
Experience the original F.E.A.R. along with F.E.A.R. Extraction Point and F.E.A.R. Perseus Mandate.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
Be the hero in your own cinematic epic of action, tension and terror. A mysterious paramilitary force infiltrates a multi-billion dollar aerospace compound, taking hostages but issuing no demands. The government responds by sending in a Special Forces team only to have them obliterated. Live footage of the massacre shows an inexplicable wave of destruction tearing the soldiers apart. With no other recourse, the elite F.E.A.R. (First Encounter Assault Recon) team is assembled to deal with the extraordinary circumstances. They are given one simple mission: Evaluate the threat and eliminate the intruders at any cost.
Extraction Point kicks off where the original game ended – with a bang. As the helicopter which the F.E.A.R. team is on attempts to leave the vicinity, it instead winds up crashing. The F.E.A.R. team is thus forced to seek out an alternate extraction point, all the way battling the now free Alma and her paranormal minions across a destroyed city.
As the first F.E.A.R. team and Delta Force fight for control of the situation, a second F.E.A.R. team is sent in to shed some light on Armacham Technology Corporation's (ATC) dark past. As a member of a secondary F.E.A.R. team, you are brought in to discover more information regarding the secret project at the ATC facilities. The multiplayer component for this expansion is no longer available.
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 960 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Культовая игра, с EchoPatch и новым русификатором играется замечательно
The graphical fidelity and punchy combat keep this game relevant. The pacing and story are whatever. Your mainly gonna play this to experience the combat encounters.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the Steam price pass of Sep 7: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 962 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
optimizasyon yok oynanmıyor
Oyunu tavsiye ediyorum. Oyun 2005 yılında çıkmış olmasına rağmen gerçekten inanılmaz sağlam yapılmış. Oynarken sürekli "Bu özellikler yeni oyunlarda neden yok?" diye düşünüyorsunuz. Bende ciddi anlamda Half-Life havası yarattı, ancak korku temasıyla birlikte daha da geliştirilmiş bir yapıya sahip olmuş. Özellikle yapay zeka sistemi dönemi için inanılmaz iyi. Askerlerin kendi aralarında konuşmaları, taktik kurmaları ve tuzak hazırlamaları gerçekten etkileyici. Elinizdeki silaha göre tepki veriyorlar; örneğin pompalı tüfek aldığınızda sizden uzak durmaya çalışıyorlar, el feneri açtığınızda ise "Dikkat, flaş var!" gibi uyarılar yapıyorlar. Bir bölgede ses çıkarıp ardından sessiz kaldığınızda sizi aramaya başlıyor, dikkatli şekilde bekliyorlar. Açıkçası bu seviyede yapay zekayı günümüzde çıkan birçok oyunda bile görmek zor. NPC ve yapay zeka tarafına gerçekten büyük emek verilmiş. Oyunda eksik hissettiren pek bir şey yok. Korku unsurları ve jumpscare sahneleri de yerli yerinde kullanılmış; sürekli karşınıza çıkmıyor ama geldiği an gerçekten etkili oluyor. Bazı bölümlerde oynarken ciddi anlamda gerildim. Patlamalar sırasında çevrenin parçalanması gibi detaylar da oldukça başarılı yapılmış. Kısacası oyun, dönemine göre neredeyse her şeyi en iyi şekilde sunmayı başarmış. Şimdi ise DLC içeriklerine geçeceğim. Extraction Point ana oyunun bittiği yerden devam ediyor. Bu DLC'de korku tarafını biraz daha artırmışlar; yeni silahlar ve yeni düşmanlar da eklenmiş. Perseus Mandate'da ise bu sefer farklı bir F.E.A.R. askeri olarak oynuyoruz. Ana oyundan farklı olarak bazı bölümlerde yalnız ilerlemiyor, bir ekiple birlikte hareket ediyoruz. Bir de oyun bana biraz fazla uzun geldi. Bazı bölümlerde "Tamam, artık bitmiştir." diyorsunuz ama oyun devam ediyor. Sürekli yeni düşmanlar geliyor; hepsini temizliyorsunuz, ardından yenileri çıkıyor. Bir noktadan sonra bu durum biraz yorucu olmaya başladı. Bana göre biraz daha kısa olsaymış çok daha iyi olabilirmiş. - F.E.A.R. - F.E.A.R.: Extraction Point (DLC) - F.E.A.R.: Perseus Mandate (DLC) - F.E.A.R. 2: Project Origin - F.E.A.R. 2: Reborn (DLC) - F.E.A.R. 3 Resmi Türkçe dil desteği yok, Türkçe altyazı yaması mevcut.
