
A 3D ancient and fantasy RPG console game is created by Beijing Joyfun. Users will have a fabulous adventure and start their own legend in a fictional world based China’s traditional mythology.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 90.5/day in the week to Jul 17 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 803 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
第一章没玩完就想退款了,主角太圣母了,能活活把人气死,成年人的游戏做的跟小孩思维一样
早就听说是烂作,一直吃灰没玩。 最近实在没啥游戏玩了,翻出来一口气通关了,期间无数次被剧情“感动”的要删游戏,我终于知道为啥这游戏有这么多人不喜欢,我实在怀疑编剧是在一个什么精神状态写的剧本,白瞎一个异兽横行的神话题材,更白瞎当时的虚幻4引擎和美术,每天美术和音乐是轮流骑着编剧去上班的吗,这种剧本怎么通过的! 你说你想塑造个圣母性男主,咱也不说不让圣母吧,关键是性格和行为逻辑完全不能自洽,就说牺牲自己救重华那段,明明知道自己是拯救世界的,牺牲自己救一个人界未来的老大,这就不叫圣母了,叫缺心眼,自己死了世界都毁灭了大哥,有这么一换一的吗 还有就是死人和闹着玩一样,上一秒死了周围哭的稀里哗啦的,下一秒就杀鬼差还魂是吧,能这样卡BUG就无限复活呗 DLC补充了游戏一些设定,2小时的内容比几十小时的正传都有意思。我反而喜欢上了昙静这个角色,感情上爱而不得。思想上运筹帷幄,武功又高,本传也算是为了心爱之人而死。为啥这种角色不放本传当主角
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, Traditional Chinese**languages with full audio support
Hours played at review time, across 805 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
雖然畫面漂亮,但不能隨時儲存,非常麻煩。臨睡覺前只想玩短時間,被逼玩了2個小時還找不到儲存點,簡直折磨玩家。戰鬥非常混亂,按了那個按鈕都不知道自己放了什麼,什麼援護的為什麼沒有標明是RT?入了村打怪的時候,說可以射箭,但又不標明那個援護鍵就是RT,天生就會明白你這個遊戲嗎?玩仙劍7的時候完全不用花太多時間掌握,你這個搞那麼多複雜東西做什麼?回合制我不抗拒,但不要搞那麼複雜,那麼多麻煩東西,簡單不就好了嗎?
Можно назвать эту игру китайским аналогом Final Fantasy. Интересный неторопливый сюжет, хотя сначала не очень захватывающий (после выхода из деревни пойдет веселее). Своеобразная боевка, к которой надо привыкнуть. Бывают неуместные, на мой взгляд, активности и мини-игры. Великолепная графика, но без быстрого жесткого диска и хорошей видеокарты, впечатления будут не те. При всем при этом с русской локализацией от ZoG и столь невысокой цене (особенно на распродаже), стоит брать и играть обязательно!
一开始被人物丑哭,后来不知道是美颜了还是习惯了还能看,没地图真不方便,男主像是买了赎罪卷,剧情真憋屈,我宁愿护山,救的一群什么人啊,一群白眼狼,人自救天才能救,最后还把救人技能浪费在站在那等死的废物朋友身上,被救之后果然又是个白眼狼,男主跟个笑话似的,完全同情不起来,早点听朋友的离开不好,冠冕堂皇说要守护,守到最后守护了一群垃圾,一群信神的把所有不好都怪罪到男主身上,到最后逼不得已才离开 后面太卡了,玩到神医那里没兴趣继续玩,剧情狗血没意思不云了,浪费时间
7.3/10 由于是八年前的老游戏,对于诸如走路卡脚、切菜单音乐重放等一系列小问题采取包容态度,要是八年前玩评分会往下拉爆 + 神、舞以及歌咏的设计和表现足够有趣 + 战斗系统的创新点很有意思,是少见的需要思考的回合制,可惜深度不足 + 除了小孩的建模丑的实在不能看,其余还可以,尤其是两位女主和一众关键角色 + 场景氛围可以,但数量少,部分场景复用严重 + 部分角色性格刻画优秀 - 相对于歌舞,音乐数量较少且特色不足,缺乏记忆点 - 战斗任务绝大多数为无角色死亡,极度影响体验 - 主副手的设计在战斗中切换并没有成本,但装备系统上要区分,结果上是来说体验就是同时存在六个技能被强行分裂成3+3,各自要配一套装备,然而主副手装备本身并没有区别设计,最多也就是两个不同强化方向,差异实际体验极小,但配装成本巨幅增加,投入回报不成比例 - 装备都分两方向强化,同时每方向两阶段,某些装备的品质比其他装备高一档,以至于当获得了新装备很难判断强化后是不是会比现在的更好用 - 商店只能买不能卖,不舔图资源极度匮乏,尽可能全舔图的体验才勉强够用 - 小游戏手感调教奇差无比 - 城镇存档点设置不合理,小怪与boss战死亡后均不可直接重试,所谓的读取自动存档95%的情况读的都是自己存的上个档 - 区别于通马桶支线,本游戏支线大部分对着对着话突然就开始打架,导致城镇与野外缺乏明确界限,高难度下进新地区很容易在城里搜着搜着莫名其妙被打死直接滚回城门口存档 - 剧情内容属于较差一档,部分配音以及演出很尴尬,某些三连仰卧起坐之类的剧情属实能给人气笑了 - 剧情节奏稀碎,进而导致游玩体验也稀碎,你永远也猜不到你现在不搜图不换装备进到下一段剧情还有没有机会,也猜不到在一个图的末尾boss战后面是跟着突然的下一个boss战还是一张很长的新图和更难的boss,和传统RPG的阶段性差异极大 - 最终两战的设计很差,第一战boss逐渐变弱,第二战撑到剧情进行,完全没有作为最终战的设计和应该给人的体验,难度甚至不如最终地图道中boss战 - 结局剧情难以评价
我是国产武侠游戏迷,真的很想很想玩下去,但这个圣母主角实在受不了,并且操作手感真的不好,这种半回合制感觉不如纯回合制了
八块钱买的 要想只想快速过剧情正常游戏时长应该是不超过30小时 战斗机制我很喜欢 画面也很不错 可以游玩一手的
真妮玛服气了,不管是键鼠操作还是手柄操作,都妮玛反人类的设计。。。战斗操作更妮玛的反人类设计,半小时多劝退。。第一次评论游戏居然送给你这货了。。你荣幸我也荣幸。。
键鼠操作极为反人类,但不影响这是一个优秀的作品
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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