
F.I.S.T.: Forged In Shadow Torch is a Metroidvania action game featuring exploration, intense combat and challenging platforming.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Sep 11 → 2.57/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $15.99 | 7.3Kreviews | 86% | — | $3M |
| $15.99 | 5.4Kratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 893 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Atrocious voice acting, dialogue, and story. The backtracking is annoying and the gameplay is average at best. I can't recommend it, even at $8.
神作!!
前面的boss难度设置的还行,最后那两个最终boss,基本就是要求无伤通过,虽然打过了之后很爽,但是你知道这个过程多痛苦吗. 我踏马打最后一个boss打了4个半小时. 没有一点容错,基本碰一下就死, 那个boss血条还巨厚, 还是三条命. 这样设置难度的吗? 有没有脑子啊, 策划自己玩了没, 居然变相要求无伤,离谱. 傻子策划,只有两个难度, 难度梯度不合理. 音乐也没有沉浸感, 画风也一般, 不如精灵与黑暗精灵的一根毛
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3M | 5.6K | 82% | $14.99 | |
| $3M | 7.6K | 94% | $14.99 | |
| $3M | 9.8K | 100% | $7.99 | |
| $3M | 5.1K | 93% | $39.99 | |
| $3M | 4.7K | 87% | $29.99 | |
| $3M | 4.1K | 85% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 1.9K | 85% | Free | |
| — | 0 | — | — | |
| $155K | 378 | 77% | $10.99 | |
| $5K | 49 | 76% | $5.24 | |
| $4.4K | 19 | 89% | $9.99 | |
| $1.6K | 10 | 80% | $6.99 |
Every market we collect.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Jul 24 → 1.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*, Japanese, Traditional Chinese, French, German, Spanish - Spain, Russian, Portuguese - Brazil*languages with full audio support
| $29.99 |
| 2.6Kratings |
| 82% |
| — |
| not modelled |
| $29.99 | — | 90% | — | not modelled |
| $15.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 894 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
【希望被制作组看到】很遗憾最终我是靠开挂才通关了这款游戏,接下来我会发表一些游玩过程中的个人体验及看法: 先说说优点,这款游戏的美术风格还是比较新颖的,场景设计和NPC塑造也不错,音乐设计比较普通,但没有到必须减分的地步,搭配前两项来看整体上可圈可点。 但作为一款类银河城游戏来说,战斗体验可谓是一大败笔。敌人的攻击设计我很喜欢,但主角雷德文的动作可以说偏僵硬。主角攻击滞后感明显,手感沉重,伤害还低,反观敌人,攻击节奏快,被攻击无僵直,攻击范围广,还有连击,打团卡位,伤害要硬吃,特难受。 另一项不足就是游戏的流程设计。游戏很抽象地把能打断敌人攻击的格挡以及无敌帧的冲刺放到了很后期的位置,导致前期的手感非常差,给不太优秀的战斗体验雪上加霜。而且在拿了技能以后,跑图难度那是直线上升。八个方向的冲刺导致距离和操作很难把控,水中的移动速度慢、攻击后摇重,还有拿了无敌帧以后光束等障碍和攻击变得异常密集,一旦失误就是万劫不复。再说说地图方面,路线很绕不够干脆,像是没活了故意拖时间,关键难度还不小,扣血的东西多的要命,并且传送点或存档点分布不够好,剧情任务点跨地图时非常累人。 总体来说,场景和剧情合格,但操作手感和难度设计都不如奥日系列。说实话,非常劝退,留下来主要是关心剧情(最后结尾还莫名其妙,我就当是你要留到续作去填坑),以及我支持国产还是个福瑞控,感觉有些失望吧,希望续作能在战斗体验上多下点功夫。
