
Build, automate, and optimize a giant factory on 3D terrain using conveyor belts, trains, chutes, pipes, and airships. Sell your goods to nearby villages to expand their borders, increase happiness, and unlock even better technology!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Genres
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 4.1Kreviews | 91% | — | $3.4M |
| $19.99 | 50ratings | 82% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 810 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Great game, cute & plenty of depth. Dev fully integrated suggestions - took a while but we're there! Thanks to the dev.
купил и больше не заходил
Bardzo fajna gra. Mam 33 godz. przegrane w tej grze i nigdy się nie znudziła
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Spanish - Spain, Simplified Chinese, German, Portuguese - Portugal, Russian, Traditional Chinese, Japanese, Portuguese - Brazil
Hours played at review time, across 812 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
awesome
I love getting better at this game, very high replay value in my opinion! It gives cozy vibes with still a challenging aspect to get your supply lines up and running!
フルコントローラーサポートと有るがコントローラーだけでは動かない。 少なくとも自分の環境ではそうだった。 マウスカーソルの位置に建築物がおかれ、カーソルの操作をコントローラーだけではできない。
Fun and cozy village builder/logistics manager/automation game.
Good game. A little mix of town builder and automation with much more emphasis on the automation. I wish it was easier and more rewarding to build vertically since it's such a fun tool to play around with. But ultimately there's rarely a horizontal space constraint which calls for it. Only real downside is the campaign system. At first it seems fun but gets a little repetitive in later campaign missions where you are essentially forced to rebuild the same basic economy again and again. Still, it's kept interesting by always introducing a new mechanic. I also think it could use some QOL features to make copy pasting/multiselecting/moving buildings and paths. Overall a positive experience.
Not particularly bad or good, its a decent first automation game maybe
Fun lil casual factory game
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $13M | 11.6K | 90% | $34.99 | |
| $170.5K | 160 | 90% | $24.99 | |
| $1.6M | 2K | 80% | $24.99 | |
| $1.4M | 1.6K | 78% | $24.99 | |
| $1.4M | 1.2K | 85% | $29.99 | |
| $602.6K | 727 | 80% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.4M | 4.1K | 84% | $29.99 | |
| $3.4M | 43.8K | 88% | $3.99 | |
| $3.4M | 2.1K | 91% | $44.99 | |
| $3.4M | 8K | 90% | $19.99 | |
| $3.4M | 7.8K | 56% | $14.99 | |
| $3.4M | 23.9K | 94% | $7.99 |