
Set in a wholesome fairytale world, Fabledom is a laid-back City builder. Enjoy the growth of your settlement, interact with your neighbors and defend your kingdom from magical creatures. All to find true love and live happily ever after!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.14/day in the week to Aug 28 → 6.29/day in the week after.
About

Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $20.99 | 7.9Kreviews | 85% | — | $5.2M |
| $24.99 | 867ratings | 63% | — | not modelled | |
Engagement
Reviews
Themes across 956 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
农民们辛苦工作一年发现食物不够吃,炭火不够烧,越涨人口越缺人手
Initially I really enjoyed this game. I like the look and feel of the game, and it is very low stress, nothing really attacks you there is no danger. These things I liked very much. The game however does suffer from what feels like just being unfinished or untested? lots of issues around materials which you just can't seem to solve. I had no idea where most of my resources were going, so when I got to a mission that required huge amounts I am unable to proceed as I can't interfere with what ever system is abusing my kingdom. I played for 45 hours, I paid under a tenner. Likely thats the end of it for me, I can't see myself going back.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 28: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 266/day in the week to Jul 15 → 2.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese, Traditional Chinese, French, German, Spanish - Spain, Russian, Portuguese - Brazil, Japanese*languages with full audio support
| $24.99 |
| 292ratings |
| 68% |
| — |
| not modelled |
| $20.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 960 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Build your kingdom. Woe a neighbouring Princess. Send your Hero out on Quests. Very fun. Chill vibes. I would play a sequel in a HEART beat
打发打发时间可以,后面玩起来就感觉有点无聊了,尤其人口增长的安排太离谱,固定一周来3个人,这是真的拖慢速度,也没有别的办法增加人口,就得干等着。 看得出来是缝合了很多经典经营类游戏的玩法,比如天际线、纪元系列,但是就是玩起来觉得有点无聊,跟上班一样,造景党可能会比较喜欢吧
[b]Fabledom[/b] to bardzo dobry tytuł z gatunku gier strategiczno-ekonomicznych, w dużym stopniu przypominający nowsze części The Settlers, otulony w kolorowy i bajkowy klimat. Gracz wciela się w rolę władcy, dowolnego z ukazanych (losowo generowanego przez system gry) prowincji świata, zadaniem jego będzie stworzenie z dziewiczego terenu tętniące życiem królestwo do którego będą mogli napływać nowi mieszkańcy szukający spokojnego życia i ochrony przed trollami, wiedźmami czy też mocarnymi smokami. Tytuł być może nie jest dla wszystkich, biorąc pod uwagę jego specyficzną/ukierunkowana pod pryzmatem ekonomicznym strukturę rozgrywki (cos jak mix gry The Settlers z Anno) polegającej na stopniowej rozbudowanie waszego królestwa w sferze ekonomicznej (wydobycie i przetwarzanie strategicznych surowców, uprawa roślin/rolnictwo, produkcja żywności), społecznej (dbanie o szczęście i potrzeby waszych mieszkańców aby żyło im się jak najlepiej), a nawet delikatnie militarnej (obrona waszego królestwa przed wszelakimi zagrożeniami) – co będzie niezwykle przyjemną, jak i zajmującą przygodą na której drodze napotykać będziecie wiele spraw/losowo generowanych sytuacji wymagający waszej bacznej uwagi. Aby tego było mało, czasu w grze normalnie upływa, zmieniają się pory roku a wraz z nim pojawiają się trudności klimatyczne/środowiskowe z tym związane – gdzie ostateczną próbą będzie okres zimowy do którego będziecie musieli się przygotować, magazynując odpowiedna ilość jedzenia i węgla niezbędnego do utrzymania ciepła w domach waszych mieszkańców. Musicie wziąć też pod uwagę to że w tym rozległym świecie, nie jesteście obecni tylko wy sami – utrzymanie dobrych stosunków dyplomatycznych z waszymi sąsiednimi/dalszymi królestwami jest ważne, zwłaszcza pod względem gospodarczym/handlowym mogąc wspierać siebie nawzajem w trudnych chwilach. A kiedy wam się poszczęści nawet zorganizować zaślubiny Was jako władcy z innym ze świata. To już od was zależy kogo wybierzecie za partnera – księżniczkę czy księcia. Po ukończeniu głównej kampanii, gra przechodzi automatycznie w tryb gry nieskończonej, gdzie możecie dalej pielęgnować i upiększać swoje królestwo (a jest tego sporo) cieszyć się nim bez jakikolwiek restrykcji i ograniczeń. Co do kwestii technicznych, oprawa audiowizualna jest dobra, sterowanie banalnie proste, interfejs prosty i przejrzysty, niestety na obecna chwilę brak w nim polskiej lokalizacji (napisów). Polecam! [quote]Zachęcam wszystkich do obserwacji [url=https://store.steampowered.com/curator/32785706/ ]kuratora[/url] i jego nowej sekcji recenzenckiej [url=https://store.steampowered.com/curator/45946673/]walas85+[/url], by na bieżąco otrzymywać świeże informacje o nowo zrecenzowanych tytułach.[/quote]
不好玩,游戏平衡做的很差,所谓的奇遇刷新也很少。。。越玩越穷是什么意思
Fabledom is very cute to look at, and the overall fairytale flavour is there - it's just a lot more subtle than the trailer lets on! Visually, the game is nice - the Fablings have charm and the animations are playful, buildings are cute. The music is good. Watching the seasons change is really satisfying, even if the winter makes it very difficult to see what you're doing! I found the game to be a grind. I've restarted a few times and hit the same pain points. Trying to balance growing your population to progress, keep resources and manage expensive quests is much too tight. The Fablings also seem to ignore the "prioritise this" build feature, so you don't really feel like you have much control over how your city builds or have the flexibility to take on quests. Penalties for failing quests are harsh. The other kingdoms feel like a bolted on afterthought. Trading isn't unlocked until later, so the interactions and maintaining a good relationship doesn't feel important. A rebalance on resource/material management would make this a much more enjoyable experience. I still had fun with it, but I'm glad I picked it up on sale.
I tried playing this game and really liked the game for its various features and how you can develop your kingdom.
Introduces nothing new to the genre. This is an amusing game for about 7 hours.
Wanted to play this game it sits on a blue screen after narration.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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