
Experience the original F.E.A.R. along with F.E.A.R. Extraction Point and F.E.A.R. Perseus Mandate.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
Be the hero in your own cinematic epic of action, tension and terror. A mysterious paramilitary force infiltrates a multi-billion dollar aerospace compound, taking hostages but issuing no demands. The government responds by sending in a Special Forces team only to have them obliterated. Live footage of the massacre shows an inexplicable wave of destruction tearing the soldiers apart. With no other recourse, the elite F.E.A.R. (First Encounter Assault Recon) team is assembled to deal with the extraordinary circumstances. They are given one simple mission: Evaluate the threat and eliminate the intruders at any cost.
Extraction Point kicks off where the original game ended – with a bang. As the helicopter which the F.E.A.R. team is on attempts to leave the vicinity, it instead winds up crashing. The F.E.A.R. team is thus forced to seek out an alternate extraction point, all the way battling the now free Alma and her paranormal minions across a destroyed city.
As the first F.E.A.R. team and Delta Force fight for control of the situation, a second F.E.A.R. team is sent in to shed some light on Armacham Technology Corporation's (ATC) dark past. As a member of a secondary F.E.A.R. team, you are brought in to discover more information regarding the secret project at the ATC facilities. The multiplayer component for this expansion is no longer available.
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 954 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
F.E.A.R.: TLDR: This FPS is the quint essential of an unfiltered good shooter. No long boring cinematics that take you out of the action, no regenerating health, no forced obvious story pushed down your throat. Its just you, your guns and enemies. Story is there and a damn good one if you take your time and like to explore. Get this game! and play it, you deserve it and so does this game. Gameplay: Its very basic but with hidden nuances that are a joy to discover, each wepon feels strong, every bullet has an impact and feels real. The enemy is done very well, and no matter how many times you reload a save or start a new game you will have a different experience each time. The way your character and actions interact with the environment is fantastic and something that is sorely missing in todays shooters. The difficulty is done fair, from easy to the hardest, but if you do want the real F.E.A.R. experience you must play it on the hardest. It is unforgiving but not unfair. When not shooting replicas you are haunted by visions and hallucinations of the story which does get some jumps and goosebums out of you on the first play, it is woven well into the game as you go and at some points you will feel tension. Bullet time is done extremely well and isn't just a gimmic, it is needed for you to survive and seeing something explode into a red mist or a gernade land on an enemy is a joy to watch every single time. Story: Its short and sweet, starting you off with just enough to get you hooked and sprinkles more throughout the game for you to find by your self. Its very efficient for what it tries to do. Its fresh even in todays times and is a perfectly done self contained story. One tip, make sure you finish watching the post credits until the end. Negatives: Luckily there is only one, at a few occasions i have seen that enemies will shoot at you through the map, walls or even several rooms, fortunately this happens rarely and you might finish the game without ever experiencing this. For a 21 year old game it runs perfectly fine on any systems and HW. Tips: Get a file online which gives you 16/9 and other ratio compatibility. Watch the end credits until the end. Use headphones for full immersion.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the Steam price pass of Sep 7: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 956 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The Crown jewel of the mid 2000's story shooters I think it has surpassed all of its contemporary's with time (Half-Life 2, Far Cry, Doom 3) Gameplay barly feels like it has aged at all and several things they did in development made it age far better than other games of this ERA. Its not really a horror game, the Horror is just the vehicle for immersion. Using Slow motion as a way to make the game more approachable to the more casual userbase was a stroke of genius becasue it meant they could develop the game for a far more advanced FPS crowd than other games and have much more advanced AI. The more casual userbase will use Slow motion a lot to handle firefights while the pro's will prefer speed so they will use it less since they dont need it as much. Simply brilliant You absolutely NEED! echopatch to play this. I also highly recommend DSOAL for it as the EAX works quite well and it builds upon the horror atmosphere that already is there and enhances the immersion even further ( EAX is 3D audio and reverb, DSOAL is a wrapper that exposes EAX to people without the EAX hardware )
Replaying the classic. Combat is as fun as I remember. - An array of weapons to try, many with a real heft to them. - Immersive enemies who talk when they perform actions much like HF soldiers. - Switching from narrow halways to more open areas but always with some cover. - A story that's alright, nothing crazy. But the game has always been more about the gameplay than the story. - Voice acting is pretty good. - Still looks great after many years. - And thanks to the random reddit threat for linking to the files that fixed the UI.
[H1] Not exactly a proper review. More like a note to myself. [/H1] 1. Amazing AI. Liked, how they communicate to each other, get behind the cover, "fear" when they saw their buddies died. Can't believe this game is almost as old as me. 2. Not exactly a horror game. But the atmosphere of this game felt great! 3. Level design and gameplay is still good even in April 2026. Slow mo felt really awesome. Each gun felt unique and fun. 4. Voice acting felt really nostalgic. Not exactly great VA's but has its charm. :D 5. Story is decent. Simple plot with predictable plot twist and ending. 6. Sound design was great! 7. There is a mod for UI and subtitle fixed on higher res. 8. Can run this even on a potato PC. I've tried to run this game on my old phone with emulator. And it works. Not exactly 60 fps since my phone had really old Chipset but still playable. I rated this 8/10 since this reminds me of Half Life.
If you're looking for a scary shooter that holds up and can be run on a toaster than this is your game. No question about it; if your PC can't run Peggle 2 it will still run this like a champ.
I love this game. It's one of my favorite games. Sadly it has become abandon-ware. You have to jump through hoops to get it to stop crashing or to stop dropping FPS. Also screw you Warner Bros for jacking up the price of the game.
Equilibra ação e terror de forma perfeita e a IA dos inimigos é um absurdo. um clássico e um dos melhores FPS da historia!
Alma cute <3 I've always been a big fan of ghost girls ever since Octobers of ages past. The shooter gameplay is quite advanced as well for the time of release, I was surprised that I'd somehow managed to miss this title up til now
10 üzerinden 8. Kısa kalmış, şöyle doya doya oyunun tadını çıkarabilecek uzunlukta olsaydı. Tam tadı çıkarılası bir oyun da.
very good for a game made in 2005, I was a little confused by the story and some parts in the middle got stale with just moving and shooting countless soldiers but overall a short and sweet game todays triple AAA companies should go back to these types of games and see what made them special and fun instead of how many microtransactions and empty hours of content they can put in their games
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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