
Fallout® 2 is the sequel to the critically acclaimed game that took RPG'ing out of the dungeons and into a dynamic, apocalyptic retro-future. It's been 80 long years since your ancestors trod across the wastelands.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.71/day in the week to Jul 30 → 2.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 911 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
just remember to save every five minutes
Pointless sequel which offers the introduction of the worst faction in the Fallout universe, exceedingly juvenile dialogue, dated and unfunny pop culture references, and ridiculous sex interactions. Other than that, it's just okay
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 8: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German
Hours played at review time, across 914 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Much better than the first, because I can actually get invested in my character and the game world without a stupid time limit.
YOU ARE OUT OF UNIFORM SOLDIER, WHERE IS YOU POWER ARMOR!!!!!
todd is my son and this is the kid i keep comparing him to
Fallout 2 – Unterwegs im Ödland Fallout 2 beginnt bescheiden: Man verlässt ein kleines Dorf mit wenig Ausrüstung, wenig Informationen und einer Aufgabe, deren Bedeutung zunächst größer wirkt als die eigenen Möglichkeiten. Der frühe Teil des Spiels ist entsprechend vorsichtig. Man reist viel, hört zu, probiert Dinge aus und lernt langsam, wie diese Welt funktioniert. Mit der Zeit wächst daraus eine stille Routine. Neue Orte tauchen auf der Karte auf, Menschen erzählen ihre Geschichten, und irgendwann kennt man die Wege zwischen den Städten beinahe auswendig. Der eigene Charakter verändert sich dabei ebenso wie die Wahrnehmung der Welt. Aus dem vorsichtigen Wanderer wird nach und nach jemand, der sich in dieser Umgebung behaupten kann. Ein Teil des Reizes liegt darin, dass Fallout 2 diese Entwicklung kaum kommentiert. Es gibt keinen großen Moment, der erklärt, wann aus dem Suchenden eine zentrale Figur geworden ist. Stattdessen merkt man es an kleinen Dingen: Gespräche verlaufen anders, Konflikte lassen sich leichter lösen, und irgendwann begleitet einen eine Gruppe erfahrener Gefährten, die aus einer zufälligen Begegnung eine feste Gemeinschaft geworden ist. Trotzdem bleibt man im Kern das, was das Spiel am Anfang bereits angelegt hat: ein Reisender zwischen Orten, die ihre eigenen Probleme und Interessen haben. Städte verfolgen ihre Politik, Wissenschaftler ihre Experimente, und nicht jede Entscheidung führt zu klaren Ergebnissen. Man bewegt sich durch diese Welt, beeinflusst sie ein wenig und zieht weiter. Selbst das Finale fühlt sich weniger wie ein klassischer Höhepunkt an als wie der letzte Abschnitt einer langen Reise. Wer aufmerksam gespielt hat, kann viele Situationen vorher vorbereiten und beeinflussen, sodass der entscheidende Moment fast beiläufig wirkt. Danach bleibt vor allem das Gefühl, lange unterwegs gewesen zu sein. Vielleicht liegt genau darin die besondere Stärke von Fallout 2. Es erzählt keine lineare Heldengeschichte, sondern begleitet einen einsamen Wanderer durch eine Welt, die bereits existiert – und die auch nach ihm weiterbestehen wird.
Won big in New Reno poker, slept with Bishop’s daughter, and left town before I could be introduced to the concept of consequences
OK so caveats. this is a classic game (read very old) the upscale for higher resolution they include does not work well (slowdowns, crashes etc) it goes on steam sale for like wud did I pay 5 bucks for fallout 1 2 and tactics? Everyone should go thru fallout and fallout 2 at least once in their lives. for five bucks this works.
Yeah it's alright I guess
I cant emphasize this enough DONT BUY FOR YOUR FIRST FALLOUT GAME You are not worthy yet 7/10 for me 4/10 for new fans
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| $3.8M | 4.8K | 77% | $29.99 | |
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| $88.7K | 481 | 79% | $5.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.3M | 3.6K | 86% | $29.99 | |
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| $4.3M | 25.5K | 97% | $7.99 | |
| $4.3M | 7.6K | 77% | $16.99 | |
| $4.3M | 20.4K | 98% | $9.99 |