
F.I.S.T.: Forged In Shadow Torch is a Metroidvania action game featuring exploration, intense combat and challenging platforming.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Sep 11 → 2.57/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $15.99 | 6.7Kreviews | 87% | — | $3M |
| $15.99 | 5.4Kratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 890 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
游戏完成度99%,就差一个成就拿不到,但我全地图探索100%了,也没找到问题。查攻略说溢出3个磁盘,我还少一个,地图上也不标记,这要找到什么时候去。地图完成了直接给玩家标记出来不就好了吗,一个破道具还藏着掖着,真无语
还行吧,美术这些来说真的很不错,动作系统也很有自己的想法但只能给个(7分) 因为地图传送少,跑图很难受,连招容易掉,特别是连招时候的切换武器的判定,如果在连招过程中切换武器,他不会立即切换,而是要你按了切交键+攻击键才会立即切换,如果不按攻击键就会等到上一把武器的攻击动作完成才会切换武器,非常不好用,不如一招鲜,音乐真的称不上优秀,只能说是一般般,20个小时下来我一个有印象的BGM都没有,本来想搞个全成就,单看了下一些完成难度有点神人,收集这些我还是很喜欢做的,但那个连招系统,我直接红温了,算了吧还是,把全成就搞的好像我要娶你家姑娘一样难,搞不懂你们这些上古遗老做游戏的思路 怪不得在当年也没啥人讨论,虽然有很多缺点但这是任然是一个底子优秀的作品
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3M | 9.5K | 94% | $15.99 | |
| $3M | 7.6K | 94% | $14.99 | |
| $3M | 5.6K | 82% | $14.99 | |
| $3M | 9.8K | 100% | $7.99 | |
| $3M | 3.9K | 67% | $39.99 | |
| $3M | 4.7K | 87% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 1.9K | 85% | Free | |
| — | 0 | — | — | |
| $154.5K | 376 | 77% | $10.99 | |
| $13.3K | 49 | 76% | $14.99 | |
| $4.4K | 19 | 89% | $9.99 | |
| $1.6K | 10 | 80% | $6.99 |
Every market we collect.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Jul 24 → 1.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*, Japanese, Traditional Chinese, French, German, Spanish - Spain, Russian, Portuguese - Brazil*languages with full audio support
| $29.99 |
| 2.6Kratings |
| 82% |
| — |
| not modelled |
| $15.99 | — | — | — | not modelled |
| $29.99 | — | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 891 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
地图设计非常巧妙,看一眼就爱了。 视觉风格是“柴油朋克”机械美学和老上海的景观融合 战斗手感操作流畅,打击感反馈到位,拳拳到肉。 核心玩法、美术风格和战斗系统上都做到了高水准且特色鲜明。
Этот какой-то прикол или скам? в 2021 году не умели делать изменение управления на геймпаде?
a decent mv without much mystery or magic. its a very story-driven experience but imo the story was generic. the production value is impressive but not much else stands out. in 2026 there are too many other exceptional mvs for me to recommend this one.
虽然不是我的菜,但是美术超标了,打斗可以,其他说得过去
I’m generally not a huge fan of Metroidvanias games, but I do like this one a lot! Combat is pretty great and level designs are very well thought out. You’ll go through a level and unlock a shortcut or different levels connect in ways that are quite creative. I think I’m a little over halfway through the game at the time of this review. Story is pretty decent too and I’m trying to get all the collectibles as I make my way through it. One thing I hate about Metroidvanias is that you have to backtrack a lot and come back to an area once you get certain abilities unlocked. For the most part though from what I’ve noticed? You don’t have to go back to too many areas - if at all - when you unlock powers for the sake of the story. I think any backtracking is for optional collectibles like more HP, SP, etc.- Plus they announced a prequel coming out eventually called Zoopunk that looks really enticing. This developer has a lot of potential and I’m excited for future games and content.
一般,感觉优化有点问题,第一次玩把我电脑弄死机了(玩3a游戏都没有的情况),一度以为把电脑主板烧了!!!!!!! 跑图恶心死了,从左边打到右边,又要跑回来,标识也不明显;跳跳乐也恶心;虽然有连招,但是只有重击好用的感觉;至今没找到在哪里关游戏,只能窗口直接关
『フィスト 紅蓮城の闇(F.I.S.T.)』をクリア。 全体的な完成度はかなり高く、メトロイドヴァニアとして非常に高いポテンシャルを持った作品だと感じました。何と言っても、ディーゼルパンク風の重厚なグラフィックとアートスタイルが本当に素晴らしいです。 【良かった点】 · 探索のストレスが少ない: 嫌らしい位置にある初見殺しの隠し要素などが少なく、比較的スムーズに全エリアの探索率100%を達成できました。マップ埋めが好きな人には心地よいバランスです。 · 武器切り替えコンボの爽快感: 複数の武器をリアルタイムで切り替えながら、自分だけのコンボを繋いでいくアクション自体は動かしていて非常に気持ちが良いです。 【気になった点・不満点】 · ボタンの入力抜け(化け): 激しい操作で多くのボタンを同時・連続入力する際、操作が一部吸い込まれる(認識されない)ような感覚があります。そのせいで、コンボ練習(トレーニング)での一部の課題が理不尽に難しくなっています。 · コンボシステムの立ち位置のチグハグさ: 武器をガチャガチャ切り替えて長いコンボを決めるのは確かに見た目は派手で格好いいのですが、実戦では「トレーニング用のカカシ」以外にこれを叩き込める相手がいません。雑鱼敵はコンボの途中で体力が尽きて死んでしまうし、ボスは常時スーパーアーマー(怯まない状態)持ちです。せっかくの長コンボシステムが死に要素になっており、非常に勿体ないと感じました。 コンボチャレンジの強制: さらに不満なのが、この実戦で使いにくいコンボチャレンジをクリアしないと、終盤の重要スキルである「バースト(爆気)」のキーアイテムの破片が手に入らない点です。ここには少しストレスを感じました。 ※なお、ストーリーに関してはほぼスキップして読んでいないため評価外とします。 あと、水中ステージの「タコ」が本当に不快でした(笑)。ストーリー上、こいつを直接ボコボコに殴り倒す機会(ボス戦など)が用意されていなかったのは正直かなり納得がいきません。 【総評】 5点満点で評価するなら 【3.5点】 です。 アクションや報酬のバランス、一部のステージギミックに粗削りな部分や不満は残るものの、それを補って余りあるほどビジュアル面が優秀です。この美麗な世界観を体験するだけでも、十分にプレイする価値がある「おすすめ」の作品です。
Świetna gra! Szkoda, że mało takich już powstaje - w sensie platformówek 2,5 D opartych na fabule. Jeśli kiedyś powstaniem kolejna część przygód królika w cyberpunkowym świecie to biorę w ciemno :-)
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.