
F.I.S.T.: Forged In Shadow Torch is a Metroidvania action game featuring exploration, intense combat and challenging platforming.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Sep 11 → 2.57/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $15.99 | 6.7Kreviews | 87% | — | $3M |
| $15.99 | 5.4Kratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 890 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
木桩训练这个设计太蠢了,还把碎片藏在这个里面,差评
期待第二作
好玩!
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3M | 9.5K | 94% | $15.99 | |
| $3M | 7.6K | 94% | $14.99 | |
| $3M | 9.8K | 100% | $7.99 | |
| $3M | 3.9K | 67% | $39.99 | |
| $3M | 4.7K | 87% | $29.99 | |
| $3M | 4.1K | 85% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 1.9K | 85% | Free | |
| — | 0 | — | — | |
| $155K | 378 | 77% | $10.99 | |
| $13.3K | 33 | 67% | $14.99 | |
| $4.4K | 19 | 89% | $9.99 | |
| $1.6K | 10 | 80% | $6.99 |
Every market we collect.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Jul 24 → 1.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*, Japanese, Traditional Chinese, French, German, Spanish - Spain, Russian, Portuguese - Brazil*languages with full audio support
| $29.99 |
| 2.6Kratings |
| 82% |
| — |
| not modelled |
| $15.99 | — | — | — | not modelled |
| $29.99 | — | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 891 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
白金了,简单说一下吧 值得一玩 但不是那么的优秀,这里先说一下缺点: 1.传送点太少 存档点太多 多到没必要 可以匀一点给传送点 等后期全收集也不用那么麻烦的跑图 真的是跑断腿 2.手感一般 尤其是那个训练切换武器 简直了 打了差不多一个点 而且类银的跳跃很少有跳跃高度固定的 很多地方你只是想小跳一下结果装陷阱或者攻击了 3.地图设计一般 要走很多重复路 设计上有很多其他游戏的影子 4.自动保存太多 这个不能说算不算缺点 但是我个人认为算的 真的没必要 这么绕的地图我很多时候只想SL一下都办不到 5.换皮怪太多 这游戏很多小怪都是韧狗 不弹根本打不出硬直 优点:音乐 美术都还不错 战斗方面除了手感僵硬差了一点 其实还不错 最爱闪电五连鞭 唯快不破 一顿抽就完事! 最后 如果自己能不看攻略找到大部分的并且有耐心而且喜欢类银可以一试 个人任务不看攻略完成80-90没什么压力~完结撒花~
感觉挺好玩
看评价有说到连招训练难,体验不好之类的,自己上手体验之后其实都还好。打击手感不错,跑图也比较流畅,画面也很有特色,尤其有爆气之后boss战都随便打了。一周目就能全成就,除开少数几个成就需要稍微刷一刷,但也属于可以接受的范围。缺点是传送点确实太少了,相对的存档点倒是给得很多。
好牢呀真的好牢,制作组那么久就没发现吞键这个问题吗?连续按J就会出现吞键,在大师级训练中尤其明显,我甚至一度怀疑是键盘问题,保存了下按键输入后看的一清二楚,能明显感觉的出制作组对横板格斗是很有热情的,那这种基础问题就不应该出现呀,还有空中切换武器必须在前一步攻击时同时按切换烂完了的攻击后摇就不提了。传送点太少了,如果你不是第一次探索就全收集的话,二次探索就会出现一个很难受的点,需要从很远的地方一路走过去捡个磁盘也好海报也好,然后再走同样的路程原路返回,某些位置还没法原路返回需要继续绕一个大圈。怪存在复用的情况,某些boss战就是把小怪加厚血量拉出来充数,只是想过剧情10小时就足够了,游玩流程也算流畅,想白金那就做好牢的打算吧 哦对了,忘记说剧情了,当没剧情就行,美工不错,就这样
目前感觉还不错,打击感很棒,世界观也很有意思,动物造型很有趣,主要还是我个人很偏爱类银河恶魔城游戏吧。玩到现在一直很吸引我。
WOW. The game surprised me. i wasn't expected to be This good. if you like Nine Souls or Hollow Knight you must definitely play this game. can't wait for their next game that is a prequel. Zoopunk. one of the best action metroidvania out there
[h1]通关体验7.5/10[/h1] [h1]全成就体验6/10[/h1] [quote] 我是那种喜欢探索、 享受地图迷雾一点点被揭开的感觉、 喜欢战斗但不喜欢极限挑战(九日真易公和空洞梦魇格林就是我的极限了)、 有点喜欢但不是非常痴迷跳跳乐(mio坩埚和空洞白宫是我的极限)、 对破序不感兴趣、 不喜欢知识锁和解密、 不在乎bd,喜欢一把刀从开头砍到尾的玩家。 [/quote] [b] 暗影火炬城在我这里的评价不如神之亵渎1&2和grime1,高于终焉之莉莉1&2 [/b] [hr][/hr] [h2]优点[/h2] [list] [*]很强的打击感; [*]优秀的美术和画面设计,应该是3渲2吧(我不太懂这个),浓郁的机械朋克风格和民国时期的上海风情; [*]主线明确,不谜语人,引导和提示醒目且充足; [*]地图UI设计得很好,开门需要什么能力,门从哪侧开,都标得清清楚楚,但也有少部分地方没标,[spoiler]比如拿了鞭子后需要钩锁的地方[/spoiler]; [*]能力方面有新意,有自己的特色,玩起来不那么枯燥; [*]有很多梗和彩蛋; [*]人物语音有不少方言,我很喜欢; [/list] [hr][/hr] [h2]缺点[/h2] [list] [*]本质上是一个线性ACT游戏中加了点类银河城元素,探索虽然有一定自由度,但基本还是随着主线推进展开新的地图/关卡,玩家前去探索, 收集要素和RPG系统不够丰富,基本就加血、加蓝、血药上限、技能书、植物种子(空洞骑士里的毛毛虫)这几种,还有一些其他杂七杂八的,而且武器攻击力不能提升,这点我其实是很讨厌的; [*]仅考虑通关的情况下,探图体验其实很不错,但通关后,想回头收集打全成就的时候就非常折磨了,具体体现在传送点少+地图很绕,重复跑图很折磨; [*]感觉优化不是很好,我的配置开全中都经常性地卡顿掉帧; [*]换皮小怪和boss比较多。 [/list] [hr][/hr] [h2]总结[/h2] 制作组明显是ACT爱好者,做类银河城估计只是在2d游戏上试试水,整体玩法和设计理念比较老派和硬核,不太适合轻度和入门玩家。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.