
A dark menace consumes the Old West. In solo or coop, fight with style in visceral, explosive combat against bloodthirsty monstrosities. Eradicate the vampiric hordes with your lightning-fueled gauntlet and become a Wild West Superhero.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.71/day in the week to Sep 3 → 9.86/day in the week after.
About

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 13.6Kreviews | 74% | — | $11.8M |
| $59.99 | 16.4Kratings | 75% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1042 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I had no idea about this game when I bought it and was pleasantly surprised by it. This is a linear game with collectibles and various difficulties. I finished it on hard and it took me 13 hrs. It has solid gameplay, the weapons you get feel all unique in their own way, including the upgrades, dialogue is okay-good. I think if you buy it on sale, you will enjoy it, but I will admit it is not worth the full steam price.
Lo compré por que estaba barato y sin ninguna expectativa pero... Hay que reconocer que me esta pareciendo entretenido y me esta recordando en algunos detalles al Call of Juarez pero en plan sobrenatural. Me encanta la brutalidad de los combates y el árbol de mejoras y habilidades
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $11.8M | 203.1K | 89% | $2.99 | |
| $11.8M | 11.8K | 88% | $35.99 | |
| $11.8M | 37.2K | 98% | $34.99 | |
| $11.7M | 25.4K | 74% | $19.99 | |
| $11.9M | 6.9K | 49% | $59.99 | |
| $11.9M | 10K | 87% | $49.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.3M | 33.5K | 92% | $9.99 | |
| $68.8M | 62.6K | 83% | $59.99 | |
| $10.5M | 69.5K | 83% | $9.99 | |
| $12.8M | 25.3K | 71% | $29.99 | |
| $28.9M | 30.6K | 84% | $49.99 | |
| $356.2K | 431 | 55% | $39.99 |
Every market we collect.
Reviews, worldwide (the counter carries no country): 663.6/day in the week to Jul 16 → 4.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Polish, French, Italian, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Korean, Portuguese - Brazil, Russian, Czech*languages with full audio support
| $11.99−80% |
| 6.2Kratings |
| 80% |
| — |
| not modelled |
| $49.99 | 138ratings | 82% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
7.5/10
[h1]New Game - Hard[/h1] After 17.9 hours, beaten the game at Hard Difficulty with a grand total of 233 deaths (Damn that one section in [spoiler]Chapter 14 in which the cyclone bee zombie, shield leech zombie, and three spider zombies section[/spoiler]). The game does not feel well-tuned for higher difficulties beyond bullet-sponge enemies and in general, the gameplay of just sending mob enemies could be more interestingly designed. The guns, while feeling impactful, does not reflect this in actual gameplay - especially with the non rank-and-file enemies that take a substantial amount of bullets plugged into them. The soundtrack, while somewhat enjoyable, does not generally stand out (aside from the really cool ambient music when encountering [spoiler]Glamours[/spoiler]). The creature design of the few vampires and the numerous vampire familiars / servants are pretty well-designed. They are sufficiently grotesque and horrifying with interesting distinctions between enemy types. The story, however, is very much uninteresting with characters that are also largely uninteresting. The looming threat of the vampire uprising does not compel me enough to continue. Instead, it is the simple but sufficiently well-done gameplay loop of shooting vampires and exploring. The art direction of the biomes, that said, definitely stood out. I expected a largely simple desert biome given the premise and opening of the game. That said, there is a wide variety of environments including [spoiler]oases, oil fields, and vampire temples[/spoiler]. [h1]New Game Plus - Evil[/h1] After 31 hours, beaten the game and unlocked all Steam achievements with substantially fewer deaths at 131. The NG+ does feel more enjoyable and surprisingly less challenging thanks to all the weapon upgrades and perks unlocked. Thankfully, I did not experience the Evil difficulty playthrough bug that many online faced.
o jogo é bom mas pqp da stuttering a cada passo e crasha pra krl não importa o pc q vc tenha
Прошел на пиратке, и решил что пришло время отдать честь этому шедевру, и занести копейку разрабам)
EVERYTIME YOU END A CHAPTER IT GOES BACK ON CHAPTER 1 IT REALLY HATES AND FRUSTATING SINCE I DONT SEE THE SEQUEL OR THE STORY YOU JUST NEED TO END A CHAPTER BEFORE SAVING THE GAME OR IF NOT IT JUST GO BACK ON CHAPTEEEEEERRRRRR 1!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! I JUST PLAY IT SINCE I DONT WANT TO WASTE MY MONEY.
玩起来还可以的,不想别人说的那么差,打怪也巨爽,给70分吧
Franchement j’ai été déçu par Evil West. Le jeu a une bonne ambiance et les combats peuvent être fun au début, mais ça devient vite répétitif. Les ennemis reviennent souvent pareil et l’histoire ne m’a pas vraiment marqué. Les déplacements sont assez rigides et certains passages donnent l’impression d’être dans un vieux jeu d’action. Il reste quelques bons moments grâce au style western/fantastique et aux armes, mais pour moi ça ne suffit pas. Note : 2/5
It's like the devs played one soulsborne game and thought artificial difficulty=good game direction. Spoiler: it doesn't. Between poor combat design (only throwing waves of unoriginal enemies at you each level), predictable and extremely tropey story beats, and mediocre graphics this game took 15 hours of my life that I can't get back because I thought the concept of vampire fighting cowboys was cool. Forget to explore a certain part of the level? You can replay the entire level or get ♥♥♥♥♥♥ because backtracking is literally impossible. Want to play on your own? Good luck; the levels are designed around the multiplayer aspect so you're inherently at a disadvantage. This game will be a waste of your money.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.