
F.E.A.R. 3 delivers all the hallmarks that define the F.E.A.R. brand: terrifying paranormal experience, frenetic combat and a dramatic storyline.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
Genres
Sums Steam only; Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 867 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I lament what the game could've been... Years of wanting to know what happened after F.E.A.R. 2 had payed off when the first trailer dropped for the game. The return of F.E.A.R. 1's Point Man paired with Fettel's resurrection from the end of F.E.A.R. 2's short but sweet DLC, what could go wrong? https://www.youtube.com/watch?v=QMcHxdbnFqo A lot went wrong though with the game's long production. No longer headed up by Monolith, WB Games passed the development to Day 1 Studios; who had previously worked on the console ports for the first game and its expansions over to Xbox 360 and PS3. Day 1 worked closely with Monolith to make the game as faithful to F.E.A.R. as possible with its story, settling on the suggestion of focusing on the relationship between the Point Man and Fettel as brothers. Working off of both sequel ideas between Monolith and Vivendi however had early burnout set in for Day 1. With the script unsettled. WB took charge and hired Steve Niles, a comic author and novelist, to write for the game's story and cutscenes against Day 1's objection. Niles recommended getting famous horror director John Carpenter of 'The Thing' fame to help with the game's horror aspects after a failure with another project the two were working on. Unfamiliar with video game design, Niles' approach to the script was more filmic. Day 1, however, was unsatisfied working with the two writers. Associate producer Chris Julian claimed that Carpenter had little involvement with the game and merely stood as a "licensed" selling point and Niles not being as involved with the studio's designers and caused a severe displacement in ideas between the groups, resulting in several years of crunch and delays in development that dragged the game's quality down on release to average and middling reviews. https://www.youtube.com/watch?v=gQ5l19ZzLD8 The story leaves so much to be desired and, at its worst, feels like an insult to both the senses and respect for the original Monolith plot with how dumbed down and Hollwood-esque it is. Before dipping into the plot summary, there is a prelude comic available that takes place right after F.E.A.R. 1 that you can read through quickly here at the game's Wiki page. https://fear.fandom.com/wiki/DC_comic The game takes place nine months after F.E.A.R. 2, seeing the Point Man in Armacham custody and miles away in South America being interrogated by ATC mercs (which imho is the dumbest idea this script has with a mute character). Paxton Fettel manifests into the room and possesses one of the mercs to free him and the two escape to regroup with Jin Sun-Kwon to figure out a way to stop Alma and her "contractions" from tearing Fairport apart and manifesting her nightmares into the real world. All while a familiar figure known as "the Creep" looms over the brothers that forces the two to confront their past. [b]<(SPOILERS)>[/b] [spoiler] This has to be the most contradicting plot I had to wrap my head around when I initially played the game on my old PS3. Where is the F.E.A.R. organization, coordinator Rodney Betters, or other key figures to the story? Why is Fairport completely intact with an mentally insane civilian population when a nuke-worthy explosion occurred at the center of Project Origin? Why is Jin so useless to the plot? Why does Fettel need to yap in my ear with quips and family like he's Vin Diesel? How do you write a guy like Harlan Wade into a villain like the Creep when he wanted to redeem himself for his abhorrent experiment on his daughter in F.E.A.R. 1??? With all these flaws in the writing, it amounts to just being a short comic action romp with little payoff and middle finger to people who remotely think with the game series. [/spoiler] [b]<(END OF SPOILERS)>[/b] Compared to the Lithtech Jupiter EX engine, the game is visually unremarkable. Using the Despair Engine that Day 1 used for their previous underrated console-exclusive game, Fracture, which utilized physics-based destruction and terrain displacement with weaponry and gadgets. None of the sort is put to use in the game, mainly relying on DirectX 11 exclusive features like 4x MSAA support, better shadow filtering... that's it. For a DX11 era game, it's underwhelming without advancements like tessellation. Results in a game that relies so much on post-processing to hide the ugly texture quality, even at the highest settings, which may as well be a result of console hardware scaling. While the physics retains its use of Havok, the utilization is underwhelming with ragdolls flopping around more than flying off. The AI does make a slight comeback; utilizating the famous GOAP technique from previous games, but the execution is pretty poor as enemies that act like the game is a cover shooter. They'll get stuck in certain spots, stand in place to shoot, or charge the player into their deaths without real coordination as a team. Upsetting to see a great piece of gameplay boiled down into a slo-mo shooting gallery. At least up until the game lets you use various EPA models which ramps up the tensions of being overwhelmed even in heavy armor as your enemies are prepped to deal with it by rocket launcher or other EPA's. The sound design is commendable though with the weapons giving off great punch and music, while not as remarkable as Nathan Grigg's work, gives off a higher budget feel to the game that slightly unnerves and spooks players, but not inherently scare players at all. https://www.youtube.com/watch?v=7uQ6-85irow Gameplay-wise, it feels schlocky to play solo. You can feel how picked apart the game is when there isn't a second player involved, of which the game shines more in co-op with a friend. The multiplayer modes, while disappointing to see the old modes gone, do provide a fresh take with its unique modes and might need a whole group over Discord to organize a chaotic server. You're better off buying this game on a sale than at full price. You will be disappointed if you go in with your brain turned on and fresh off of the F.E.A.R. 1 and 2, but at least will have fun with the multiplayer components. [spoiler]Great use of Danzig's Mother though for the credits. Still the game I think of when hearing that song now. [/spoiler] [spoiler]The state of Monolith Production's IPs (F.E.A.R., No One Lives Forever and Blood) in a nutshell: https://www.youtube.com/watch?v=VjZ8hJ3jokg[/spoiler]
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 7: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Italian*, Korean, Polish, Portuguese - Portugal, Russian, Spanish - Spain**languages with full audio support
| $19.99 |
| 155ratings |
| 64% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 869 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
shooting always felt great and the arcade score is great, despite the flaws i still love it
Played this back in Xbox 360 golden age and haven't touched it in years till now played through the story mode and honestly i enjoyed it Ran buttery smooth for 2011 title and only crashed once on mission 6 took me like 5 hours to beat it in one go but it wasn't hard at all My recommendation only grab it when its on heavy sale since its pretty short single player experience never jumped once so don't be scared its more shoot and boom type of game slo mo is still super fun.
