
The sun rises on another civil war, as you land in Japan aboard a battered Dutch ship. Thrust into command of its motley crew, you must navigate the politics of Sengoku-era Japan using stealth, diplomacy, or violence in this party-based RPG where every choice matters.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Sep 15 → 0.25/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Expeditions: Samurai is an expansive roleplaying game set in our world during real historical events, with an intricate, branching story and a vibrant cast of characters. At every turn, you will be faced with life-or-death choices that will challenge your resolve.
Create the character you want to be and choose your own path through history. Even the smallest of your decisions can have far-reaching consequences for yourself, your crew, and - in many cases - the people of Japan.

In the year 1600, the navigator William Adams arrived in Japan. He would soon become the first European granted the title of "Samurai".
In Expeditions: Samurai, William Adams never leaves England; you will beat Adams to the punch and sail to Japan aboard the Dutch frigate De Albatros.
You arrive in Japan as the newly elected leader of a motley crew of privateers and are quickly swept up in an ongoing civil war that is nearing its climax. Navigate the politics, intrigue, and drama of feudal Japan as you and your crew catch the attention of powerful warlords whose struggle will determine the future of the nation.

Every crewmate has their own story to uncover - if you manage to earn their trust. Build your relationship with each companion into a meaningful friendship, a lifelong rivalry, or possibly even a new love.

Outnumbered but never outgunned, engage your enemies on your own terms in a fast and freeing turn-based combat system where movement, attacks, and interruptions can all play out simultaneously.
Use stealth and clever gadgets to toy with your opponents. Split up your team to position them in real-time and set up devastating ambushes. Utilize a vast array of weapons and abilities to maintain the upper hand - from mainstays of the pirate arsenal to iconic Japanese weapons.
Craft your own items and experiment with different loadouts to survive deadly and diverse enemies.

