
F.I.S.T.: Forged In Shadow Torch is a Metroidvania action game featuring exploration, intense combat and challenging platforming.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Sep 11 → 2.57/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $15.99 | 6.7Kreviews | 87% | — | $3M |
| $15.99 | 5.4Kratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 890 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
我是28个小时拿到白金奖杯后才来评价的,这款类奥日的国产游戏真心不错,老上海美学的机械朋克风,背景故事应该与抗日战争有关,国产游戏做到这个水平上还是要花几十块支持一下,推荐给喜欢奥日类游戏的人玩。
打击感不错,武器挺有意思,但是游戏节奏和地图设计明显有问题,游戏都快结束才给瞬反技能,传送点太少了,传送机和存档机非要分开,boss没硬直,只能打两下就跑,白瞎了一流的手感,另外没有预输入导致切技能贼慢也是个问题,还有手柄不能改快捷键,反击居然和左右移动放一起也是个人才,各方面设定就是让人玩着不爽。作为制作组首部作品勉强合格,需要改进的地方较多,总体来说值得一玩,得耐着性子,希望续作有所改进。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3M | 9.5K | 94% | $15.99 | |
| $3M | 7.6K | 94% | $14.99 | |
| $3M | 5.6K | 82% | $14.99 | |
| $3M | 9.8K | 100% | $7.99 | |
| $3M | 3.9K | 67% | $39.99 | |
| $3M | 4.7K | 87% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 1.9K | 85% | Free | |
| — | 0 | — | — | |
| $154.5K | 376 | 77% | $10.99 | |
| $13.3K | 49 | 76% | $14.99 | |
| $4.4K | 19 | 89% | $9.99 | |
| $1.6K | 10 | 80% | $6.99 |
Every market we collect.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Jul 24 → 1.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*, Japanese, Traditional Chinese, French, German, Spanish - Spain, Russian, Portuguese - Brazil*languages with full audio support
| $29.99 |
| 2.6Kratings |
| 82% |
| — |
| not modelled |
| $15.99 | — | — | — | not modelled |
| $29.99 | — | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 891 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
地图设计非常巧妙,看一眼就爱了。 视觉风格是“柴油朋克”机械美学和老上海的景观融合 战斗手感操作流畅,打击感反馈到位,拳拳到肉。 核心玩法、美术风格和战斗系统上都做到了高水准且特色鲜明。
I’m generally not a huge fan of Metroidvanias games, but I do like this one a lot! Combat is pretty great and level designs are very well thought out. You’ll go through a level and unlock a shortcut or different levels connect in ways that are quite creative. I think I’m a little over halfway through the game at the time of this review. Story is pretty decent too and I’m trying to get all the collectibles as I make my way through it. One thing I hate about Metroidvanias is that you have to backtrack a lot and come back to an area once you get certain abilities unlocked. For the most part though from what I’ve noticed? You don’t have to go back to too many areas - if at all - when you unlock powers for the sake of the story. I think any backtracking is for optional collectibles like more HP, SP, etc.- Plus they announced a prequel coming out eventually called Zoopunk that looks really enticing. This developer has a lot of potential and I’m excited for future games and content.
a decent mv without much mystery or magic. its a very story-driven experience but imo the story was generic. the production value is impressive but not much else stands out. in 2026 there are too many other exceptional mvs for me to recommend this one.
A serviceable metroidvania with a predictable, familiar, story. There is some backtracking to be done once you get more powerful, unlocks to be had, and the levels all eventually fit into one giant map. You know - the usual stuff. The world is pretty interesting and at times the graphics are quite striking, especially in the main hub where the city area is. There is potential to flesh this world out much more through other stories and I hope they do it. I like the weapons, characters, and combat well enough to say this is a recommend. However I do have some gripes with it and would say pick it up on a sale. This is not Ori. The rabbit is a bit slower and occasionally will lag to your inputs. There is this aura of jankiness about the entire game, like it is just steps away from being great. The cutscenes can be decent, but sometimes what the characters are saying will lag behind the words on the screen. Noises that should be there won't, like explosions or objects falling. Suddenly characters will go from standing in one area to being locked in combat as if they teleported across the map. Bosses are occasionally challenging but not for the right reasons. Simply put they are faster than you can possibly be, because your character just doesn't respond to inputs as quickly as he should. When healing, your character takes time to brandish the draught (contained in a vial of carrot juice) while remaining stationary. All this while battle is raging around you and bosses are literally bouncing off the walls. Having played a few metroid style games at this point, I get that you need to read the opponents and try to stay one step ahead, but occasionally it felt like racing a USPS truck against a Yangwang U9 Xtreme. All considered this is a decent game set in a world with lots of potential. There are only a few areas to tighten up here and there.
還不錯 內容很足夠 傳送點過少 地圖挺大的 為了收藏需要大量跑圖 劇情的話挺普通的 貓女開頭登場到結局出現整個謎團都沒交代
Этот какой-то прикол или скам? в 2021 году не умели делать изменение управления на геймпаде?
Well executed and gorgeous metroidvania. Made me ragequit about 9000 times, would recommend.
muito bom, fala em coelho toda hora
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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