
A 3D ancient and fantasy RPG console game is created by Beijing Joyfun. Users will have a fabulous adventure and start their own legend in a fictional world based China’s traditional mythology.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 90.5/day in the week to Jul 17 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 803 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
很用心
当高自由度的RPG变成一场早就被写好的剧本,每一场战斗、每一步行动都有最优解,毫无代入感,感觉自己变成了一个傀儡,按照既定的轨迹前进。玩了这么多年RPG第一次玩不下去,无聊至极的游戏!
真的,玩了那么多游戏,没见过这么晦气的游戏,2017年的游戏,画面割裂感做成这样,比小日子过得还不错的三国无双都不如,人物嘴型,模型穿成啥样,玩法设计略有新意,但是第一,手柄和键鼠互相不屏蔽是真牛逼,手柄玩家在玩的时候,会被摆在那边不动的鼠标干扰,66666.第二,游戏内部有些地方走路,跳跃,手柄玩家能气死,莫名就会被卡住掉下去摔死,真的想摔手柄。第三,里面人物形象刻画的那叫一个煞笔,伊歧帝真是尼玛陶唐国主?怎么这么废物,编剧最后大结局了还恶心一下玩家是吧,好好地写个大团圆行不行?搞这一手还以为自己很会玩?服了,国产游戏咱们也支持,能不能写点带脑子的剧情?琼瑶剧跟shit一样别拿来恶心人行不,最后,整个武器装备系统是真的垃圾,都不想提,我真的会谢
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
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| $2.7M | 7.8K | 64% | $16.99 | |
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| $2.7M | 18.1K | 97% | $4.99 | |
| $2.7M | 3.7K | 65% | $29.99 | |
| $2.7M | 16.2K | 71% | $8.49 | |
| $2.7M | 4.1K | 86% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $10.8K | 78 | 86% | $9.99 | |
| $18.2M | 30.4K | 78% | $34.99 | |
| $555.5K | 1.6K | 71% | $14.99 | |
| $7.8M | 32.1K | 93% | $14.99 | |
| $7.6M | 23.6K | 86% | $24.99 | |
| $4.6M | 11.1K | 82% | $17.99 |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, Traditional Chinese**languages with full audio support
Hours played at review time, across 805 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
背景设定和美术都非常在线,女娲好美岚湘好会跳,但最喜欢望舒。剧情在前期很好,后面为了反转而反转,相忘之阵那段大可不必。
人物动作僵硬,表情呆滞,场景画质和配音都不优秀,玩着一股尬味,买前没注意到是回合制游戏,wssb
已完全通关,以我7年手游策划3年独立游戏制作人的经验,打个分加谈谈感受: 画面:★★★★★ —— 场景精美绝伦没得说;人物唯一问题是脸部有点僵,希望下一作动捕和算法能弄好点 战斗:★★★★★ —— 在回合制战斗里能做出花来,还做得让我接受(至少)、并且做出来效果不错的,这游戏在历史上排第二(排第一的是SE的《最后的神迹》) 养成:★★★★ —— 深度、广度和自由度都不错,就是UI界面操作有有点蹩脚,希望下一代有所改进 技术:★★ —— 读图时间过长,还只能嗯等,我宁可你学仙剑7骑个大鸡鸡过渡一下;更要命的是,中后期每次战斗过后卡黑屏几秒,还好这游戏战斗不算多;声音忽大忽小问题也蛮严重的 剧情:☆ —— 具体情节还不错,但整体框架是个什么鸡巴玩意儿,节奏混乱,情节安排狗屁不通!(这点跟仙剑7正好相反,仙剑7的剧情大纲框架上看是不错的,到细节一堆狗屎) 其他:下一作务必把地图加上,不然支线只能随缘做。(还好支线没给啥好东西)
剧情有点尬,像写给小学生读的爽文。男主长得像李星云,就是没有李星云十分之一的智慧,放在今天就是背锅侠。全程就望舒人设正常。冲着两个女主和战斗模式就可以冲。
游戏还是不错的,赞一个
出生关卡
结局那非得恶心一下
Selling now
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Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.