
Factorio is a game about building and creating automated factories to produce items of increasing complexity, within an infinite 2D world. Use your imagination to design your factory, combine simple elements into ingenious structures, and finally protect it from the creatures who don't really like you.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3207 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
JAMAS EN MI IDA VVOY A TERMINAR ESTE JUEGO LO AMO
This game is INCREDIBLY addicting. While i want to say i havent experienced getting sucked in, but i definetely have. I will say, if you get a bad seed (like the first like 5 playthoughs i started but didnt finish), getting past oil is very difficult atleast if youre something like me. An oil spawn with no coal, no iron, a bunch of biters, no copper. These are just... not fun. While i could make a train network, my life is alot easier if i dont do that??? Basically what i got in those playthroughs. Even worse if you spawn in a desert and have no trees to absorb pollution. I think this is the run though.
Media

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Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best KR #59, worst DE #98 · 7 markets collected
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Hungarian, Dutch, Norwegian, Polish, Portuguese - Portugal, Portuguese - Brazil, Romanian +18 more
Hours played at review time, across 3.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
*Прилетел на Вулканус Так, нет железа, нужно скрафтить литейки. Как они там делаются... Ага, балки, схемы, карбид, железобетон и смазка. Большую часть ресов я взял с собой, нужно только как-то намутить смазку и железобетон. Как тут добыть смазку... Нужен мазут, где я тут ♥♥♥♥♥ его вам достану... Ага, он делается из разжижжения угля. Сделано, что там нужно для железобетона... Какая ♥♥♥♥♥ вода, где мне её взять на Вулканусе? А, конденсат, отлично. Так, чего-то ещё не хватает... А, железо, нужно скрафтить литейки, как они там делаются...
在游戏EA时期就玩了一百多个小时,时隔近8年在买了Space Age DLC后再次拿起,再次回到 工作日每天8小时起,周末每天14小时起的强度,目前刚到草星。 看起来这确实是“班味”超重的一款游戏,连老婆路过看到都会疑问 “你这跟上班有什么区别”, 但必须说这游戏是玩过所有游戏里“心流”沉浸最强的。8点开游戏,7点关游戏在这里真的一点不夸张。 1. 一直不断的新东西新机制。工厂里陆续解锁生产的所有产品都不仅仅是个换皮的贴图,而都是有相应用法和机制的。这给了一直持续攀科技,优化生产的动力。而且虽然是2D的,游戏的物理和贴图做得很细节,很多时候解锁了新建筑新物品,把工厂放下来看工厂生产的动画也很有意思。 2. ”面多加水 水多加面“虽然被调侃,但其实并不是个问题,反而是游戏核心体验之一。因为现实制造业里bottleneck也是会随着优化一直转移的,只是相对游戏不那么容易被找到。所以理论上本就不存在完美optimize的工厂,在任何时候都一定能找到某条产线停摆,某条传送带空白, 然后就又是一轮新的”问题->找原因 ->规划 ->解决 -> bottleneck转移“。 如果看起来目前所有产线完美运转,那只能是以下原因:1)需求端停摆了(停止科研,停止发火箭扩张) 2)库存太多(某些资源有很多存货在物流箱子里,正在消耗) 3. 充实感。 “加水加面”多了以后,会逐渐从被动触发转变成主动规划。毕竟这游戏实在太杀时间,我开始被迫给自己规划 接下来N个小时干啥 (虽然我其实是喜欢随心go with the flow的人),“把飞船从太阳能转成核能” “把炼铁生产线用铸造厂升级“ ”把传送带容量扩充一下“。 而这反而会让人更有”玩游戏“而不是”游戏玩你“的感觉。玩这游戏很少会有玩 一些其他类游戏 (特别是rouguelite,吸血鬼幸存者 类) 的空虚感。 4. 一些细节的神来之笔玩法设计就不说了,火车/信号/传送带扭来扭曲。。。。。
Love the game im just stupid
Cracktorio - way too addictive, THE - FACTORY - MUST - GROW !!
It's surprisingly fun to figure out.
im too dumb to play this but from the videos ive seen on it, it looks really fun (if you are smart(unlike me))
завод и демократию всем, кусакам, червям, крабовым палочкам
The Lorax will not be pleased.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 1.3K | 92% | $35.00 | |
| — | 0 | — | — | |
| — | 17K | 95% | — | |
| $4.8M | 6K | 66% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $204.8M | 292.4K | 93% | $29.99 | |
| $202.3M | 279K | 95% | $39.99 | |
| $201.6M | 316.7K | 98% | $19.99 | |
| $210.3M | 107.4K | 51% | $69.99 | |
| $196.8M | 174.6K | 84% | $69.99 | |
| $216.2M | 137.4K | 88% | $49.99 |