
Build, automate, and optimize a giant factory on 3D terrain using conveyor belts, trains, chutes, pipes, and airships. Sell your goods to nearby villages to expand their borders, increase happiness, and unlock even better technology!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Genres
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 4.5Kreviews | 91% | — | $3.4M |
| $19.99 | 50ratings | 82% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 809 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Jeu super-sympa et joli. Emploie tous les mécanismes classiques de jeu d'automatisation mais offre clairement une dimension "cool et détendu". Jeu bien équilibré donc et suivi de près par son créateur (upgrades gratuits assez fréquents).
It's fun
J'ai beaucoup apprécier ce jeu au départ, j'ai été jusqu'a la fin de la 4éme campagne Mais j'ai stoper la due au système de chemin de fer, trop long a mettre en place du au matériau a récupérer et la taille de la map a couvrir Un jeu plutôt sympa mais j'ai pas accroché plus que ca
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Spanish - Spain, Simplified Chinese, German, Portuguese - Portugal, Russian, Traditional Chinese, Japanese, Portuguese - Brazil
Hours played at review time, across 811 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
建模和画质有点粗糙,城市运营也感觉有点太复杂…
이 게임을 170시간 가까이 해본 평가. 다른건 아무래도 상관없는데, 뭔가 장단점이야 있겠지만, 가장 큰 문제가 있음. 커넥터가 느려서 계산과 다름. 액체파이프든, 옴니파이프든, 속도제한이 있음. 파이프 속도 업그레이드 수차례 해봐도, 커넥터 속도에 막힘. 계산하면서 플레이하는 유저에겐 비추천. 공장게임인데 계산값과 다를수밖에 없으니, 공장게임이라 부르기엔 좀 아닌듯함. 근데 어쨰뜬 저는 100시간 이상 플레이했으니 돈값은 했다고 봅니다.
Was ein tolles Aufbau- und Ressourcen-Management-Spiel! Spiele es schon seit der frühen EA-Phase und bin echt begeistert! Jedes Spiel ist eine neue Herausforderung!
A charming and wonderful little builder game. Very relaxed, lets you go at your own pace, and has a campaign that gradually ramps up the complexity to get you used to how involved things can get when attempting to supply your growing town with more and more complex products. Having a great time with this one.
It's OK
This game is so peaceful. I like that I can take as long as I want to hit objectives, or just play to have the most streamlined and automated gordian knot of production. It's a supply chain management game with no possibility of losing. It's an outlet for creativity which instantly addicted me
Oh god, control on that game, it's killing me how whole controlling works here and I've played lots of management games.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $13M | 11.6K | 90% | $34.99 | |
| $170.5K | 160 | 90% | $24.99 | |
| $1.6M | 2K | 80% | $24.99 | |
| $1.4M | 1.8K | 78% | $24.99 | |
| $1.4M | 1.3K | 85% | $29.99 | |
| $602.9K | 801 | 81% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.4M | 4.6K | 84% | $29.99 | |
| $3.4M | 17.8K | 49% | $7.99 | |
| $3.4M | 2.1K | 91% | $44.99 | |
| $3.4M | 43.8K | 88% | $3.99 | |
| $3.4M | 7.8K | 88% | $14.99 | |
| $3.4M | 8K | 90% | $19.99 |