
Experience the original F.E.A.R. along with F.E.A.R. Extraction Point and F.E.A.R. Perseus Mandate.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
Be the hero in your own cinematic epic of action, tension and terror. A mysterious paramilitary force infiltrates a multi-billion dollar aerospace compound, taking hostages but issuing no demands. The government responds by sending in a Special Forces team only to have them obliterated. Live footage of the massacre shows an inexplicable wave of destruction tearing the soldiers apart. With no other recourse, the elite F.E.A.R. (First Encounter Assault Recon) team is assembled to deal with the extraordinary circumstances. They are given one simple mission: Evaluate the threat and eliminate the intruders at any cost.
Extraction Point kicks off where the original game ended – with a bang. As the helicopter which the F.E.A.R. team is on attempts to leave the vicinity, it instead winds up crashing. The F.E.A.R. team is thus forced to seek out an alternate extraction point, all the way battling the now free Alma and her paranormal minions across a destroyed city.
As the first F.E.A.R. team and Delta Force fight for control of the situation, a second F.E.A.R. team is sent in to shed some light on Armacham Technology Corporation's (ATC) dark past. As a member of a secondary F.E.A.R. team, you are brought in to discover more information regarding the secret project at the ATC facilities. The multiplayer component for this expansion is no longer available.
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 968 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Great classic that does good work with the "Shooter Horror" theme it's going for, and has an impressive enemy A.I
OMG this game is so freaking good, this is my first time playing it and I’m so amazed. How could they just abandon this? Why does nobody talk about it? This deserves so much more love. I really hope they make a remake of it.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.2M | 7.1K | 87% | $17.99 | |
| $5.1M | 7.4K | 88% | $29.99 | |
| $5.1M | 7K | 54% | $59.99 | |
| $5.1M | 3.7K | 79% | $59.99 | |
| $5.1M | 5.2K | 83% | $49.99 | |
| $5.1M | 8.3K | 86% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.1M | 12.5K | 86% | $9.99 | |
| $4.3M | 5.5K | 93% | $29.99 | |
| — | 3K | 88% | — | |
| $53.2M | 136K | 90% | $29.99 | |
| $50.6M | 142K | 92% | $19.99 | |
| $48.8M | 144.9K | 95% | $19.99 |
13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the Steam price pass of Sep 7: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 970 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Bom para relembrar os velhos FPS, que nostalgia. Jogão, sem palavras!
игра супер, но когда скипал заставки при помощи кнопки ENTER, курсор мыши по середине экрана "задействует" пункты "Учётная запись" и "Удалить учётную запись" поясняю чуть подробнее даже если курсор мышки не задевает пункты (индивидуальная игра, коллективная игра к примеру), он всё равно триггерит их, находясь на одном уровне одним из этих пунктов p.s. после удаления учётной записи сбрасываются НАСТРОЙКИ УПРАВЛЕНИЯ КАК ЭТО ПОНИМАТЬ???? я смирился с тем, что запускать игру и настраивать управление надо ТОЛЬКО на английской раскладке, я смирился с накатыванием фиксов на игру... НО СНОСИТЬ УПРАВЛЕНИЕ ВМЕСТЕ С УЧЁТНОЙ ЗАПИСЬЮ ЭТО МАЛЕНЬКО ПЕРЕБОР, НЕ НАХОДИТЕ???!!!!!
Very good game graphics lighting and mechanics are good.
Still a really solid FPS in 2026. Clever, fast enemies, bullet time, well designed levels and excellent soundtrack and atmosphere.
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Очень крутая стрельба, но под конец надоедает серость и однообразность.
[h1][b]時長[/b][/h1] howlongtobeat網站搜尋:F.E.A.R.(編號:3293,有多人但沒有遊玩) [hr][/hr] [h1][b]正常短評[/b][/h1] 《F.E.A.R.》是一款由 Monolith Productions 開發、於 2005 年發行的經典第一人稱射擊(FPS)心理恐怖遊戲。玩家扮演 F.E.A.R. 特勤小隊的新人「Point Man」,前往調查被叛變複製人士兵指揮官 Paxton Fettel 與神秘紅衣女孩 Alma 佔領的科技公司設施。遊戲將香港動作片式的慢動作槍戰(Slow-Mo)與日式心理恐怖(J-Horror)元素完美結合,其在當時(放到現在也是)震撼業界的靈活敵人 AI 與驚人的槍戰粒子破壞效果,使其成為 FPS 歷史上的標竿之作。 [hr][/hr] [h1][b]不正經幹話[/b][/h1] Hi,特勤小隊新人,簡單的任務:去辦公大樓抓叛徒,就像訓練一樣。 什麼? 你是說你看到一個穿紅衣服、動不動就在走廊盡頭跟你對視的小女孩。 假的,幻覺,你這個在現代別人只會說你是蘿莉控 還有無止盡的醫院走廊跟突然壞掉的燈? 別怕,SF最喜歡門跟走廊還有黑暗的戰鬥環境 一個瘋癲且有殘影的反派? 巧了,這不就是證明他很壞的絕佳證據嗎? 反倒是對面的複製人士兵 AI ,比你更聰明更懂得戰術素養,後來的FPS敵人都像是小聾瞎一樣 [hr][/hr] [h1][b]優點:[/b][/h1] [olist] [*] 敵人 AI 表現堪稱教科書,懂得包抄、掩護與語音溝通甚至會用手榴彈逼迫你離開掩體,到今天看依然非常驚艷。[spoiler]當然,偶爾可以使用卡牆角一個一個點名就是每個FPS必備技能[/spoiler] [*] 子彈時間結合槍戰的打擊感極強,也讓高壓的對戰有著舒緩的空間 [*] 心理恐怖氛圍營造出色,幻象壓迫感強烈,雖然用現代的恐怖遊戲來看相對單純,但這可是一款2005的遊戲。 [/olist] [hr][/hr] [h1][b]缺點:[/b][/h1] [olist] [*] 2005 年的操作邏輯對現代玩家極度不友善,跟屎一樣的設計(缺少右鍵 ADS 機械瞄準、不能奔跑、高解析度要另外安裝補丁)。 [*] 關卡場景重複度高,大部分時間都在極其相似的廢棄辦公室、機房與地下管道中逛街。 [*] 現代高更新率螢幕與高 DPI 滑鼠容易產生軟體層面的相容性與視角暴衝 Bug,需要微調設定。 [/olist] [hr][/hr] [h1][b]無關緊要的自言自語:[/b][/h1] [olist] [*] 遊戲本身無原生繁體中文,但社群有品質不錯的漢化補丁可供搭配閱讀劇情。 [*] Steam版本無成就 [*] 覺得太難可以調整難度,敵人準度跟傷害真的很高。 [*] 有多人,不過大概率沒人也沒辦法玩 [/olist]
Lembranças de Lan house,nice
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.