
Build, automate, and optimize a giant factory on 3D terrain using conveyor belts, trains, chutes, pipes, and airships. Sell your goods to nearby villages to expand their borders, increase happiness, and unlock even better technology!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Genres
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 4.5Kreviews | 91% | — | $3.4M |
| $19.99 | 50ratings | 82% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 809 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
If you love micromanaging games, production flow games, automation etc. this game is for you. Its not a gorgeous game, it doesn't have a lot of cool features, it is semi-basic, but it definitely scratches that itch
[h1] 在游戏变得无聊之前 是非常好玩的 感觉说了句废话,但这是真实感受 [/h1] 完全是脑补的 如果科技再细分一下, 例如在物流那裡再分开一支运输戴具--小推车=>牛车=>马车=>魔能车...etc., 这样增加运输量以及速度,增加戴具满戴才出发的可开关设定,满城的输送带太欢乐了; 矿坑的设置可以不停敲枯竭资源,可能是怕地图已经没了某资源遊戏不能继续, 增加一个可以从"外地"以高价买取资源的建筑--市长办公室(?) ,忍痛应付某资源枯竭时的需求 取消资源再放置及矿坑无限挖枯竭,增加一些地底资源, 在科技研究那裡增加探矿以及效率提升,探出来的只能以矿坑挖取,地下资源得用神石或者其他物件才能回复一定藏量, 矿坑所用人力独立计算(一个坑可以放几十劳力),跟人工取用地表资源相约,科技水平提高相对增加产出, 反正自动化后大量劳动力没地方用 说说可能是 BUG 的部份 物流过滤裡面那些肉类 药类 什么的选项完全意义不明, 例如我在一个厨房生产了药茶 鱼油 炖菜 烤鱼 四个东西, 在出口设过滤 食物或者肉类,他什么都不输出, 非要在输送带加分拣块或者设抓取块才能正常输出成品
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.4M | 4.6K | 84% | $29.99 | |
| $3.4M | 17.8K | 49% | $7.99 | |
| $3.4M | 1.8K | 93% | $44.99 | |
| $3.4M | 7.8K | 88% | $14.99 | |
| $3.4M | 10.7K | 65% | $9.99 | |
| $3.4M | 8.6K | 97% | $9.89 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $13M | 11.6K | 90% | $34.99 | |
| $170.5K | 160 | 90% | $24.99 | |
| $1.6M | 1.6K | 82% | $24.99 | |
| $1.4M | 1.8K | 78% | $24.99 | |
| $1.4M | 1.3K | 85% | $29.99 | |
| $602.9K | 801 | 81% | $19.99 |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Spanish - Spain, Simplified Chinese, German, Portuguese - Portugal, Russian, Traditional Chinese, Japanese, Portuguese - Brazil
Hours played at review time, across 811 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
After unlocking all 32/32 achievements in about 61 hours, here are my thoughts of the game: This is quite an addictive factory builder game, with simple mechanics and straight-forward user interface. One feature that I liked is that the player is not getting punished for slow production, just the happiness indicator drops, which can be then easily raised up when the town needs are satisfied, by delivering products (water, food, clothes, items) to the town's distribution centers. The happiness is needed to upgrade houses and expand the population. So there is no rush to keep an eye on everything all the time. No enemies or hostile entities, so the player's work is preserved and they can focus solely on expansion towards achieving the goals. The underground pipe system (fluids and mana) is very easing, as it allows transferring certain types of goods throughout the map without difficulty. I would also note that the soundtrack is great and creates a calm atmosphere while playing the game. However, there are several things that make me feel the game isn't perfect: - Non-realism. Maybe the game was designed that way, but I felt uncomfortable that buildings and workers can be immediately placed, moved or deleted in a blink of an eye, without any animation of some sort. While it is quite convenient, it feels like a sandbox to me and not a live town that I'm building. In addition to that, physics is not enforced, and you can create bridges without any support, or place scaffolds/buildings and delete their underlying support, which will result in them levitating in the air. That hurt my eyes. - There is no diagonal movement of any sort. Even if there is a boat on the open sea, or an airship, they will still move in vertical and horizontal lines instead of diagonally. This is very inefficient and drives me crazy. - When a conveyor belt has a right angle turn, it splits into two separate belts without corner connection between them (as opposed to chutes and rails). Also, objects can be inserted or extracted from buildings at any point, and this is very unaesthetic. - As for the game itself, there is some repetitiveness in the late game, where every product needs a crystal (mana, fire, water, earth or air), and then you need to recharge the depleted crystal. I found myself building the same layout dozens of times. - In the build or research menus, there isn't much in-game explanation of what the building does or how it works. I had to go to the game's wiki to find more info (which is very limited). In contrast, I think Captain of Industry is far superior than Factory Town in terms of realism and immersion, although it can be more stressful (but very satisfying when you succeed). All in all, I still think Factory Town is a game worth playing, as it is calm and simple and getting the achievements is quite satisfying. I would give it 7/10.
I like the chill automation. No deadlines, no pressure. Build, optimize, progress at your own pace. The campaign introduces you to the techs / research tiers pretty well, and there's custom game options if you want to go crazy, rather customizable. I'm a fan
Amazing game. I'm a factorio player and love it. Took me 50 hours to get it 100%. Probably meant for people who are more practical than the mega baser min-maxers
Factorio-lite (but in 3d, brother you can even stack houses) meets settlers (at least in the beginning). A very good autism s(t)imulator.
Do not buy this game. It will destroy your life. You don't need yet another addiction that will consume many many hours as you seek to make happy people do science. Much science. Many happy people. Must. Make. More. Happiness. Factory must grow. Factory must grow.
Like others have said, don't be fooled. this is a very deep and expansive game. So much harder than i had anticipated, but also even more rewarding when a good idea works. The graphics are so simple, but the game-play is beyond what a lot of other resource management simulators can offer. Give it the time to learn and the game can be very rewarding.
Literally one of the best games in its genre. I cannot stop playing. It’s not overly complicated and has way more depth than you initially think. I am still playing the campaign after so many hours. I am on the 6th mission and there are eight. After that, there are Custom modes and Scenarios which I haven’t even touched yet. Once you get how the game works, you really cannot put it down. It’s full of QoL things to help you and the performance on my specs is amazing. This game should be played by anyone that likes the genre. It also has an upcoming sequel that looks great as well. Really well made by the developer!
I can't with the controls and mechanics, not easy to learn, not intuitive. I'm not saying it's a bad game, but is not for me.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.