
Take the role of an elite knight and battle your way through action-packed levels with intense sword fighting gameplay in this neo-classic side scrolling action platformer. Save the city from a deadly terrorist organisation hell-bent on exposing the truth you were sworn to protect.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About



Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $1.49−90% | 55reviews | 60% | — | $1.3K |
| $3.74−75% | 52ratings | 64% | — | not modelled | |
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Why so little reviews? Really cool action platformer, nice graphics, fun gameplay and works really well on deck 🙌🏼. I think I am getting a new favorite dev 😎
Uma especie de MegaMan. Podem ser bem repetitivas as lutas com os inimigos. O design e bonitinho, a historia parece boa. Nao tive muita paciencia pra ir muito alem do primeiro boss.
Jogo segue a mesma vibe de Megaman mas com robôs cavaleiros você pode jogar com Lancelot e Galahad cada um funcionando de um jeito próprio TLDR: O jogo tem uma ideia legal e recomendo numa promoção, infelizmente algumas ideias não combinaram com o estilo de jogo NOTA 6/10 Vamos aos PRÓS: - A ideia do jogo segue um megaman, mas com robôs com temática de Távola Redonda, o jogo tem 1 fase inicial, 5 chefes e mais uma Last Boss isso jogando com o Lancelot - Trilha sonora funciona, e os chefes são interessantes - sistema de progressão por pontos, então você pode comprar pulo duplo, mais life, mais energia e por aí va - graficamente cumpre o necessário, achei o estilo artistico bem melhor que o do Might Number 9 por exemplo Agora os Contras: - O Parry é ruim, simples assim, nos inimigos normais até vai, mas você pode usar nas boss battles e o timing é estupidamente baixo e meio bugado, um chefe só contava o parry depois que eu escutava o barulho do dano no meu char - O jogo tem um esquema estranho de dano, vc toma alguns golpes que te deixam lento e parece que vc perde um pouco o controle do personagem isso em chefões é irritante, tipo o chefe tem 3 ataques se vc toma o primeiro, não consegue reagir e desviar dos 2 seguintes o que da um dano enorme - O jogo tem um sistema de HEAL, mas PQP como é lento, a primeira skill que comprei foi diminuir em 25% o tempo necessário para se curar e mesmo assim é absurdamente lento - Agora de longe o maior problema é o criador decidiu dividir a história do jogo em 2 personagens até aí sem problema, cada um tem suas fases próprias e até a ordem do chefes muda, mas POR QUE DIABOS, o cara achou uma ideia boa o segundo personagem ter permadeath isso mesmo um permadeath num jogo igual Megaman, se vc tiver no quinto robô e morrer, se fode aí começa tudo da primeira fase, quer saber o que diabos é a história do jogo, que pena precisa terminar esse modo com o Galahad pq com o Lancelot o jogo não explica NADA Meu é uma ideia que não tem cabimento, o cara fez um spike de dificuldade sem necessidade nenhum, isso num jogo foda seria irritante, agora num jogo mediano, é simples assim não vou perder meu tempo tentando São coisas que ele pode arrumar com patchs mas por enquanto entenda isso você tem meio jogo um pouco melhor que bom, e outra metade de jogo que você precisa ser absurdamente bom pra conseguir terminar É uma ideia imbecil que espero que ele remova
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Dutch, Japanese, Russian, Traditional Chinese, Turkish, Portuguese - Portugal, Thai
| $14.99 |
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| — |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The game plays really well, you start with everything and you have a great time then all of a sudden you're robbed of your entire lifes worth of skills. Did I bump my head and forget how to dash? How is that even possible to go from being a kick ass knight to being a hobo with a shovel? The fights are designed well and I like the parry system however, forcing me to parry and "disarm" (lets face it, it's not a disarm, its a KO from a punch) to gain points that I only get to keep if I defeat the boss of the level, is a pretty stupid way of dealing with currency. What happens to the currency anyway? I just pop it into the vending machine and buy Dash? Let me play the story, realistically, with the abilities that I should have. Sure, create a hard mode that requires you to grind to upgrade your gear AFTER you complete the story, dont force me to replay the same chapter over and over just to get the basic movements. Really enjoyed the mechanics, the graphics are nice too but unfortunately its trying to be something it's not. Also, I am not the greatest "parry and dodge" guy but I definitely felt like some of this was complete RNG and you really couldn't "outskill" the game at some points.
Podia ser melhor, é praticamente um megam men só que mais com um level disine genérico e com muito mais muito inimigos repetitivos, mas pelo menos os chefes são legais. Pelo menos é melhor que Mighty No. 9
Creo que hay un problema en uno de los niveles, me refería al nivel del francotirador en donde uno de los puntos de guardado cuando mueres y le das a reiniciar desde el punto de guardado se bloquea.
