
In this city builder and tower defense game, you will command a small band of ship wrecked colonists. Progress from struggling to survive the elements to a thriving kingdom that will smash the demon hordes that dare attack your settlement.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 24 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
没有中文。看成是塔防游戏就行,卖76离谱了一些..
Хорошо. Правда, очень на любителя, конечно... Tower defence с экономикой больше, чем "убей врага, получи голду, потрать её на башню, убей врага...". Медитативные вайбы "как правильно построить стены, чтобы [spoiler]линейные[/spoiler] башни были максимально эффективны". Каждый уровень (остров) однообразен: стройка, исследования, защита - всё с нуля. Отличается только ландшафт. В котором интересно искать идеальные комбинации. Сам менеджмент поселения неплох - он не перегружен лишними деталями, понятен и не напрягает. Система приоритетов в строительстве и постоянное перераспределение ролей дают достаточное ощущение контроля над ситуацией. Собсно, это, + выбор чо где постоить, и есть весь менеджмент) Дальше сидишь и наблюдаешь, что твои балбесы вытворяют)) Из того что понравилось: игра достаточно скилл-интенсивна и нужно несколько раз проиграть, чтобы понять, как делать (строить) правильно. А когда выходишь на плато "мастерства" задачки тебе подкидывает новый ландшафт. Требуется некоторое время понять ключевую механику - синергию элементов. Как ее использовать и как абузить)) В итоге приходишь к тому, что [spoiler]просто выбираешь три элемента и юзаешь только их, остальные или в поддержку или меняешь через статуи. Нужно только выбрать какие это будут элементы...)[/spoiler] Из минусов - каждый "проигрыш" может занимать до пары часов времени, после которых тебе нужно начинать всё с нуля... Игра медленная по темпу, но некоторое удовольствие от процесса доставляет. Хоть и не сразу...)) Единственное, что не понял: а чо лисы то?)))
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Spanish - Spain*, Spanish - Latin America*, Russian*, Dutch*, Portuguese - Brazil*, Korean*, German**languages with full audio support
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
게임에 미니맵이 없음, 주민들 수명이 너무 짧음. 진득하게 파고들 구석이 없음. 시티 빌더와 타워 디펜스라는 두 흥미로운 소재를 붙여놓긴 했는데 둘 중 어느 한 쪽도 제대로 구현 못함. 깊이감이 전혀 없음. 특히 마을 건설과 운영 부분은 그냥 장식으로 넣어둔 수준. 주민들에게 대사나 더빙 같은건 기대도 안 하니까, 시냇가나 골자기 위로 다리를 짓거나 평평하게 복개할 수 있는 기능이라도 넣어주면 좋겠음. 그림판으로 대충 그린듯한 시냇가 위에 멀쩡히 지어지는 주택과 건물들 보면 상당히 몰입감을 해침. The game hasn't got a minimap, the villagers pop off way too quickly, and what's even worse is it just freezes up after like an hour of playing. It's proper annoying.
건설시뮬 + 타워디펜스 경영요소가 있지는 않다고 생각됩니다. 단순한 건설시뮬요소가 있을 뿐입니다. 용량에서도 알 수 있겠지만, 그래픽에 강점이 있는 게임은 아닙니다. 솔직히 그냥 봐줄만 한 정도입니다. 최적화는 흠 권장사양에 비해서는 잘 되었다고 할 수 없습니다. 그러나 애초에 저사양게임이기에 문제가 없습니다. 이렇게 말했음에도 추천을 눌러준 이유는 지금 이 페이지를 보고 계신 여러분도 저와 같은 취향을 가진 게이머라고 믿기때문입니다. 우리들의 취향은 그렇게 보편적인 취향은 아닐겁니다. 그렇기에 다소 눈을 낮추더라도 만족할겁니다. 저처럼요. 10점만점이라면 6점을 드리겠습니다. 그러나 저는 재밌게 하고 있습니다.
Cozy city builder with tower defense? No, tower builder with a distracting city to have to maintain. And RNG can save or cave you. Bad gem? You're done. Tough wave, too bad, next wave will now be even worse, might as well start over. Not very fun to have to play an exact build just to stay in the game, and yet so many options thrown at you that you cannot take lest you don't have enough towers/ the right towers. And you CANNOT control when you receive the very helpful gems, nor what gems they will be (hint: don't use "sun"). I will try again ... because I am bored. EDIT: So much effort to just lose again, a "Rogue-like" in effort without the rewards, very Sisyphean.
really great game but can developers expain to me why when you set high priority those foxes just can to it and go doin low or normal priority they done it to me like milion times
The art style is kind of cute but the gameplay loop isn't all that much fun: build a town and find the time and patience to build a maze-like structure on top of that. It feels a bit like they tried to glue two halves together that don't really match.
[h1]Super Addicting Game![/h1] You'll know you enjoyed this game if you launch it, glance at the clock a few hours later, and realize you completely lost track of time. Like every game, Exodus Borealis has its pros and cons. Sure, I'd love to see better graphics, more features, or maybe even a sequel someday. But honestly, even without all of that, I had an amazing time. I put around 10 hours into my very first map, and I enjoyed every minute of it. The best part? That was only the first of four main story maps, with several bonus maps still waiting afterward. I won't spend time talking about the game's originality or its blend of genres - the Steam store page already does that. Instead, I'll talk about something the store page can't really show: [b]Value for money.[/b] If you're wondering whether you'll get your money's worth, my answer is a definite yes. In terms of entertainment per dollar, Exodus Borealis offers an excellent return. Of course, whether you play the second, third, and later maps is entirely up to you. They don't drastically change the core gameplay - they're mostly new layouts with tougher enemies that encourage different strategies and base designs. But I think that's more than enough for players who enjoy a challenge or simply want more content after finishing the first map. I rarely spend 10 enjoyable hours on just the first map of a game, and here I still have plenty of content left to experience. For me, it is absolutely worth it.
It's really good fun, they've done a great job of balancing 2 genre's. The result is a solid city builder with some hardcore defense.
gut
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
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| $313.9K | 469 | 63% | $24.99 | |
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| $28M | 51.4K | 85% | $29.99 | |
| $10.8M | 17.1K | 88% | $18.99 |
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| $157.9K | 399 | 90% | $19.99 | |
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