For the first time ever in an Expeditions game, experience the tense combat and deeply branching narrative of Expeditions: Samurai in drop-in/drop-out co-op. Play in single-player as your own Captain Flynn, or invite your friend and play as a pair of twins.
In co-op, talking to characters at the same time lets you wrestle for control of important decisions or compete for a companion's affections. Coordinate sneak attacks or clever combat maneuvers; throw a distracting firecracker at just the right time to let your partner sneak past a sentry, or execute a flawlessly timed double stealth takedown.
Engagement
Reviews
Themes across 235 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Let's start with the elephant in the room. I never write reviews with less than ten hours played (unless the game itself lasts less than that). I feel compelled to share my thoughts here because there are a plethora of scared white people trying to review bomb yet another game that dares to have women and colored people, which is especially confusing when this is set in Japan. So yes I recommend this, not as "DEI" or "woke" support but because it's a solid early access initial release by that standard and so far despite the lack of tutorials I find the combat a bit more engaging than Rome. It's very rough right now so ultimately the decision is if you want to play it in iterations and take the gamble that it will be finished (a pretty safe bet given that this is the fourth installment of a very high quality series). Like I said it's very rough. The UI is not intuitive and the controls are very weird with keyboard and mouse. For example, you have to use left shift to sneak (right shift, which has no other apparent function, does nothing), but to interact or open things you have to use the mouse button used for run (left mouse button as far as I can tell has no function), so it's very easy to misclick and end up running around a door instead of opening it, alerting the guards and ruining your progress. An iron man run will be endlessly frustrating even if you allow for the soft locks (I had several) To compound this there's no in game bug report I found which should come standard in early access. That said it's aesthetically gorgeous, the dialogue and early story are compelling, and the shipmates are very likeable and interesting. There's also a cat. The combat can take a minute to get used to and the ui is missing a lot of functionality (there's also no location map I could find) and all of that is compounded by the severe lack of good tutorials even after you find the codex, but the bones are certainly in place and I'm enjoying my time with the story. The lack of NPC model and voice variation is made quickly apparent, but the companions and story characters are well designed as are the weapons and armor and the ability to focus on european or japanese equipment or mix and match is a very cool visual twist on the genre. I like it so far, I recommend it warts and all.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 235 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Shows promise. As many have said the art design needs help. I am not a fan. Combat very much like Rome so easy to pick up if you are familiar with Rome. Very little content in Early Access though. Also not a fan of stealth. I always just end up killing everybody. Which kind of defeats the purpose of stealth. All talking skills have to come from the MC so he really has to specialize in that not sure if I like that or not. No deal breakers for me. If they add enough content I'd play 40 hours of this no problem.
Only played a short bit, but they seem to have used real Dutch voice actors to play the part of the Dutch shipcrew. And they talk in great "Steenkolen Engels". Unironically, that is awesome.
Expeditions: Samurai — Early Access Review There’s definitely promise here, but at the moment Expeditions: Samurai feels very much like an Early Access game rather than a fully realised successor to what came before. The tactical combat remains the obvious strength. When the game actually puts you into a proper tactical encounter, you can see the foundations of something excellent. My problem is that I’ve spent surprisingly little time doing that. There’s a lot of exposition, and after the fairly strong opening 30 minutes — where I thought some of the dialogue was genuinely clever — I’ve found much of the writing and pacing fairly average. At times, I’ve simply been a bit bored waiting for the next substantial tactical fight. I also agree with a number of other players about the stealth system. It doesn’t quite work for me in its current form and, strangely, can actually feel overpowered. Being able to repeatedly engineer kill shots takes away some of the challenge. I’d rather stealth were integrated more naturally into the tactical system, forcing you to work out positioning, concealment and approaches within the same framework that makes the combat interesting. There are also a lot of smaller quality-of-life issues that need attention. The game needs much better explanations of its mechanics, statuses and character states — something closer to the useful glossary/reference material of previous Expeditions games. Likewise, hovering over a character should immediately give you basic information such as hit points and current status rather than making you hunt for it. The party and camp systems also need building out. Six characters feels like the right primary party size to me, and I’d like the camp to become considerably better organised and more meaningful as the game develops. At the moment, several of these systems feel more like foundations than finished features. There are still quite a few bugs, which is understandable at this stage. Visually, I also prefer the look and overall presentation of the previous Expeditions games, although I appreciate that the developers are trying something different here, so I’m interested to see where that goes. Overall, this is a C for me in its current state. There’s enough here that I’m certainly not writing it off. The tactical foundations are strong, and you can see the potential underneath the Early Access roughness. But it needs considerably more tactical content, stronger pacing and writing, better UI and information, a more satisfying stealth system, and more fully developed party and camp mechanics. Current grade: C. Potential: A — and, if everything comes together, perhaps even A+. It’s a reasonable start rather than a great game yet. I’m hopeful, though, and genuinely looking forward to seeing what the first major update does with it.Expeditions: Samurai — Early Access Review There’s definitely promise here, but at the moment Expeditions: Samurai feels very much like an Early Access game rather than a fully realised successor to what came before. The tactical combat remains the obvious strength. When the game actually puts you into a proper tactical encounter, you can see the foundations of something excellent. My problem is that I’ve spent surprisingly little time doing that. There’s a lot of exposition, and after the fairly strong opening 30 minutes — where I thought some of the dialogue was genuinely clever — I’ve found much of the writing and pacing fairly average. At times, I’ve simply been a bit bored waiting for the next substantial tactical fight. I also agree with a number of other players about the stealth system. It doesn’t quite work for me in its current form and, strangely, can actually feel overpowered. Being able to repeatedly engineer kill shots takes away some of the challenge. I’d rather stealth were integrated more naturally into the tactical system, forcing you to work out positioning, concealment and approaches within the same framework that makes the combat interesting. There are also a lot of smaller quality-of-life issues that need attention. The game needs much better explanations of its mechanics, statuses and character states — something closer to the useful glossary/reference material of previous Expeditions games. Likewise, hovering over a character should immediately give you basic information such as hit points and current status rather than making you hunt for it. The party and camp systems also need building out. Six characters feels like the right primary party size to me, and I’d like the camp to become considerably better organised and more meaningful as the game develops. At the moment, several of these systems feel more like foundations than finished features. There are still quite a few bugs, which is understandable at this stage. Visually, I also prefer the look and overall presentation of the previous Expeditions games, although I appreciate that the developers are trying something different here, so I’m interested to see where that goes. Overall, this is a C for me in its current state. There’s enough here that I’m certainly not writing it off. The tactical foundations are strong, and you can see the potential underneath the Early Access roughness. But it needs considerably more tactical content, stronger pacing and writing, better UI and information, a more satisfying stealth system, and more fully developed party and camp mechanics. Current grade: C. Potential: A — and, if everything comes together, perhaps even A+. It’s a reasonable start rather than a great game yet. I’m hopeful, though, and genuinely looking forward to seeing what the first major update does with it.
Very promising early access, cool artstyle. Keep up great work!
Oddly enough, I like the art style, including the 3D portraits. It’s quite expressive and the dead eye stare is less prominent than what the store page screenshots indicate. The UI art especially is gorgeous though especially coupled with the sound effects when interacting with the interface. Mechanics-wise, I’m not sure I can comment much because of my low playtime, I’ll update this later when I’ve spent more time with the content currently available. It seems similar to the previous Expeditions games, but I don’t have an opinion yet on the newly added mechanics especially the stealth system. And yeah, I can see what people mean when they comment on the Marvel-style banter. Try reading the tooltips in the settings, and you’ll see what I mean. They can be hilarious, but it’s definitely not what I expected from quite a serious and supposedly historical game. On the story and I suppose historical verisimilitude, I couldn’t care less as long as the game is fun. Though I find the reaction of some people who are against the game’s presentation of history can be intensely aggressive and disrespectful. I wish people were more composed and rational when airing out their grievances and that both sides would spend more time discussing, instead of putting each other down because of their differing opinions. The forum currently is not a pleasant place to learn about the game and give feedback to the devs. Anyhow, I’m tentatively recommending the game, and will update the review after I’ve played some more.
Very promising first act. I enjoyed almost everything in the 8 hours I spent completing the first version on the hardest difficulty. There are some bugs and incomplete features/balancing issues, but I am still looking forward to the eventual full release of this game.
Ich fand’s echt gut. Das Voice Acting ist richtig stark und hat mich total abgeholt. Dass es historisch nicht immer ganz genau ist, ist mir ehrlich gesagt egal, es hat trotzdem Laune gemacht und die Stimmung war klasse. Ein bisschen schade war nur, dass es so schnell vorbei war. Ich hätte gerne noch mehr Zeit in der Welt verbracht. Aber alles in allem: Daumen hoch, und ich hoffe, da kommt noch mehr.
too many gamebreaking bugs and no fix updates. total let down.
So far so good. Story is nice, clearly based on the Shogun series/book. One thing that nees to be changed is the hidoues faces and art.
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