
F.I.S.T.: Forged In Shadow Torch is a Metroidvania action game featuring exploration, intense combat and challenging platforming.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Sep 11 → 2.57/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $15.99 | 7.3Kreviews | 86% | — | $3M |
| $15.99 | 5.4Kratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 893 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Jogo maravilhoso!!!
Bon jeu qui se démarque par son système de combat centré sur la réalisation de combos pour infligé de gros dommage. Assez difficile à prendre en main au début mais à force on s'y habitue et l'expérience devient vraiment fun et satisfaisante. Au niveau des graphismes c'est super beau et ça fait penser un peu à Ratchet & Clank. C'était là ses gros point positifs, pour ce qui est du plateforming, de l'exploration et de l'histoire, ceux-ci sont correctes et intéressants sans devenir mémorables. Personnellement, cela me convient, je ne recherchais pas un métroidvania trop complexe, ni des dialogues super denses.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3M | 9.5K | 94% | $39.99 | |
| $3M | 5.6K | 82% | $14.99 | |
| $3M | 7.6K | 94% | $14.99 | |
| $3M | 9.8K | 100% | $7.99 | |
| $3M | 4.7K | 87% | $29.99 | |
| $3M | 4.1K | 85% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 1.9K | 85% | Free | |
| — | 0 | — | — | |
| $155K | 378 | 77% | $10.99 | |
| $5K | 49 | 76% | $5.24 | |
| $4.4K | 19 | 89% | $9.99 | |
| $1.6K | 10 | 80% | $6.99 |
Every market we collect.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Jul 24 → 1.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*, Japanese, Traditional Chinese, French, German, Spanish - Spain, Russian, Portuguese - Brazil*languages with full audio support
| $29.99 |
| 2.6Kratings |
| 82% |
| — |
| not modelled |
| $29.99 | — | 90% | — | not modelled |
| $15.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 894 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
我玩游戏是为了开心,不是为了受罪,但是你成功做到了,打怪二十秒,跑图五分钟,实在受不了,半路弃坑了
metroidvania bem fraco e repetitivo, o jogo repete os chefes e a maioria e esponja de dano, o mapa e confuso muito mal planejado, os gráficos são bonito
基本算是优秀啦!音乐方面再加把劲。
好玩,推荐。
80分的作品,美术不错,地图设计一般,传送点少全收集要到处跑,设计了很多连击但不实用,期待下一部
不考虑情怀的因素,在我看来也是一款不错的类银。至少这个游戏在前中期让我感到十分有趣 初始地图霞飞街和旧城区,以柴油朋克的画风绘制了酷似老上海街区的两片区域,其中的居民再辅以天津、四川、东北、上海等地的方言,让我觉得既温馨又惊喜。 前中期的能力锁和地图设计,很能激发玩家的探索欲,跑图体验先当优秀。然而到了中后期,尤其是水下基地和深水湖这两个地图,地图又大又空绕爱绕去的,再加上这款游戏的传送锚点又少的可怜,就算不打算全收集,也会浪费大量的精力在无意义的跑图上,这一点是我最不满意的地方 另外一点就是在怪物设计的方面,小怪有好多基本都是换皮,boss里除了最终boss西塞罗以外我基本都没啥记忆点了,boss的受击硬直很长 ,熟了招数能抓后摇灌满一套,难度给到中等。另外,你如果愿意去收集四个碎片的话,更是获得堪比官方外挂的技能爆气,时缓加无限技能释放,玩了不笑可以确诊抑郁了 最后在动作系统方面我要夸一下这个训练场,里面能教你怎样搓招怎样连。虽然我看很多人说这个连招很阴间,但是我觉得这个训练场还是挺实用的。我的上一款游戏是世嘉去年出的超级忍,里面连招和组合技甚多,但我有好多都只是解锁了而根本不会用,从头到尾都是反复只用那几招实用的招数。你不让玩家把组合技融会贯通,形成肌肉记忆,设计出再好的动作也只能留给大佬炫技来用
82%
打關卡重來為什麼要一直看重複無聊的動畫,又不是剛出,跳過動畫很基本吧
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.