
Set in a wholesome fairytale world, Fabledom is a laid-back City builder. Enjoy the growth of your settlement, interact with your neighbors and defend your kingdom from magical creatures. All to find true love and live happily ever after!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.14/day in the week to Aug 28 → 6.29/day in the week after.
About

Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $20.99 | 7.9Kreviews | 85% | — | $5.2M |
| $24.99 | 867ratings | 63% | — | not modelled | |
Engagement
Reviews
Themes across 957 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Good short game, after finishing 1 run I don't have the urge to do another.
Kul och enkelt
Lately I've had a hankering for a city/kingdom builder. Ones that are more chill, relaxed, and fun than others...idk so many these days try to cater too hard to the active crowd, in my opinion. Where you're hyperactively fixated on fine tuning production and have 20 different graphs to look at, and 42 different management things to keep an eye on......or worse when they make you do all that, only to have it be a finite game session (e.g. Frostpunk...where you put all that work in and can't even enjoy the city you built, or one wrong political move can "end the game 12hrs from now" or make it insanely hard to regain control.... Noooo...I was looking for a zen garden with some light objectives. Have definitely found it in this one. What I like seeing in this one: - I like the originality behind it being a fable-based NPC set, with some story-telling. Adds a level of cozy to it. Which I've desperately needed in recent months while going through a bit of a wringer. - The simplicity of building. A lot of games these days have steered away from the grid system, where buildings lock to individual tile squares. This one kept it though, which I've thoroughly enjoyed. Having building snap into place without having to freehand hundreds of fence and property lines has been refreshing - I like the originality behind the random events that you get, and that they're realistic to actually beat early on, instead of the game just wailing on you until you level up. - The art style is a large part of the charm to me...too many city/kingdom builders are aiming for photorealism-this and that...meanwhile this one's cute and fun without being overbearing about it. As one of the game descriptions say somewhere, the word "charming" does come to mind. It's like...enough charm to make you feel relaxed and enjoy getting into it. What I'd love to see more of - Bring the narrator back more often as the game progresses. He's heavy in the beginning and is half the fun, but then as I progressed I noticed that he just flatout disappeared, except he'll randomly chime in here and there. - Larger maps -- to be clear they're not currently "too small to play" -- it's just that when considering how much farmland gets used, I ended up finding the edge of the map pretty quick once it finally came time to focus heavily on building my main town. - More frequent updates/input from devs. I'm all for a game that is polished enough to be sold after a dev has left...but will admit, while the game as it stands is definitely worth the price (especially now with the special) you can tell in the later game that there are a few nooks and crannies to polish, and then some content that just seems like it's still being worked on -- or I'll find posts/comments from the developers from months ago, but not many recent. Again this game is worth it as-is, and I don't feel like it's been "abandoned-abandoned"...but could use some life breathed back into it if my read is right in the first place about devs having taken a step back. I still play some evenings, and it is definitely worth the price as-is. I'll be putting many many more hours into this still. Fun and cute city builder game to help heal the soul.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.2M | 3.3K | 87% | $49.99 | |
| $5.2M | 10.4K | 87% | $14.99 | |
| $5.2M | 9K | 92% | $24.95 | |
| $5.2M | 8.2K | 96% | $34.99 | |
| $5.2M | 5.9K | 92% | $19.99 | |
| $5.2M | 6.9K | 73% | $49.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $93.8K | 122 | 77% | $19.99 | |
| $233K | 1.3K | 62% | $6.24 | |
| $248.5K | 696 | 79% | $9.99 | |
| $279.3K | 2.3K | 85% | $4.99 | |
| $223.1K | 265 | 91% | $24.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 28: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 266/day in the week to Jul 15 → 2.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese, Traditional Chinese, French, German, Spanish - Spain, Russian, Portuguese - Brazil, Japanese*languages with full audio support
| $24.99 |
| 292ratings |
| 68% |
| — |
| not modelled |
| $20.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 961 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
cool
/
Tremendo juegaso
Если ваша девушка когда нибудь у вас спросит во что мне поиграть порекомендуйте ей этот проект! Если устали от вечных агрессивных градостроев вам сюда! Если нужен медитатив и релакс от любых проблем вам сюда! Эта игра не про крутой геймплей и сюжет, она про атмосферу магии и волшебства, мира счастья, где даже злобный дракон по факту не страшнее голубя на подоконнике, а ведьмы всего лишь те самые бабушки у дома на лавочке! Вас ждёт романтика, миролюбие и летающие свинюшки! Закончиться эта сказочная история по доброй традиции свадьбой! обзор так же ютубе! Holyfus всем рад!)
It's like playing Shrek the movie
Столько вылетов у меня не было ни в одной игре за 18 лет.
chill vibes
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.