
Experience the original F.E.A.R. along with F.E.A.R. Extraction Point and F.E.A.R. Perseus Mandate.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
Be the hero in your own cinematic epic of action, tension and terror. A mysterious paramilitary force infiltrates a multi-billion dollar aerospace compound, taking hostages but issuing no demands. The government responds by sending in a Special Forces team only to have them obliterated. Live footage of the massacre shows an inexplicable wave of destruction tearing the soldiers apart. With no other recourse, the elite F.E.A.R. (First Encounter Assault Recon) team is assembled to deal with the extraordinary circumstances. They are given one simple mission: Evaluate the threat and eliminate the intruders at any cost.
Extraction Point kicks off where the original game ended – with a bang. As the helicopter which the F.E.A.R. team is on attempts to leave the vicinity, it instead winds up crashing. The F.E.A.R. team is thus forced to seek out an alternate extraction point, all the way battling the now free Alma and her paranormal minions across a destroyed city.
As the first F.E.A.R. team and Delta Force fight for control of the situation, a second F.E.A.R. team is sent in to shed some light on Armacham Technology Corporation's (ATC) dark past. As a member of a secondary F.E.A.R. team, you are brought in to discover more information regarding the secret project at the ATC facilities. The multiplayer component for this expansion is no longer available.
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 954 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
game doesn't even launch. just a black screen for a couple minutes and then an error. spent over a half hour trying different community fixes and nothing works. idk why it's so hard to make a game that actually runs
Atmosphere and gameplay are too similar to Half-Life. Since there are no hard puzzles and boss fights, I could enjoy the interesting and immersive story. Expansions were goodenough too.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the Steam price pass of Sep 7: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 956 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
'' You will be god among man''
游戏是好游戏,但是懒狗官方不更新导致不适配现在的系统,锁帧、卡死、闪退,还没有中文
To think we used this game as benchmark for our PCs back then... First of all, running this game in 2026 is not that difficult, just use echopatch and deactivate vsync and you should be ready to go. The game looks great even today. But, look, I'm gonna say it completely straight: The gameplay is straight up fire, but offers so little in terms of variation and movement it'll get stale sooner rather than later. This wouldn't be a problem if the game was shorter or the levels had more variation, but you only run through offices, backoffices, and really bland areas in general. Granted, this condensed level design actually helps the AI to behave correctly, but at the cost of having not so memorable places to fight in. Also speaking about movement, your only means to move around is with a light jog, which in all honesty, it makes me laugh because if you use bullet time, the enemies have to see you light jogging around the place while their bullets miss you. But I find it kind of odd how enemies can roll, jump through windows, crawl on the floor and have a somewhat healthy assortment of moves to navigate the levels but you're stuck with a light jog. But I think the biggest waste of potential here, are the scary moments. Because it is just that, scary moments. You don't get to fight monsters or something more out there. More sooner than later you're going to realize you're perfectly safe ESPECIALLY in the scary moments because no new enemies appear there, and the regular mobs won't interfere with the narrative, so... All in all, I like this game regardless of its faults because the gameplay loop and weapons feel great, but I still have my gripes with it. Buy the complete package in a sale, it is not the best game, but playing at least once in hard difficulty is enjoyable enough.
F.E.A.R. is one of those games that instantly takes me back to a better time. It’s been over 20 years, and it still feels phenomenal to play. What.s even more impressive is how well it runs on modern hardware, perfectly smooth, with native ultrawide support, which is incredible for a game of its age. It really shows just how well made it is and why it stands out as one of the best PC games of its era. I still remember launching it for the first time on my old setup a Celeron 2.8 GHz, 256 MB of DDR1 RAM, and an FX 5200 128 MB, barely scraping 20 FPS on low settings at very low resolution. To this day, I'm still amazed by the quality of its physics, textures, and especially the lighting. Small details like dynamic shadows from muzzle flashes, and even a simple camera flash casting shadows, add so much to the atmosphere. It's those touches that make F.E.A.R. feel ahead of its time, even now.
