
Circa 790 AD. A small band of Norse warriors lands on the shores of England. History may have forgotten their names, but their actions live on. As the chieftain of your clan, let ambition guide your choices in the party-based RPG Expeditions: Viking. How will history remember you?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Sep 15 → 0/day in the week after.
About
Genres
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.49−75% | 4.2Kreviews | 83% | — | $775.4K |
| $29.99 | 277ratings | 82% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 804 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[b][i]Expeditions: Viking[/i][/b] is a party-based RPG with turn-based combat and management elements in a low-fantasy setting. The story focused on a young chieftain of a small viking clan who has to set out on an expedition to fortune in a foreign land. There are several ways to approach the main goal, the clan's survival, from alliances to trading to raiding, fitting different character builds and roleplay styles. While it is not possible to avoid combat completely, the non-lethal knockouts are recognised in many quests. For most skill checks only the protagonist's skills are taken into consideration. In general, the choices are reflected well in subsequent events. There are no classes for the character development, but focusing on a few skills is preferable to spreading out. The starting attributes cannot be changed after character creation and they affect the dialogues a lot, though there is also RNG. The equipment and skills provide different abilities, and the latter are awarded only for completing quests - there is no grind, though random encounters are present and could lead to new quests, loot or injuries. Some of the side quests are hard to find due to the need to "listen" (to stay nearby) to unvoiced dialogues between NPCs, which are too similar to background banter. As for visual indicators, all interactive objects can be highlighted, one quest objective at a time can be marked. The difficulty curve is rather sharp with very challenging start and more even and late-game. Same can be said of the management aspect - the party members need to rest, eat, and heal, with the latter consuming quite a lot time and resources. The very generous time limits can be disabled, though it requires modifying the configuration files via Notepad. The console is accessible without any additional actions and can be used to mitigate the management aspect of the game. The graphics, soundtrack, and partial voice acting are adequate. The controls are comfortable and rebindable. The progress can be saved at any time out of combat. There are 2-3 large locations that take several minutes to load and few minor bugs, but nothing critical. While there are obvious historical inspirations, the setting has some fantasy elements, such as the ability to make a chain mail from 80 hides or meeting potential Norse Gods. As for the less interesting aspects of it, the sexism comes mostly from the southern Christian faction, who are entirely possible to slaughter (or to ignore or to ally with, if one so desires). There are few gender-specific dialogue lines and romances (2 of the companions are straight and 2 are bisexual). In terms of appearance, the character creator is limited to Caucasian and Asian characters, even with custom portraits. Another thing to mention is the slavery - the thralls speed up construction and can be captured or bought during the story, but the existing ones cannot be released directly (when they are applied during the settlement upgrades, they disappear, not specifying whether they are released or dead). On the other hand, the NPC thralls can be supported and occasionally freed. Overall, it is an interesting, challenging, and engaging RPG with excellent options for roleplay.
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Every market we collect.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 8 → 0.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Polish, Russian, Danish*languages with full audio support
| $29.99 |
| — |
| 85% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 809 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Kinda rough in some spots but overall enjoyable
Turned out to be way better than I expected. Definitely worth the pickup if on deep discount or part of a bundle. Story and battling are strong suits so far and I am looking forward to more.
Excellent turn-based tactics. I played Expeditions: Rome first and enjoyed it a lot. I have to say that I enjoyed Viking even more, as I found it very focused on what it does best, the set-piece battles. I'd say it fits the AA category very well in production value. I found the plot cohesive, the narrative effective and the characters simple but effective. I haven't experienced any crash, nor technical issues. The UI can sometimes be annoying but it's overall functional. As the plot ends up varying a lot (and locking you out of certain quests) depending on your choices, specifically regarding your path to 100 power or prosperity, I definitely recommend reading a detailed guide on how to play. A great Viking experience overall.
This game is definitely worth it, especially if it's on sale. I've replayed it 3 times and I still come back for more. If you really like this game I recommend checking out the other Expeditions game, especially Expeditions: Rome.
Good strategy game. Felt good to make a Norse village stronger. The combat was simple enough but complicated enough. The story was actually kinda interesting, surprisingly enough. I say this because it's a strategy game and didn't expect it. Pretty cool over all. The graphics are fantastic, too.
Expeditions: Viking (E:V) is a good game but what holds it back is that it wants to be too many different games. RPG: There are RPG elements and it is nice that choices do matter. There is some banter and it feels like your hird is invested in you. You can develop all your members in a variety of ways, but despite this it does not feel like there is a ton of variety. Tactics game: There is some wonkiness with how battles play out. First is that the AI is either crazy smart (or lazy) and focuses on one target... or they go running off to the other side of the battle map. Otherwise it is a serviceable combat system. Exploration: On the location maps they do a generally good job of telling you where you need to go which is good. The bad is you pretty much have to explore every single map which is on point for being a an rpg. The only benefit here is there is usually material benefit for doing so. The overland map is 100% revealed which for a game about exploring (and pillaging) that is an interesting choice, given the location maps. Overall E:V is a good game and totally worth picking up on sale. It gets a lot of things right and I like it.
Tried playing on normal and half my squad dies in the first round. Awful camp system, you can't even complete all the quests without the game instantly ending because you wasted time. I went archer and I have a 30% chance to hit enemies with my bow when im next to them. Unplayable
very good game, i like it and recomend it to people that like this genre, hope it will be many more from this studio.
Гра не працює. Вічне завантаження локації. Перевірка файлів, реінсталяція, додавання гри до виключень антивірусу не допомагає.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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