
Set in a wholesome fairytale world, Fabledom is a laid-back City builder. Enjoy the growth of your settlement, interact with your neighbors and defend your kingdom from magical creatures. All to find true love and live happily ever after!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.14/day in the week to Aug 28 → 6.29/day in the week after.
About

Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $20.99 | 6.8Kreviews | 86% | — | $5.2M |
| $24.99 | 867ratings | 63% | — | not modelled | |
Engagement
Reviews
Themes across 956 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
é otimo até tu ficar preso por bug e descobrir só 10 horas dps
"mignon". Mignon, c'est le principal adjectif correspondant à Fabledom. Le jeu est mécaniquement bien balancé, sans le moindre stress, avec une petite touche d'humour bienvenue, et graphiquement résolument "mignon". Par contre, qu'est-ce que c'est lent... Je pense n'avoir joué qu'en vitesse x2 / x4. En conclusion : un jeu idéal quand on a un coup de mou ou besoin de zenitude - mais ne comptez pas recommencer une partie après avoir gagné la première.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 28: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 266/day in the week to Jul 15 → 2.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese, Traditional Chinese, French, German, Spanish - Spain, Russian, Portuguese - Brazil, Japanese*languages with full audio support
| $24.99 |
| 292ratings |
| 68% |
| — |
| not modelled |
| $20.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 960 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
还不错的经营类游戏,画风玩法还算比较舒适,总体还是不错的,全成就开一周目难度最高就行,估计大概30小时左右,最后一章举办宴会前存个档就能反复完成婚礼成就 但是不足之处也挺多,首先是想拿全建筑必须得每个人都攻略一遍反复悔婚才行,而好感度建筑功能性恰好还挺重要,又是生成资源又是加效率战斗力和美观,一旦没存档,只攻略一个结婚后直接收集党白打。 第二点:事件重复度太高不能自动处理,隔段时间跳出来的弹窗不能让休闲党好好挂机发展,同时还有女巫事件说是领地内驱逐可以永久避免女巫事件,但是实际还是经常会有女巫骚扰。 第三点:当然少不了逆天的索敌机制,建了巨魔矿洞后,后期经常生成巨魔团一直骚扰边疆,遇到多人怪物英雄单位索敌谜一样的操作总会跑到指定位置才开始砍人,不走位的话出师未捷先暴毙。而且奇遇事件多样性还是少了点,很多都是触发一次就没了,想当全收集党对于事件基本没得选。 第四点:还有威名声望系统作用性单一,基本上就是固定几个事件赶女巫和龙作用大点还有过些特殊互动,逆天乞丐经常敲诈勒索,威名声望本身就难获得经常来声望事件很容易快速掉完(当然不排除可能也跟个人开的最高等级难度有关) 最后是哪怕全成就也没搞明白的饥饿值设定,有时资源粮食都充足突然就会大方面冒出饥荒饿死一堆人。顺便吐槽一下那个商人王子的逆天攻略剧情,建模离谱就算了,谁家好人上来就是先让别人还债还给自己国民上debuff的? 总结:体量还是小了点,意外接触到的游戏实际玩起来还行,好上手比较适合休闲党,五星勉强给四星吧
Bad game, not properly finished, has a lot of issues and the devs refuse to fix, even the most obvious ones, still misses features or options that would make it a complete game, some people can't even save the game, there is no real late game content and it's unbalanced, citizen would almost always starve, without mentioning that it just keeps crashing
I always come back to this game. It is one of my favourites. Super funny. I really hope they keep adding things!
I have a modern computer. The game will not load the play screen. The audio is sluggish. The crappy cinema scenes lag. The game is not worth buying.
Como um entusiasta de jogos de construção de cidades (city-builders), Fabledom me chamou a atenção logo de cara pela estética. E, de fato, o jogo cumpre o que promete no visual: é bonito, relaxante e as missões fluem bem, sem serem um "bicho de 7 cabeças". É um ótimo título para quem quer apenas sentar e ver o tempo passar construindo um reino de conto de fadas. Porém, a experiência técnica deixa a desejar e quase me fez desistir antes de zerar. O Problema da Otimização O jogo é mal otimizado, e isso se torna um problema grave conforme você progride. É injusto que, quanto mais tempo você investe e mais "fablings" (cidadãos) você atrai, pior o desempenho fica. O jogo acaba punindo o seu sucesso e o crescimento da cidade com travamentos e lentidão. Gestão de Recursos Confusa Para um city-builder, faltam ferramentas mais precisas de controle de recursos. Tive uma dificuldade imensa para concluir a mecânica de casamento, não por falta de produção, mas porque os recursos eram "reservados" automaticamente por comodidades ou instalações assim que entravam no estoque. Tive que lutar contra bugs de alocação de recursos que teriam feito eu largar o jogo se não estivesse determinado a terminá-lo. Veredito Fabledom tem uma "casca" maravilhosa e uma premissa encantadora, mas o "miolo" técnico ainda precisa de muita lapidação. Recomendo para quem tem paciência, mas vá sabendo que o late game pode testar seus nervos com bugs e queda de FPS. Ainda assim, vale a pena no final.
Potentially good but runs highly slowly on my reasonable system (Iris graphics)
Game is very good, but nothing diferent from other sims, also for some reason it keeps crashing, and i couldnt keep playing
Embora o jogo seja bonito e divertido, não possui muito conteúdo de desenvolvimento, algumas construções se tornam completamente redundantes e não se sustenta por muito tempo. Mas o que me incomodou no jogo é que ele se tornou injogável no meu PC. Eu tenho um Ryzen 7X3D e uma Radeon 7900XT e o jogo simplesmente trava o tempo inteiro no tamanho de cidade que tenho, pelo que notei é relacionado a computação e otimização, path dos personagens e construções em andamento. É bizarro, porque o jogo não é complexo visualmente e mesmo no meu setup high end ele se torna injogável, até desisti de tentar platinar por causa dos travamentos,
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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