
Lead your team to glory in F1® Manager 2024. A new Formula 1® season has arrived, and with it, the most comprehensive F1® management experience to date. Build a legacy with one of 10 official F1® constructors or create your own team for the very first time.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.29/day in the week to Aug 19 → 4.14/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99 | 7Kreviews | 84% | — | $6.5M |
| $34.99 | 2Kratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 912 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h2] F1 racing game, but your cars and drivers are made of cement. [/h2] [h3] Game length [/h3] [list] [*] Completing single season manually takes around twenty hours. [/list] [h3] Pros [/h3] [list] [*]VROOMMM. [*]Graphics. [*]Okeish music. [/list] [h3] Cons [/h3] [list] [*]This game is ridiculously easy. I played on the highest difficulty setting, starting with the worst possible team. By the third season, I managed to crush the competition, gaining a full lap lead over the second placed team on some tracks. [*]You can't design your own engine, transmission, DRS or brakes the most important parts of your car. You can only choose from four presets, one of which (Renault) is unplayable. The next two lose their importance pretty quickly (Ferrari and Mercedes), because once you have money, you don't care about reliability anymore. [*]UI looks like slop from UE/console template. [*]Mentality system of your team is ridiculous! They will always be upset because you don't have the fastest car on the grid. Even if you're the underdog and your goal for the season is to finish in 9th place! [*]R&D system pretends to be deep and complex, but in reality it is not. If u just spam research each individual part throughout the whole season, you will end up with a fighter jet that absolutely demolishes competition because AI cannot develop sh. Of course, you can only develop things like wings and chassis elements. [*]Regulation system is lame and useless. You can't ban certain tracks or alter their layouts. You can only dream of bringing back refuelling or V8/V10 engines. It's all lame, as fk V6 hybrids and DRS are the way forward and no fun is allowed in this mess. [*]Crashing into a wall at 300 km/h is disappointing. Visually, your race car and driver will be in perfect condition with lead to another problem. [*]There is no injuries system for drivers after every accident, they are in perfect condition. Which makes reserve drivers completely useless. You can't even promote them directly to the main team! [*]Drivers do not have any unique or specialised traits or perks, just like team members. Drivers with stats below 75 are useless because they crash in every race. [*]Buildings in this game are made of cardboard and plywood. You have to spend millions of dollars on repairs every three months because they deteriorate so quickly. Unfortunately, they used up all the cement on the race cars and drivers. Some of them are also completely useless, such as the wind tunnel, the scouting department and the weather centre. [*]Major game breaking bugs are still present two years after initial release! One of them causes GPU to overheat and the entire computer to shut down. Frontier abandoned this slop, so no one is going to fix it anyway. [/list] [h3] Worth the money? [/h3] Hell no! Go and get the Motorsport Manager. It was made by an indie company ten years ago and is superior to this licensed corporate slop in almost every aspect. https://www.youtube.com/watch?v=95-KgsbjZ_s
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 3: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 3.25/day in the week to Jul 21 → 4.6/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Dutch*, Japanese*, Polish, Portuguese - Brazil*, Russian, Simplified Chinese*, Spanish - Latin America* +1 more
| $34.99 |
| 315ratings |
| 82% |
| — |
| not modelled |
| $10.49−70% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 917 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
está colapinto 👍
I recomend modding but watch tutorials before hand, overall under rated chill game
Playing this game (watch in game race) is more entertain than watching 2026 season , No super clipping BS With discounted price highly recommended !
Good game, but it becomes kinda redundant after a season or two. but afterall, there are no other games like this, so this is what we get.
[I PLAYED THE GAME CROSS PLATTFORMS AND HAVE RESONABLY MORE HOURS] I bought F1 Manager 2024 expecting a calm and calculated Formula 1 management experience. Instead, I became a full-time therapist for my drivers, an accountant fighting for survival under the cost cap, and a strategist desperately praying for a safety car on Lap 32. And somehow, it’s one of the most addictive management games I’ve played in years. The new Create A Team mode is fantastic and finally makes the series feel complete. Building your own team from absolute backmarker status to podium contender is incredibly satisfying. Nothing beats the feeling of finally out-qualifying Red Bull Racing after two seasons of developing what was essentially a carbon fiber shopping cart. The race weekends are tense, strategic, and surprisingly immersive. Every pit stop, tire call, and safety car decision matters. When your strategy works, you feel like a genius. When it doesn’t, you suddenly understand why real F1 team principals age in dog years. The presentation is excellent, the atmosphere feels authentic, and the progression systems are genuinely rewarding. Watching your facilities improve and your car slowly become competitive gives every season a strong sense of purpose. That said, the game definitely has some rough edges. The AI strategy can still be questionable at times, driver logic occasionally enters “what are you doing?” territory, and there are bugs and balancing issues that can pull you out of the experience. Contract negotiations can also feel a little awkward, especially when your second driver, after his first rookie year, somehow demands the salary of a seven-time world champion. Performance issues and occasional weird race behavior are still noticeable too, particularly in longer saves. It’s not game-breaking, but you’ll probably have at least one moment per season where you stare at the screen in complete confusion while your driver attempts a move that belongs in a YouTube crash compilation. Still, despite its flaws, F1 Manager 2024 is easily the strongest entry in the series so far. If you enjoy motorsport, strategy games, or slowly losing your sanity over weather conditions, this game is absolutely worth your time. 8/10. I now fully understand why Toto Wolff spends half his life with his head in his hands.
It's the best racing manager game out there, it is basically a real-world version of Motorsport Manager, pretty much the same game, just with fancier graphics, real world drivers and teams and real world tracks. But, it isn't difficult, it isn't even really simulating anything, it is predetermined - let me explain, if you save a game before race start, and run the race, things that happen, were determined before you pressed start race, you can change them by changing how your drivers drive (tire and engine mode). But lets say you just run the race on normal pace modes (yellow tire + yellow engine), and your driver crashes... You load, do the exact same modes again, your driver will crash again... and again, and again: To change the outcome, you have to change the driving modes, there is no "randomness" or "chance". Difficulty also matters very little, if you set the race strategy to hard, the AI will go 3 laps full blast and wear down their tires, if you just go normal pace, you will catch up because you end up having much better tires. If you have race difficulty normal, AI will go 2 laps full blast, and you go normal pace, you catch up a few laps later. if you have race difficulty easy, you actually have the biggest challenge, because the AI will only go the first lap full blast, and thus your tire advantage will be minimum... so technically the race-strategy difficulty is arsebackwards. In the long run, if you want to change team, don't! the AI doesn't maintain their headquarters, so after 3-4 seasons, their HQ are completely ruined and if you take over such a team, you either have to live with that, or ruin the economy of your new team (if they didn't already do that themselves) by repairing your headquarters. Still, it's the best racing-manager game out there... I give it a 5.5/10, because the rest are just ♥♥♥♥♥.
Stroll went off in the first race, in the first corner, and was out. Realistic game.
Игра оказалась слишком реалистичной, что она и продемонстрировала, когда король скорости и дождя ,миллиардер ЛЭНС СТРОЛЛ, въебался в стену 10/10
только тут я в силах изменить судьбу Феррари и привести Чарльза к чемпионству
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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