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игра абсолютно устарела, в 26 году очень скучно, жаллею что купил бандл и теперь не могу вернуть
From the overall vibe to the level design and hissing radio talks, the Half-Life influence is clearly there but in the end, F.E.A.R. only feels like a fan-made Half-Life mod and not even a good one at that. First off, the main character is such a snowflake that he dies in only 3 bullets. The game asks you to take cover or slow it down to prevent it but first, the slowdown mechanic in the game is not like in Max Payne. Because your character slows down too and it is just pointless to slow everything down at the same time. And when it comes to taking cover, well, you will hate it if you are playing this after having played Gears or Mass Effect. On the other hand, controls are not very intuitive even when you rebind keys. Last but not the least, there is always a smoke coming out of everything (literally) that blocks your vision all the time while the enemy vision is perfectly fine (i.e. they still perfectly hit you through the same smoke). The only thing I can appreciate is that it looks good for a game that came out in 2005. Otherwise, I did not enjoy this game one bit.
Very impressed with this how much this game has held up after so many years. The atmosphere this game gives off is impeccable. Sweeping decrepit, dark hallways with subtle sound effects always made me feel like I was in constant danger. One of my favorite details were the phone messages scattered throughout the game, where they slowly tell you more about the story and give you an idea of how absolutely ♥♥♥♥♥♥ we are in the game. The gameplay for the most part, was very strategic and satisfying. Breaching a room and mixing Reflex Time with some precise shooting made the gameplay feel very rewarding. Enemy encounters are never the same even if you're reloading a checkpoint or progressing to the next area. Enemies are reactive and will change up movement patterns, flank, or even communicate amongst themselves to even have the smallest chance of besting you. The game can feel drawn out in a few areas. Running room after room that all look similar can be pretty repetitive, and while I do enjoy the Gunplay, they do feel like they happen too frequently when you feel like it's time to actually progress the story. Sometimes the AI can feel pretty inconsistent. For the most part, the AI offered a fair challenge, but other times I felt I was playing STALKER and getting one-tapped in the head by some unseen enemy. Overall, this is a fantastic FPS Horror game that has stood the test of time.
Cool game.
Честно, от данной игры вообще не ожидал подобного экспириенса. Сама по себе игра очень атмосферная и в некоторые моменты напряженная, и выглядит достаточно хорошо. Приятно удивила в плане геймплея: каждое оружие чувствуется по-разному (пистолет точно бьёт в голову, дробовик разносит в клочья, а импульсная винтовка расплавляет врагов), а на высокой сложности просматриваешь каждый угол, поскольку даже 4 пули легко тебя убьют. Также есть система замедления времени, которая помогает во многих моментах , а сами перестрелки делает более зрелищными. Удивили сами боты в игре: где-то они будут опрокидывать шкафы для обороны, где-то будут постоянно менять позиции могут перебежать, окружить или отступить за укрытие, а если ты будешь долго сидеть на одном месте, то они сами будут к тебе подходить или забрасывать гранатами. В плане жестокости игра проявила себя хорошо: много крови, разорванные тела, отлетающие бошки во время перестрелок — это все влияет и на саму атмосферу игры. Что же касаемо сюжета, то он здесь ну нормальный, концовка можно сказать спасает ситуацию. Но что можно добавить — так это то, что игра за 6 часов в общем больше ничего другого не предлагает, кроме перестрелок. Конечно, может, это особо не нужно такой игре, но честно, мне хотелось бы побольше разнообразия. В общем и целом очень классный шутер с мрачной атмосферой 7.5 плохих девочек из 10.
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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