
Experience the original F.E.A.R. along with F.E.A.R. Extraction Point and F.E.A.R. Perseus Mandate.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
Be the hero in your own cinematic epic of action, tension and terror. A mysterious paramilitary force infiltrates a multi-billion dollar aerospace compound, taking hostages but issuing no demands. The government responds by sending in a Special Forces team only to have them obliterated. Live footage of the massacre shows an inexplicable wave of destruction tearing the soldiers apart. With no other recourse, the elite F.E.A.R. (First Encounter Assault Recon) team is assembled to deal with the extraordinary circumstances. They are given one simple mission: Evaluate the threat and eliminate the intruders at any cost.
Extraction Point kicks off where the original game ended – with a bang. As the helicopter which the F.E.A.R. team is on attempts to leave the vicinity, it instead winds up crashing. The F.E.A.R. team is thus forced to seek out an alternate extraction point, all the way battling the now free Alma and her paranormal minions across a destroyed city.
As the first F.E.A.R. team and Delta Force fight for control of the situation, a second F.E.A.R. team is sent in to shed some light on Armacham Technology Corporation's (ATC) dark past. As a member of a secondary F.E.A.R. team, you are brought in to discover more information regarding the secret project at the ATC facilities. The multiplayer component for this expansion is no longer available.
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 961 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
muito bom. tirando os graficos eu diria que fazia tempo que não me divertia tanto com um jogo. Relembrei a magica dos jogos da infancia kkkkk
yes!
One of the coolest shooters ever made. It’s always a treat to come back to every few months or so and I always enjoy my time with it. There are flaws, like the story. Its not a good one at all and I don’t really care about it. For me, its there to provide context for what you’re doing, and to be honest, the egghead experimenters behind the horror you encounter all deserve it. While the story isn’t anything special, it doesn’t bother me since it’s not my focus. ♥♥♥♥♥♥♥♥♥, for what this game lacks in story, it MORE than makes up in gameplay. The AI is far from your typical marine goons and functions like a real squad. They will not try and run into your line of fire, but rather try to outsmart you, outrun you, hide from you, flank you when you least expect it, some of them even manage to get the drop on me. These guys communicate with each other and often show cracks of humanity, like intimidation, intrigue, and fear. It really is a breath of fresh air as opposed to the same mindless drones that all carry a collective death wish. At some point in between the action, the gameplay will halt temporarily so that the absolute mess of a story can be shoved down your throat, but these moments are short lived and either way you are still able to shoot things. The gameplay would not be as interesting if it did not include great mechanics, like the slow-motion system, which makes for some gnarly kills, though it has a timer. Think all you can do is shoot the enemies? Sneak up behind them and you can knock them out with a slide or an air kick. I love the sliding. It’s fun 😊 I love the atmosphere and setting in FEAR. You go from a harbor to a corporate office, to a tenants area, and finally, a secret laboratory. All are fun areas to shoot possessed clones. I am a huge appreciator of liminal space aesthetics and urban areas, so this right here is a very welcome addition to an already quality title. I will not lie, the fun stuff takes time to build up to, which may turn off some players, but I urge you, humble reader, to stick with it. Trust me, when ♥♥♥♥ hits the fan, it hits, and it does not disappoint. The FEAR series in general has fantastic environments. While I do enjoy the ones in FEAR 2 a bit more, I still appreciate whats offered here. PLEASE pick up this gem, its worth every cent! It’s a game I personally hold dear to my heart, and the two expansion packs are just as good, and Extraction Point has one of the best opening levels in a game. "Flashlight!"
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.2M | 7.5K | 86% | $17.99 | |
| $5.2M | 7K | 88% | $29.99 | |
| $5.1M | 7K | 54% | $59.99 | |
| $5.1M | 3.7K | 79% | $59.99 | |
| $5.1M | 8.3K | 86% | $29.99 | |
| $5.1M | 4.1K | 70% | $34.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.1M | 12.5K | 86% | $9.99 | |
| $4.7M | 6K | 93% | $29.99 | |
| — | 4.4K | 87% | — | |
| $53.2M | 117.5K | 90% | $29.99 | |
| $50.6M | 142K | 92% | $19.99 | |
| $48.8M | 144.9K | 95% | $19.99 |
13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the Steam price pass of Sep 7: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 963 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Tem aquela Atmosfera foda do cry of fear e a IA dos inimigos sao mt boas pra época, mas dropei porque é repetitivo obs: o jogo é cravado em 30hz entao use o FPS drop fix, tem na propria comunidade da steam
Juegazo
Played it for the first time in 2026. Really awesome FPS with great combat and plot.
played the game on extreme difficulty the first thing i realized was the miniscule text at 1440P resolution, but it is at least readable the game will eventually cap the FPS to 30 for some reason, and would require a restart to uncap it and the audio itself can become choppy but otherwise it runs at 120 fps on max settings the game also managed to crash from being "out of memory" despite having 32GB combat encouters are quite interesting as they are quite smart with their movements without feeling cheap though 90% of their grenade throws miss there are boosters that either increase max health by 5 or increase the duration of your ability, and there seems to be one extra in case one is missed the game isn't all that scary as most of the scary encounters is just walking down corridors in slow motion, which effectively means there are a bunch of mini unskippable cutscenes throughout the game while other times theres little to no setup for the spook so it either becomes goofy or it's just "oh there's another black figure walking ahead of me which can't hurt me" or you might miss them sometimes if you turn away overall a good experience, especially for how much you get in this experience, but it didn't age all that great
Fire game. didnt finish it cus i got an error and it fakking got rid of all my saves somehow
Insanely good FPS still holds up well. The AI is better than a lot of shooter games from the past 10 years.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.