I remember this game being severely panned at the time, but I beat it on PS3 and PC and enjoyed both playthrus. Yeah, it's not as scary as the other games, but its still good fun and real spooky
[h1] Сюжет: двое челов (братья) бегут к своей мамке, которую чпокнул главный персонаж из предыдущей игры, попутно грохают этого своего потенциального отчима, и решают жить новому братану "прямо с завода" или нет АХАХАХХАХАХ [/h1] [list] [*]Кооператив не работает у значительной части игроков! Совсем! Сервера не закрывали, они просто неработающее дepьмо. Кикает через 1-5 минут после старта в коопе. Достижения выбивать через анальную адаптацию: выбрать главу, этап, заспидранить испытание за 2 минуты пока не кикнуло. [*]Графика хуже чем в первой части (2005!!!!). Отвратительное мыло даже для 2011-го года. И тут не просто всё выглядит как крашенный пенопласт: кроме крайне низкого качества текстур, некоторые объекты, вроде уличного мусора, газет и дыма, тупо выполнены в 2D. Главный герой - тот самый батя малого из первого Ледникового периода, только под веществами. Брату по лбу постучали и теперь там очко. Рожи, анимации, дизайны - почти всё максимально отталкивающее. [*]По умолчанию отключены брызги крови, расчленение и тела (трупы моментально исчезают). Но да ладно, допустим, есть такая опция! Но на кой х** она по умолчанию включена?! Вдобавок к этой фигне прилагается кривой перевод текста в меню. Тут значения ВКЛ и ВЫКЛ ПЕРЕПУТАНЫ! То есть, даже те, кто предварительно настраивает игру перед запуском не осознавая того гоняют в её кастрированную версию. [/list] [i]Неудивительно, что франшиза сдохла. Это контрольный выстрел в голову, после которого на труп наsрали.
Reviewing games I played a long time ago: Well, played is a bit too much, never bothered finishing it then, and surely wont now. Easiy the worst game in the series, the way it all crashed and fell down after the groundbreaking first game is a shame. On the upside, game runs great on the Deck and controls are super smooth.
El juego desde la perspectiva de 2026 no esta nada mal la verdad, es un buen shooter con elementos de horror y drama donde campaña dura unas 7-8 horas. No entiendo por que le dan tanta paliza con los comentarios negativos, con el descuento lo compre a 3 euros y es un juegazo... 7.5/10
С ностальгией прошёл, вновь...
Still a great game to this day, just wish cloud saves worked, I uninstall this game to make room for more and it deletes all your saved data when you uninstall. Not to mention that it cacks it's pants when you try and use a save file that isn't your own.
Serinin son ve berbat oyunu. Bu oyun nasıl ikinciden kötü olabilir. Bu daha büyük bir başarı bana göre. Hikaye falan hak getire zaten de grafikler, oynanış, yüz animasyonları, karakter ve çevre tasarımları hepsi bu kadar mı kötü olur. İkinci oyundan iyi olan tek yanı düşman ve karakterlerimizin hareket animasyonları diğer oyunlarına göre daha akıcı. Bölüm tasarımlarının hepsini zaten co-op hikaye olarak tasarlamışlar. Üzerinize düz zombimsi bir şeyler yollayıp duruyor. 3.5 saatte hızlıca bitirdim. Bana kalırsa ilk oyunu oynayıp bırakmak en iyisi. Devam edeceğim diyene ikinciye de başla derim ama bu oyun için hiçbir şey öneremem. Puan tablom ise; 50 < Oynanmaya değmez 51 - 59 = Çok Kötü 60 - 69 = Kötü 70 - 79 = İdare Eder 80 - 89 = İyi 90 - 95 = Çok iyi 96 - 99 = Mükemmel 100 = Yok öyle bir oyun. PUAN = 52
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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