
Factorio is a game about building and creating automated factories to produce items of increasing complexity, within an infinite 2D world. Use your imagination to design your factory, combine simple elements into ingenious structures, and finally protect it from the creatures who don't really like you.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3077 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Factorio — 32.5 hrs Played on: Windows 11 Pro (26200) · 12th Gen Intel(R) Core(TM) i9-12900K · 128 GB · NVIDIA GeForce RTX 5090 · NVMe SSD My time: 32.5 hrs Fun 9 · Skill Ceiling 10 · Onboarding Tax 8 · Jank Tax 9 · Dad Tax 7 The Verdict: 9/10 — "Cancel my meetings." Factorio doesn't have a hook. It has a compulsion, wearing a hook's clothing. You plant one drill on one ore patch to make one red science pack, and eighteen months later you're staring at a spaghetti of belts wondering why your throughput bottlenecked at a smelter you forgot you built. The factory must grow is not a tagline, it's a diagnosis. 32.5 hours in and I've barely left the starting planet, which by this game's standards makes me a tourist. Doesn't matter. I know exactly what this is: the purest distillation of "optimize the system, then optimize the optimization" that PC gaming has ever produced. As someone who used to min-max build orders for a living, this scratches an itch nothing since has touched — every belt is a build order, every bus a supply line, and the game rewards the same obsessive iteration that used to win me StarCraft games at 3am. Here's the honest Dad Tax conversation, because this is the one title where it actually cuts both ways. Factorio has zero designed padding — no battle pass, no login streak, no artificial grind bolted on to keep you subscribed to nothing. One purchase, one expansion, done; Wube just announced 2.1 as their final major update and walked away clean. That's the rarest kind of respect a studio can show your wallet. But the game itself is a black hole disguised as a factory floor — it doesn't pad your time, it just quietly eats it, an hour at a time, with your full and enthusiastic consent. I've had to physically close the launcher mid-session more than once because "just fixing this one belt" is a lie I tell myself with total sincerity. If you have anything else on your calendar this week, that's a warning, not a review. 👍 — for anyone who still dreams in build orders; block off a weekend before you start.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best KR #59, worst DE #100 · 7 markets collected
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Hungarian, Dutch, Norwegian, Polish, Portuguese - Portugal, Portuguese - Brazil, Romanian +18 more
Hours played at review time, across 3.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The Factory must grow
My autism really like this
great game, still waiting for pYSEx and 2.1.14 to drop as stable
Цей завод аж очі ріже (це натяк від друга, що завод потрібно переробити)
if u want a engineering diploma, go to university but if u wana be a real engineer this is the place. This is not a game.
fujn
Like: Everything Dislike: It takes a lot of time. Which I also like.
Almost no other game comes close to the amount of polish of the core game mechanics and main game loop, quality of life and performance. The dev team is really passionate about their game and active with the community. They have awesome dev blogs about game updates, bug fixing and how the game works internally which makes you feel engaged and included. The core mechanics are so refined and tight that it doesn't really matter your skill level and if you are playing the game wrong or right. If you are having fun playing your way, I can guarantee you will finish the game.
Very good polished gaming experience.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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