
Take the role of an elite knight and battle your way through action-packed levels with intense sword fighting gameplay in this neo-classic side scrolling action platformer. Save the city from a deadly terrorist organisation hell-bent on exposing the truth you were sworn to protect.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About



Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $1.49−90% | 55reviews | 60% | — | $1.3K |
| $3.74−75% | 52ratings | 64% | — | not modelled | |
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
El juego esta bueno, tiene sus bugs, estaria bueno que pulieran mas las animaciones de combate, ya que pegando adelante matas a uno que esta atras tuyo..., dps lo demas por lo general va bastante bien
O jogo é lindo, lembra muito o MegaMan, mas você é um dos Cavaleiros da Távola Redonda. Os controles são meio confusos no começo. Por exemplo, no controle do Xbox o que confirma é o B e não o A que a gente ta familiarizado, porém depois você se acostuma. O que senti falta foi uma opção de mudar a resolução do jogo e do modo janela. O jogo tem sistema de parry que defende e revida o ataque, tem combos e ataques diferentes para comprar na lojinha e melhorar os personagens. Ainda preciso jogar com o Galahad, por enquanto só joguei com o Lancelot. Enfim, eu recomendo o jogo sim! Acho que tem um valor acessível e você vai ter algumas horas de diversão quando se acostumar com os controles :D
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Dutch, Japanese, Russian, Traditional Chinese, Turkish, Portuguese - Portugal, Thai
| $14.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Bem o jogo é bom mas tem bugs e que não foram corrigidos até hoje. Uma pena.
все очень плохо
[quote] [th]关注[url=https://store.steampowered.com/curator/39039781]斗鱼游戏社区[/url],随时了解主播推荐的好游戏。[/th] [tr][th]访问[b]斗鱼鱼吧社区[/b]参与互动,活动好礼送不停![/th][/tr] [/quote] [h1]游戏介绍:[/h1] 《Fallen Knight》(堕落骑士)由推出过《Gal*Gun》(少女☆射击)系列、《在地下城寻求邂逅是否搞错了什么》粉丝向作品《Is It Wrong to Try to Pick Up Girls in a Dungeon? Infinite Combate》、《Our World Is Ended.》(俺達の世界わ終っている。/我们的世界走向终结)等游戏而被大家所熟知的的老二次元发行商「PQube Limited」与「FairPlay Studios」合作推出。 「FairPlay Studios」是泰国的一家独立游戏开发公司,下设「FairPlay工作室」与「HolyBasil工作室」,前者主打卡通风格,后者为像素风。该公司的游戏作品多为简单好上手的轻量级休闲型游戏,主要面向移动端和掌机市场。本次推出的《Fallen Knight》是「FairPlay工作室」上架Steam的首款游戏,同时也是「FairPlay Studios」在家用PC端上的首次尝试,期待能够取得不错的成绩。 《Fallen Knight》是一款横向卷轴平台跳跃类游戏,第一感觉是“类洛克人”型游戏。玩家将扮演以圆桌骑士命名的铠甲勇士与敌人战斗,解除恐怖组织对城市带来的威胁。本作在游玩体验和界面设计上,依旧延续了移动端游戏的风格,需要反复刷图获得点数来解锁技能,获得更高的通关评级会增加点数收益。通关特定关卡能解锁档案文本,以此来了解部分剧情设定。 [h1]画面与音乐:[/h1] 本作的画面绝对是吸睛圈粉的一大亮点,整体色彩风格艳丽明快,3D建模2D渲染的角色和场景有着明显区别于像素风平台跳跃游戏的高清视觉享受,场景纵深感也更强,搭配地图中的各种装饰灯点缀和光效烘托,营造出了一种别样的科技氛围,也使得华丽亮眼的技能效果在场景中显得恰到好处。