
Set in a wholesome fairytale world, Fabledom is a laid-back City builder. Enjoy the growth of your settlement, interact with your neighbors and defend your kingdom from magical creatures. All to find true love and live happily ever after!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.14/day in the week to Aug 28 → 6.29/day in the week after.
About

Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $20.99 | 7.9Kreviews | 85% | — | $5.2M |
| $24.99 | 867ratings | 63% | — | not modelled | |
Engagement
Reviews
Themes across 956 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Fabledom is such a cute and cozy game! I really enjoy the relaxing atmosphere, the adorable art style, and building up my little kingdom. It’s easy to get into, fun to play, and perfect when you just want something calm and wholesome. Definitely a game I can see myself coming back to whenever I want to relax. 🌸🏰
Initially I really enjoyed this game. I like the look and feel of the game, and it is very low stress, nothing really attacks you there is no danger. These things I liked very much. The game however does suffer from what feels like just being unfinished or untested? lots of issues around materials which you just can't seem to solve. I had no idea where most of my resources were going, so when I got to a mission that required huge amounts I am unable to proceed as I can't interfere with what ever system is abusing my kingdom. I played for 45 hours, I paid under a tenner. Likely thats the end of it for me, I can't see myself going back.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 28: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 266/day in the week to Jul 15 → 2.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese, Traditional Chinese, French, German, Spanish - Spain, Russian, Portuguese - Brazil, Japanese*languages with full audio support
| $24.99 |
| 292ratings |
| 68% |
| — |
| not modelled |
| $20.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 960 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Charming, Cozy, and Comfy: Fabledom delivers As a newcomer to the cosy gaming genre, I was not sure what to expect when I first launched Fabledom. I have played city building and simulator games before but nothing like this However, this fairytale city builder completely won me over and has me coming back again and again. The tutorial is incredibly helpful, guiding you gently through the basics of resource management, road building, and housing without ever feeling overwhelming or tedious. The PC controls made navigating the menus and placing structures feel completely intuitive. The game accommodates different playstyles by offering four distinct levels of play. Wanting a balanced experience for my first playthrough, I started on Classic mode. It provided just the right amount of light challenge while still allowing me to focus on building a beautiful kingdom. What makes Fabledom such a joy to play is just how genuinely whimsical the whole experience feels. There are wonderful little details scattered throughout the world, including delightful acoustic surprises hidden within the environment. Placing and clicking on certain structures rewards you with charming, unexpected sound effects that instantly bring your kingdom to life. Watching your adorable citizens, the Fablings, go about their daily routines, interacting with these structures, and embarking on lighthearted diplomatic missions adds a wonderful layer of personality. It strikes the perfect balance between engaging management and stress-free strategy, making it an incredibly appealing escape for both genre veterans and total beginners alike. I haven't tried playing it on challenge mode or brutal mode yet so I really don't know what to expect but rest assured, even classic mode comes with it's own set of challenges but providing you keep an eye on things you can overcome those
Cute & fun sandbox game ;)
打发打发时间可以,后面玩起来就感觉有点无聊了,尤其人口增长的安排太离谱,固定一周来3个人,这是真的拖慢速度,也没有别的办法增加人口,就得干等着。 看得出来是缝合了很多经典经营类游戏的玩法,比如天际线、纪元系列,但是就是玩起来觉得有点无聊,跟上班一样,造景党可能会比较喜欢吧
City builder très chill. Il ne faut pas venir sur ce jeu pour le chalenge, mais plus pour créer un jolie village finir l'histoire en épousant le prince ou la princesse souhaité(e). Je me suis bien amusé sur ce jeu et je le recommande pour se détendre entre 2 city builder moins complaisant ^^
Si quieres construir tu reino de cuentos es el mejor juego que puedes elegir. La cantidad de microgestión que posee es bastante buena y engancha mucho el desafío que te da el juego de tener que llevar todo de la mejor manera si quieres seguir prosperando con más y más gente. Gráficamente es hermoso y en cuanto a jugabilidad es perfecto. 10/10.
lacking quite a bit in content as there is no real late game stuff. once you hit the nobles it is just sitting around waiting for repetitive challenges. needs expansion ability to other areas, war with other kingdoms and more production buildings as well as advanced production building to replace tier 1s for the price there are better games to play, played for 14is hours and dont see the need to play any more.
Build your kingdom. Woe a neighbouring Princess. Send your Hero out on Quests. Very fun. Chill vibes. I would play a sequel in a HEART beat
不好玩,游戏平衡做的很差,所谓的奇遇刷新也很少。。。越玩越穷是什么意思
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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