"У СТРАХУ очі великі". Гра FEAR вже давно вважається класикою хоррор-шутерів, і не даремно. Тут є все що полюбляють фанати жанру: і темні коридори, і страшні флешбеки, і галюцинації, і скрімери, і мясо з червоним борщем. Тут багато чого намішано: Образ маленької дівчинки яка втекла із фільмів "Дзвінок", і страшні експерименти вчених із Халф-Лайф, і зла мегакорпорація із Обитель Зла чи Дум-3. Але це все насправді другорядні речі. Однією із головних фішок гри є знаменитий штучний інтелект суперників - вони перемовляються, ховаються, обходять, іноді навіть повзуть, кидають гранати, ітд. Самиі суперники тут самі різні: зомбі-солдати, охоронці корпорації, привиди, роботи. Хороше різноманіття. Тобто гра має чим вразити, але і це ще не все. Гра хоч і стара, але досі виглядає непогано як на свій вік. Вона в цьому плані стоїть на одному рівні із Дум-3. Особливо добре попрацювали над ефектами Світла і Тіні. Гільзи приємно падають на землю, та ще й стіни красиво прострілюються. В цілому - красиво. Але і проблем вистачає: гра прямолінійна, і це навіть плюс ніж мінус - але можна було якось цікавіше і красивіше зробити рівні, бо постійні стіни коридорів можуть з часом приїдатись. Особливо коридори приїдаються, коли ти намагаєшся зорієнтуватися і зрозуміти куди іти. Ще хотілося б більше різноманіття в музиці. Музика хоч і є, вона робить свою роботу - створює атмосферу. Але не запамятовується. Нема в музиці харизми, хоч і є місця де грають цікаві треки. Ще хотілося б щось сказати про зброю: вона є, і її немало, але більше різноманіття дають вже на останніх рівнях - а там не сильно розженешся. А ось де сильний негатив: це керування - воно не завжди зручне, хоч його і можна змінити. Ще сильно неприємний сюрприз був для мене - ФРІЗИ та падіння ФПС. Я був шокований, адже я маю потужний ПК. Не знаю з чим це повязано. Якщо виходити з гри, і захоити заново, то проблема на певний час зникає. Із останніх негативів: це розширення. Воно іноді хромає і гра трохи поводиться дивно. Очевидно, що цій грі дуже ДУЖЕ потрібен рімейк чи ремастер, бо воно того варте - у гри та в серії є потенціал. Тому в цілому я радий що зіграв. Тим більш, що у гри хороші знижки. Раджу.
В целом, игру рекомендую, но не от всего сердца. С точки зрения геймплея и графики она похожа на Half-Life 1, но лучше: враги умнее, стрельба лучше, спецэффектов и детализации больше. Собственный стиль здесь не ощущается и из-за этого игра состарилась хуже, чем та же Half-Life 2. Сюжетно игра похожа на средненький триллер из 90-х, заимствуя из многих игр того времени свой сеттинг и завязку, и потому вряд ли она вас чем-то впечатлит, если вы обладаете хотя бы минимальной насмотренностью играми того периода. Особенности, к которым стоит быть готовым: По моим ощущениям, режим замедления времени сделан для консольщиков. С клавомышью мне очень редко приходилось им пользоваться. Локации однообразны. В один-два захода от них легко устать. Лучше раздробить игровые сессии на 1.5-2 часа. Большая часть оружия не особо нужна. Всю игру можно пройти с одной-двумя винтовками, которые получаешь ещё в начале игры. В редких случаях приходится переключаться на тяжёлое оружие для сильных врагов-губок. Управление на клавомыши неудобное. Что за странное решение было поставить прицел на Shift, а аптечку на Z? Благо это перенастроить можно PS: Без Echo Patch к ней не стоит даже прикасаться.
İlk çıktığında diğerlerinden sivrilen en iyi yönü düşman yapay zekasıydı ki sırf bu yönüyle kült olmayı başarmış seri... Serinin ilk oyununu oynayıp bitirdim ve diyebilirim ki oyunun hikayesi, mekanikleri, çevre tasarımları standart olsa da vermek istediği gerilimi ve düşman yapay zekası ile kendisini sıkılmadan oynattırıyor. Düşmanlar bazen ölü taklidi yapabiliyor ya da siz birkaç kişi ile çatışırken diğerleri boş boş izlemek yerine taktik kurup arkanıza geçmeye çalışıyor. Bomba attığınızda size fırlatabilir ya da siper değiştirip bomba hasarından kurtulabiliyorlar. El feneriniz açık olduğu zaman diğer dostlarına haber verip siz daha düşmanları görmeden çatışma başlatabiliyorlar. DLC bölümleri ana oyunun süresinde gözükmediği için bu kadar kısa gözüküyor. Ve keşke dlc kısımlarındaki hikayeler ana seri hikayesine dahil olsaydı. İlk oyunu rahat 15 saat oynanışı var. İndirimde almanızı tavsiye ederim. Türkçe yamasını da rahatça bulabilirsiniz. Puan tablom ise; 50 < Oynanmaya değmez 51 - 59 = Çok Kötü 60 - 69 = Kötü 70 - 79 = İdare Eder 80 - 89 = İyi 90 - 95 = Çok iyi 96 - 99 = Mükemmel 100 = Yok öyle bir oyun. PUAN = 80
Absolute god tier FPS. Legendary
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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