
Circa 790 AD. A small band of Norse warriors lands on the shores of England. History may have forgotten their names, but their actions live on. As the chieftain of your clan, let ambition guide your choices in the party-based RPG Expeditions: Viking. How will history remember you?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.49−75% | 4.2Kreviews | 83% | — | $775.4K |
| $29.99 | 277ratings | 82% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 804 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[b][i]Expeditions: Viking[/i][/b] is a party-based RPG with turn-based combat and management elements in a low-fantasy setting. The story focused on a young chieftain of a small viking clan who has to set out on an expedition to fortune in a foreign land. There are several ways to approach the main goal, the clan's survival, from alliances to trading to raiding, fitting different character builds and roleplay styles. While it is not possible to avoid combat completely, the non-lethal knockouts are recognised in many quests. For most skill checks only the protagonist's skills are taken into consideration. In general, the choices are reflected well in subsequent events. There are no classes for the character development, but focusing on a few skills is preferable to spreading out. The starting attributes cannot be changed after character creation and they affect the dialogues a lot, though there is also RNG. The equipment and skills provide different abilities, and the latter are awarded only for completing quests - there is no grind, though random encounters are present and could lead to new quests, loot or injuries. Some of the side quests are hard to find due to the need to "listen" (to stay nearby) to unvoiced dialogues between NPCs, which are too similar to background banter. As for visual indicators, all interactive objects can be highlighted, one quest objective at a time can be marked. The difficulty curve is rather sharp with very challenging start and more even and late-game. Same can be said of the management aspect - the party members need to rest, eat, and heal, with the latter consuming quite a lot time and resources. The very generous time limits can be disabled, though it requires modifying the configuration files via Notepad. The console is accessible without any additional actions and can be used to mitigate the management aspect of the game. The graphics, soundtrack, and partial voice acting are adequate. The controls are comfortable and rebindable. The progress can be saved at any time out of combat. There are 2-3 large locations that take several minutes to load and few minor bugs, but nothing critical. While there are obvious historical inspirations, the setting has some fantasy elements, such as the ability to make a chain mail from 80 hides or meeting potential Norse Gods. As for the less interesting aspects of it, the sexism comes mostly from the southern Christian faction, who are entirely possible to slaughter (or to ignore or to ally with, if one so desires). There are few gender-specific dialogue lines and romances (2 of the companions are straight and 2 are bisexual). In terms of appearance, the character creator is limited to Caucasian and Asian characters, even with custom portraits. Another thing to mention is the slavery - the thralls speed up construction and can be captured or bought during the story, but the existing ones cannot be released directly (when they are applied during the settlement upgrades, they disappear, not specifying whether they are released or dead). On the other hand, the NPC thralls can be supported and occasionally freed. Overall, it is an interesting, challenging, and engaging RPG with excellent options for roleplay.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 8 → 0.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Polish, Russian, Danish*languages with full audio support
| $29.99 |
| — |
| 85% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 809 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Das Spiel hat sicher seine Schwächen - Ressourcen, Stadtausbau, Handel - alle diese Systeme funktioniere nur rudimentär und tragen kaum Tiefe zum Spiel bei. Das ist schade - es hätte nur kleine Änderungen gebraucht. Aber es hat auch eindeutige Stärken, die man kaum in der Art und dem Ausmaß woanders findet. - Die große Entscheidungsfreiheit ist vorbildlich für Rollenspiele. Ob ich ein Kloster überfalle, mit ihm handle oder für es arbeite, ist tatsächlich meine Entscheidung. Schließe ich mich einem Königreich an oder überziehe ich sie mit Krieg? Wen lasse ich meiner Mannschaft beitreten? Lasse ich meinen Gegner am Leben oder ist mir das zu Riskant? Das ist schon sehr beeindruckend. Es ist da schon ein Stück näher bei "Mount & Blade" als andere Genrevertreter. - Die Handlung ist recht erwachsen geschrieben und Entscheidungen haben Konsequenzen. Einen Kampf zu verlieren hat Konsequenzen. (Hab im Iron Man Mode gespielt was den Effekt verstärkt hat.) Ich möchte mich Aethelred anschließen aber dafür muss ich Haiden zur Strecke bringen - die wiederum haben Kinder dabei und mein Char wiederum glaubt eigentlich sehr an die alten Götter ... es gibt immer etwas abzuwägen. Und alles erinnert stark an "The Last Kingdom" oder auch "Vikings". Wer ein solides Taktikrollenspiel mit interessanten Entscheidungen möchte, das nicht immer die volle Aufmerksamkeit braucht, findet hier ein empfehlenswertes Angebot.