Been following this game for a while and waiting for it to be released on steam. Really enjoy the gameplay and appreciate the storyline that goes with it! Would definitely recommend to people who enjoy platformers :D
Fallen Knight is a futuristic action platformer that combines high-speed combat with themes inspired by Arthurian legend, creating a distinct blend of cyberpunk storytelling and old-world heroism. Developed by FairPlay Studios Co. Ltd and published by PQube, the game presents a vision of the future where descendants of legendary knights continue their ancestors’ mission in a technologically advanced society threatened by unrest and corruption. Instead of retelling familiar medieval myths directly, the game reinvents them through science fiction, turning iconic ideals of honor and duty into the foundation of a fast-paced side-scrolling experience. The story centers around a futuristic protector connected to the bloodline of Sir Lancelot, operating within Neo Utopia, a world shaped by advanced technology and hidden dangers. A dangerous organization threatens stability, forcing players into a journey filled with conflict, difficult choices, and revelations that slowly unfold over the course of the adventure. The narrative uses its futuristic setting effectively by merging traditional knightly values with cybernetic warfare and modern themes. This contrast between ancient ideals and advanced technology becomes one of the game's defining qualities and gives the world a stronger identity than many standard action platformers. Gameplay draws clear inspiration from classic side-scrolling action titles while introducing its own mechanics that encourage a more deliberate approach to combat. Precision movement is essential. Quick reactions, careful positioning, and understanding enemy attack patterns become increasingly important as challenges grow more demanding. The game rewards patience and mechanical skill rather than relying on overwhelming offensive abilities. Each encounter becomes a test of timing and execution, encouraging players to improve through repetition and mastery. One of Fallen Knight’s most distinctive ideas lies in its combat philosophy. Rather than presenting combat purely as elimination, the game builds mechanics around honor and restraint. Players have the ability to neutralize enemies without killing them, reinforcing the knightly values embedded within the story. Defensive actions, counterattacks, and disarming techniques add extra depth to battles while supporting the narrative themes. This system gives combat greater meaning because player choices align directly with the identity of the protagonist. Victory does not always depend on destruction but on discipline and control. The progression system benefits from player choice as well. Decisions made throughout gameplay influence narrative outcomes, introducing multiple endings that encourage replayability. The way players handle encounters affects the broader experience, making choices feel more integrated into gameplay rather than existing as isolated dialogue decisions. This structure creates additional incentive to revisit the adventure and experiment with different approaches to combat and progression. Boss encounters represent some of the game's strongest moments. Major enemies function as skill examinations that force players to fully understand movement systems and defensive mechanics. Each confrontation introduces unique patterns and escalating complexity that prevent encounters from becoming repetitive. Defeating these challenges often delivers satisfying moments of accomplishment because success depends heavily on improvement rather than statistical advantages. Players who enjoy games that demand concentration and persistence will likely appreciate the challenge these battles provide. Another feature that strengthens variety is the inclusion of multiple gameplay perspectives. Alternative character experiences introduce mechanical differences that keep the adventure from becoming too predictable. Distinct playstyles encourage experimentation while expanding replay value. This added diversity helps maintain momentum throughout the campaign and prevents systems from becoming overly repetitive during longer play sessions. Visually, Fallen Knight embraces a bright futuristic style filled with advanced technology, sleek environments, and cybernetic influences that contrast effectively with the game's legendary inspirations. Character designs blend futuristic armor with traditional knight imagery, reinforcing the game's central theme of merging history with science fiction. The visual presentation prioritizes clarity during combat encounters, helping players maintain focus during fast action sequences where precision matters most. Difficulty may become a divisive aspect for some players. Fallen Knight embraces challenge without hesitation. Mistimed actions and careless mistakes can quickly lead to failure, particularly during later encounters where enemy behavior becomes increasingly aggressive. Players searching for a relaxed experience may find the difficulty intimidating. However, those who appreciate demanding action games built around skill growth and persistence will likely discover satisfaction in overcoming the game's obstacles. Fallen Knight succeeds most when it embraces its originality. The combination of futuristic storytelling, knightly values, precision combat, and player-driven morality creates an experience that stands apart from more conventional platform action titles. While certain mechanics demand patience and commitment, the overall package delivers a memorable blend of classic design philosophy and modern ideas. It offers enough innovation to establish its own identity while still respecting the foundations that inspired it. Rating: 6/10
this game is truly amazing
прошел игру на самом сложном режиме разоружил всех боссов но не смог пройти обучение достижение не засчитывается игра четкая
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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