音乐方面虽然曲目不多,但节奏感都很强,搭配流畅爽快的战斗能够带来不错的流程体验。 [h1]操作与玩法:[/h1] 本作的操作方式与传统平台跳跃类游戏基本相同,拥有冲刺跳跃和攀爬蹬墙等更为机动灵活的移动方式,角色制空状态下也具有一定的操作空间。初期玩家可使用“兰斯洛特”进行游玩,主要攻击方式为近战斩击,斩击的伤害判定范围很大,除可以击杀敌人外还能斩落敌方发射的炮弹进行防御。后期可解锁使用双刃的骑士“加拉哈德”,并获得截然不同的攻击手段。 《Fallen Knight》存在攻击“弹反”机制,就是在敌人发动攻击的瞬间进行攻击可以触发一击必杀,不过判定较为严格,熟练掌握后便能轻松搞定一些难缠的敌人。 回血技能依靠能量发动,回血量由能量剩余决定。回血时要原地长时间咏唱无法瞬发,基本只能在脱战情况下使用。快速复活机制是个有效保证攻略流畅体验的优点,只要不是即死机关,都可以快速原地复活免去重新读图。第三关即死机关较多,需要多加留意。 另外值得一提的是,本作虽然剧情体量不大,却存在多个结局,这些结局的达成由玩家的行动来决定,判定条件与《耻辱2》的理念类似,是对敌人留有仁慈,崇尚骑士荣誉,还是虽远必诛,正义执行,剑在手中,由你决定。 [h1]总结:[/h1] 《Fallen Knight》是一款美术风格独具个性,色彩艳丽,手感上佳的ACT,且具有一定的攻略难度,反复刷点解锁升级技能和挑战更高难度的设计,为喜欢背板和攻略此类游戏的玩家增添了一定的重玩价值,优化攻击手段,选择更好的进攻路线,如何以更快的速度通过关卡获得更高的评价都是游玩《Fallen Knight》的乐趣所在。游戏自带简繁官方中文,但存在一定的机翻问题,所幸游戏的文本量并不大,希望该问题可以在游戏后续的更新中得到解决。 [quote] 加入[url=https://steamcommunity.com/groups/GHYX]干货游戏[/url]&关注[url=https://store.steampowered.com/curator/35106417/]我的鉴赏家[/url],不定期为大家带来诚意满满的游戏体验干货。 [/quote]
《堕落骑士(Fallen Knight)》是一款2D横版砍杀ACT。 在画面上本作特效光污染拉满一点都不含糊,拉刀光也极度炫酷无比,BOSS战以及一些其他设定做的都挺有意思,比如荣誉点商店,音效和性能优化也都基本没什么太大问题,但撇脚且不精确的反馈机制无疑也削弱了本作很多其他方面的游戏体验(比如实现移动操作时的手感就相当拉胯)。 最让笔者诟病的一点是本作刻意而为的难度堆砌(单调且繁多的敌人数量及种类),而且如果其设定仅仅纯粹是为了刷技能树加点,而且玩法也没有太多变动,那我可以认为这款游戏是有没有深度的,顺便强调一下,这里我所说的“深度”指的是游戏玩法内容上的纵向延伸,并非一路毫无平仄的横向延伸,在游戏的核心设定中增加垂直的元素,让其分支向下扎根,才是根本加深游戏深度的方式,我觉得这是制作组应该着重思考的一个问题。 另外在操作上本作的“Parry & Disarm(格挡反弹)”机制似乎没什么大毛病,你可以在敌人攻击的时候趁机反击以实现“见缝插针”,但是对于大多数敌人来说,这个反击的时机点就很难找了,不仅如此,个人感觉这个设定存在本身就贼突兀。有些敌人你可以直接观察他们的动作就能成功招架,而有些敌人你真的必须依靠屏幕上的提示而不是敌人的动作,此时如果你试图招架或者直接打断敌人的动作,那大概率会失败。 总之本作在玩法上基本没有什么亮点,许多设定甚至还有些多余,机制设计也漏洞百出,而且定价也有些略高,不知道该说啥了,最后建议感兴趣的玩家待游戏骨折后再入手吧。 [quote]关注[url=https://store.steampowered.com/curator/36224058/]老实人鉴赏家 [/url] 老实人评测,不错过游戏的闪光点,不放过游戏的吐槽点,带给玩家最直观的测评感受。[/quote]
Sadly to say despite how awesome this game looked on paper I can't currently recommend it. There is no mouse support, and the games controls feel very sluggish you can tell that it's been ported straight from handhelds.
まず最初にハクスラ要素はありません。 上下にスクロールするステージなのに目の前にある穴が下に続く通路なのか落ちたらアウトの穴なのかわからない。 画面外の敵が壁を透過する誘導弾をバンバン撃ってきて目の前の雑魚的に攻撃できない。 こちらの攻撃は基本剣なので壁の向こうの敵には無力です。 パリィをやらせたそうなデザインなのに壁透過誘導弾で出来ないとかギャグなのか? 最初のステージがショップのアイテムをある程度買った状態なのでプレイヤーを強くする楽しさが無い。 二面から主人公が怪我して二段ジャンプ空中ダッシュその他が無くなります。モチベ↓ ロックマンって良くできてたんだなあ。うーんゴミ。
Quite fun. I enjoy the movement a lot and the combat is good. I kind of suck at disarming but it is also a cool mechanic.
Parries and assassinates. Potential is there, but still needs to be polished more.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
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| — | 0 | — | — |
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