如果按原价的话这游戏根本不值这个价,因为许多玩法都经常出现一股屎味,但打折后还是划算的;下面细说原因。 画面很好,音乐也不差,打击感没问题,但能配得上价格的也就这三样了。 地图探索方面:传送点太少,且不能手动进行标注,还没自动标注水下区域,所以不能确定哪些地方有需要二段跳、八项冲、电鞭、水下蓄力钻、无敌冲才能进入的区域,尤其是这游戏还有地图上不显示传送点的bug;结合传送点少的问题导致在能力足够多的后期之前探索起来就是一股屎味,一旦出现自己当前无法通过的区域就只能跑三百六十五里路到传送点,获得对应能力后再跑过来,这中途甚至还有两三个能拖不少时间的跳跳乐。 战斗方能:虽热打击感不错,但这并不影响战斗经常出现一股屎味。甚至因为战斗深度较高,反倒导致这方面屎味最重。 1.在我玩过的所有游戏里这是最容易在战斗中粘墙的游戏,就连刺客信条大革命都至少不会在战斗中粘墙。而且这游戏还没有取消贴墙键,也不能通过按与墙相反的左右键下墙,想快速下墙只能跳。 2.钻头的轻重重会略微把敌人打向身后,并且会略微往前走一点,以至于敌人在x轴非常贴近自己的上方时往他的方向打就会在造成两三次伤害后把他打到范围外,而往背对他的方向打又打不到。 3.敌人可以移动到另一个房间,以至于敌人在另一个房间发起攻击时玩家根本无法应对,但凡让此时视角可以穿过房间或者当敌人在另一个房间时无法发动攻击都不会出现这一情况。 4.这游戏虽然有连招设定,但并没有对敌人霸体值的提示,以至于打没霸体的小怪时用不上什么连段,但打有霸体的敌人时只能猜他霸体什么时候消失,猜错了就得挨打。 5.有时把敌人打到残血后会让它进入闪黄光的可处决状态,此时接近后按特殊攻击键就能进行处决。但敌人被攻击的瞬间就会出现与可处决状态完全一致的闪黄光状态,而伤害最高的钻头又是多连击武器,以至于用钻头攻击时根本无法第一时间判断敌人是否进入可处决状态。 6.使用道具会消耗一格能量,而常规的能量获取方式却是处决,以至于除了回血的苹果汁以外的三个道具几乎毫无存在感。 7.电鞭的特殊攻击是自动对一个较大范围内的敌人造成伤害再把自己拉过去,以至于想要对无人机这种血量较少的敌人使用终结技时很容易直接打死,就不能改成抓到可终结敌人时自动终结吗? 8.电鞭的轻重、轻轻重是这游戏最优秀的挑飞技,但电鞭的一个被动技能是轻击命中后积攒电力,使用重击时释放自动追踪的电球。而这个电球能造成击退,导致让被挑飞的敌人停止上升,大量降低击飞高度。 9.三个武器都有蓄力期间可自由移动的蓄力攻击,但必须做出了攻击动作才能进行蓄力,以至于无法用跳轻一起按这种方式做到无前摇蓄力。 剧情方面:没有闪光点,还死了个比较重要的友方角色,并且死的方式很莫名其妙。既不是主角陷入危险时挡刀,又不是独自完成危险任务后死亡。而是主角刚在岩浆上方把他救下,反派离开后突然一条大虫窜出把他和主角撞开,主角这次没抓住,导致他掉进岩浆。而且这段剧情按设定并不是完全没救,按理说是可以及时用电鞭拉过来的,所以这死法就显得很莫名其妙。
整体的流畅度和玩法都很不错,剧情也还可以,世界观算是比较完善的。 相比空洞骑士或者恶魔城本体,就是体量少了些,希望制作组能再接再厉。
Не в пример многим, просто прекрасно нарисованная метроидвания. Внимание уделено буквально каждому экрану. Бэкгрануд потрясный, мобы и ГГ выше всяких похвал. Отличная система прокачки и боевки, отлаженная, проработанная, не во всех слешерах такая есть (есть небольшое неудобство с переключением стилей, но к этому быстро привыкаешь). Перемещение между локациями ближе к мид-гейму начинает напрягать. Телепортов немного и топтать кроличьими лапами километры утомительно. Но это только для тех, кто собирается пылесосить карту в хомячьем желании закрыть все ачивки. В целом, для среднего "игорька" все удобно. И вот глядя на все это великолепие хотелось бы поставить игре 8/10, но увы нет. Сюжет отнимает 2 полноценных балла. Потому что он душный, неинтересный, прикручен для галочки. Основа придумана хорошая, но вот в качественную историю сценаристы не смогли, или не захотели, непонятно. Реиграбельность у игры крайне слабая, с учетом того, что это сингл. Игру я, конечно, порекомендую, но с оговоркой на то, что любителям сюжетных, интересных, продуманных приключений, здесь делать нечего.
除了结局草率了点,其他没得话说
Un buen metroidvania tiene muy buenos graficos la peleas con los jefes y subjefes son entretenidas. Los 2 unicos 2 peros que tengo es que te dan todas tus habilidades muy tarde ya casi cuando estas 15% de terminar el juego. Y pues no me gusto que en algunas secciones para abrir una puerta hay que mover la bateria del punto A al B. Pero en general disfrute jugar y terminar el juego.
Estou me divertindo muito com este jogo. Não sei porque não comprei antes. Não consigo parar de jogar.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.