
F.I.S.T.: Forged In Shadow Torch is a Metroidvania action game featuring exploration, intense combat and challenging platforming.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Sep 11 → 2.57/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $15.99 | 6.7Kreviews | 87% | — | $3M |
| $15.99 | 5.4Kratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 890 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Pretty average game. Not necessarily a bad thing though. It was good enough to keep me going to the end. I got close enough to 100% during game that I feel good about it. I won't continue to play to try and go for 100 though. The script could use some work, some of the conversations felt odd structurally but I assume that's mostly translation issues? The ending needs serious work though. It seems like the team ran out of steam and just phoned in the last section of the game. The boss fight is a completely different speed than the rest of the game, and just felt spongey. And getting to him just felt tedious rather than well thought out.
Solid Metriodvania, Great music and animation and art.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3M | 9.5K | 94% | $15.99 | |
| $3M | 5.6K | 82% | $14.99 | |
| $3M | 7.6K | 94% | $14.99 | |
| $3M | 9.8K | 100% | $7.99 | |
| $3M | 3.9K | 67% | $39.99 | |
| $3M | 4.7K | 87% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 1.9K | 85% | Free | |
| — | 0 | — | — | |
| $155K | 378 | 77% | $10.99 | |
| $13.3K | 33 | 67% | $14.99 | |
| $4.4K | 19 | 89% | $9.99 | |
| $1.6K | 10 | 80% | $6.99 |
Every market we collect.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Jul 24 → 1.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*, Japanese, Traditional Chinese, French, German, Spanish - Spain, Russian, Portuguese - Brazil*languages with full audio support
| $29.99 |
| 2.6Kratings |
| 82% |
| — |
| not modelled |
| $15.99 | — | — | — | not modelled |
| $29.99 | — | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 891 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Such a good metroidvania, I really like how it blends the 2.5D style, it reminds me of when I played Ori and POP The Lost Crown with a similar vibe but still has its own strange twist, and I’m also waiting for a prequel of Rayton in Zoopunk, I just hope it turns out just as good.
сюжет немного посредственный и беготня туда сюда для затягивания. кому навится дрочить комбухи как в МК, чтобы за 1 заход шотать боссов, зайдет мб
对于喜欢探索/ 有挑战性的玩家, 绝对值得入手!
el mejor juego de mi vida
不错
Challenging but fair
топовая игра с сюжетом всем советаю! А я пошёл дальше проходить игру с удовольствием =3
中评,不推荐类银新人游玩 1. 战斗,连招系统初心很好,我觉得是类银可以发展的一个方向。但是小怪各个霸体,boss更是不用提,除了西塞罗都比较一般,西塞罗有点太疯狗了。基本就是弹反,然后伟大的电钻xyy,只普攻伤害差太多了; 1.1 不得不提连招训练,太狗屎了,能按的出来吗?最后找的按键精灵脚本(能打出来还是挺帅的; 1.2 手感也不是很好,动作衔接怪怪的,非常笨重,特别是水下,恶心坏了; 1.3 总体难度不高,boss血都比较少。弹反居然是摇杆控制的,不过还挺爽 2. 美术其实很不错,特别是旧城区那几个,能看得出来非常用心,但是后面就一般了; 2.1 3D场景很有趣,但关卡仍然是2D的,导致路线辨识度很差,需要频繁看地图有没有隐藏点,这点在全收集的时候会很折磨; 3. 关卡设计很垃圾,经常不知道哪个是主路来回走,传送点少到发指,后期全收集可费劲了(开叮加速); 3.1 水下🤮设计师是懒得设计关卡了吗,后面大块大块的水下区域,又空又没用; 3.2 各个大地图之间的连接也有点怪,并不能做到很顺畅地往返,还是要借助传送点,所以为什么保存点不能传送呢?脚底下的洞我感觉看着就是传送用的啊; 4. 全收集,地图上小犄角旮旯收集很多,但是经常有能力锁,而且是在跳跳乐的时候塞一个,所以回来收集经常还要再跑一次。如果要做全收集的话,还是提前看地图吧; 5. 优化很一般,经常加载场景卡顿 看得出来制作组有想法但是能力不足,要是有第二部就好了。算了,期待不远处的动物朋克吧,希望制作组能好好做
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.