凯撒本人之前,我心里已经积攒了山一般高的证据来判决他是一个疯子——当然,这个词显然不足以形容凯撒。当我终于到达堡垒,进入凯撒的帐篷,站在他面前听他跟我讨论黑格尔式的哲学和秩序时,我没法描述那是什么感觉,我唯一清楚的就是:他的庭外辩护再漂亮,也撼动不了我早已被锚定的情感立场。 这到底是有意为之还是设计缺陷?或许都有,但我更倾向于后者。黑曜石显然希望凯撒的“恶”是可见的、具象的、让玩家生理上感到不适的,并且在这一点上的叙事无可置疑地成功了,我想没有人会忘记尼普顿那个没被处刑的幸运儿兼精神病。但问题在于,这种“先判后审”的结构让军团的哲学讨论失去了说服力,甚至一定程度上“辐射”到了整个FNV的政治叙事厚度。我猜测大部分玩家应该都跟我一样,走军团路线根本不是出于“我认同凯撒的理念”,而是抱着一种近乎猎奇的心态“看看军团结局长什么样”以及或许单纯是为了收集那些Steam成就。这就是军团线最大的遗憾——它绝对不扁平,但它的呈现方式让玩家不得不“把它当作扁平反派”。 我也实实在在考虑过,是否这种对军团方自然而然产生的反感确实是黑曜石刻意的设计,有没有可能这就是黑曜石想表达的某种“究极的废土真相”,但我也很快否认了这个想法,这确实只是单纯因为他们缺乏工期,无论是在游戏中的内容还是在黑曜石以往的访谈这点都有迹可循,这同时也是《辐射:新维加斯》最遗憾的地方——也许它本可以成为很多人心目中那部不需要加“之一”的最佳RPG。 Rating : Strong 9 / 10 (Patched)
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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12 on sale3 answered “not sold”0 we did not ask
The 3 “not sold” markets are read from the Steam price pass of Sep 7: that day the store answered for this game elsewhere and gave no price in those. The 12 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Italian, Spanish - Spain
| $9.99 |
| — |
| 93% |
| #85 |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
这个游戏是神的恩赐,我心中永远的top1,时之笛是游戏设计的标杆,fsnv是剧情设计的典范
The best game ever made.
I don't like the idea of a New Vegas remaster, it's perfect as is.
trans rights!
I originally only played this game because I got attached to Arcade and Benny, but this is such an awesome game with plenty of funny moments. My only complaint is the inability to run.
杯赛公布3&NV重制了😭😭😭我将苦苦等,,,总之fnv永远的神请支持benny/courier谢谢喵🥺🥺🥺
遍地的BUG,平均五分钟闪退一次。我玩游戏是为了放松和开心的,而不是来受罪的。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $133.6M | 429.2K | 81% | $19.99 | |
| $5.8M | 22.2K | 81% | $9.99 | |
| $418.4K | 786 | 23% | $19.99 | |
| $25.5M | 56.2K | 82% | $19.99 | |
| $3.3M | 3.8K | 33% | $34.99 | |
| $1.8M | 4.8K | 85% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $47.1M | 109.8K | 93% | $24.99 | |
| $46.8M | 108.4K | 90% | $29.99 | |
| $46.7M | 147.4K | 97% | $19.99 | |
| $47.3M | 46.1K | 88% | $49.99 | |
| $47.4M | 92.8K | 93% | $19.99 | |
| $47.5M | 56.6K | 93% | $49.99 |