
Set in a wholesome fairytale world, Fabledom is a laid-back City builder. Enjoy the growth of your settlement, interact with your neighbors and defend your kingdom from magical creatures. All to find true love and live happily ever after!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.14/day in the week to Aug 28 → 6.29/day in the week after.
About

Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $20.99 | 6.8Kreviews | 86% | — | $5.2M |
| $24.99 | 867ratings | 63% | — | not modelled | |
Engagement
Reviews
Themes across 963 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
10|10
I'm picky about city builders, but the graphics of this game looked good so I gave it a shot. I've been playing only Fabledom all week and I can't let it go. It's simple, but loads of enjoyment for me. There are different difficulty levels so you can struggle, or not, as much as you like. The worlds we can build in are a little customizable but whatever you choose, no two saves will be the same. The only cons I have are that I we could adjust our terrain a bit more when choosing a world and that there was more for the Hero to do. Once you've opened all territories and cleared all of the Hero events the only thing the hero (and army for that matter) are the map missions.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.2M | 10.4K | 87% | $14.99 | |
| $5.2M | 9K | 92% | $24.95 | |
| $5.2M | 2.4K | 86% | $49.99 | |
| $5.2M | 8.2K | 96% | $34.99 | |
| $5.2M | 5.9K | 92% | $13.39 | |
| $5.2M | 6.9K | 73% | $49.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $93.8K | 123 | 77% | $19.99 | |
| $151.4K | 830 | 66% | $6.24 | |
| $686K | 1.1K | 76% | $9.99 | |
| $232K | 1.9K | 84% | $4.99 | |
| $223.1K | 266 | 91% | $24.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 28: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 266/day in the week to Jul 15 → 2.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese, Traditional Chinese, French, German, Spanish - Spain, Russian, Portuguese - Brazil, Japanese*languages with full audio support
| $24.99 |
| 292ratings |
| 68% |
| — |
| not modelled |
| $20.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 967 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Jogo muito bom para relaxar.
El diseño es muy bonito, la jugabilidad es fácil de entender porque va poco a poco mientras creces, es el tipo de juego que llevaba buscando por mucho tiempo :) lo único que no entiendo mucho es por qué me falta comida si tengo un montón de granjas, tambien tengo pesca, panaderias cerdos y gallinas pero siempre tienen hambre y no consigo acumular comida, si alguien me puede ayudar seria un placer !!
ganz süßes Aufbauspiel. man entscheidet oft, ob man in Ruhe spielen oder sich unter Zeitdruck setzen lassen will. Man baut natürlich immer falsch, so dass man später Häuser umsetzt oder mit unzufriedenen Bewohnern lebt - je nachdem, was man so bevorzugt. Ich bin jetzt kurz vor Kleinstadt... mit Bürgerhäusern geht das plötzlich ganz schnell.
Очень милая игра
A lot of things need to improve or change but its ok notifications appearing above the select all soldiers??? maybe a slider for trade instead of typing numbers or clicking combat with other nations if relations fall to red? and the game crashes sometimes but again, ive had my share of fun so give it a try
I sure was dominated by fables. I fell in love. I went hungry, but most importantly, I learned valuable lessons about financial management.
Very cute and fun game
Very addicting fantasy city builder. And the art style is very cute.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.