Сначала я убил стариков, потом убил детей, а потом убил монашек и священника. Хорошая игра!
I want to preface this by saying I got the game for 3$ on sale, so keep that in mind in terms of value for the money: (also it is 10+ years old at this point so ya know, keep that in mind too) The good: The combat, when it works, is very fun for being an older game. The story is well written and easy to engage with. Too often now the consequences of a piece of media is world or universe ending. I appreciate that in this story the scope is small. Yes, you're meeting kings and druids, but the end goal of all of this is just to save your home from being taken over by your neighbor. The maps are pretty and it is a fun setting to be in. It was enough to have me wanting more, at least for a little while. The bad: When the combat doesn't work, which is more often than not, it can be very frustrating. It's hard to figure out lines of sight for archers. I frequently thought I had set up my archers to hit an enemy only to be told they aren't in the line of sight. And then the very next turn the AI archers would hit me from the same spot. VERY frequently the enemies would get to move first and I would lose one or two team members before I even got a chance to move. In general this game lacks alot of balancing between roles and in fights. There is also notably no respec for skill points so once you spend them, they're done. This is mainly a problem because you make your character before you know anything about your other party members, or who will join later. So you may spend points trying to level a camp skill only to have someone join at a higher level than you making it a waste. The Ugly: The camera is downright awful, between trying to find an angle where you can see what it is you're doing and it zooming all over the place to see an action it was enough to drive you crazy. You can definitely tell its a 10 plus year old game. lots of quality of life things are missing, meaning you spend alot of time in menus or going back and forth on the map trying to figure things out. Again for 3$ I can't complain that much especially given the games age. It was a fun experience and if you enjoyed expeditions rome, or need something else to play between playthroughs of baldurs gate it's worth it on sale.
Good strategy game. Felt good to make a Norse village stronger. The combat was simple enough but complicated enough. The story was actually kinda interesting, surprisingly enough. I say this because it's a strategy game and didn't expect it. Pretty cool over all. The graphics are fantastic, too.
Surprisingly great RPG. Some of the systems start getting tedious in the second half (combat long turns, loading screens, new locations all have random loot everywhere), but it's worth your time, if you like the setting.
Very buggy. not much of historical Accuracy here to be found. however my favorite quest so far was stabbing to death an adulterer.
Turned out to be way better than I expected. Definitely worth the pickup if on deep discount or part of a bundle. Story and battling are strong suits so far and I am looking forward to more.
Tried playing on normal and half my squad dies in the first round. Awful camp system, you can't even complete all the quests without the game instantly ending because you wasted time. I went archer and I have a 30% chance to hit enemies with my bow when im next to them. Unplayable
Гра не працює. Вічне завантаження локації. Перевірка файлів, реінсталяція, додавання гри до виключень антивірусу не допомагає.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $606K | 925 | 77% | $12.49 | |
| $223.9K | 1.6K | 79% | $4.99 | |
| $2.6M | 3.8K | 90% | $24.99 | |
| $1.6M | 6.8K | 87% | $11.24 | |
| $1.1M | 3.9K | 62% | $9.99 | |
| $340.1K | 1.3K | 67% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $775.1K | 1.7K | 56% | $11.99 | |
| $775K | 2.3K | 83% | $13.99 | |
| $776.1K | 3.7K | 88% | $9.99 | |
| $776.1K | 1.3K | 62% | $29.99 | |
| $776.2K | 764 | 80% | $34.99 | |
| $774.3K | 2.5K | 81% | $10.99 |