
A satirical spy-fi lair builder where YOU are the criminal mastermind! Construct your base, train your minions, defend your operations from the Forces of Justice, and achieve global domination!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Sep 2 → 0.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 13.2Kreviews | 69% | — | $17.9M |
| $7.99−80% | 1.3Kratings | 85% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 834 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
打赢不重要,其实本质是陷阱折磨特工模拟器,撒旦来了都得说牛逼
Just barebones and shallow.
Bought Deluxe (Game and DLC) for 5€ Makes for 10-15 hours of good fun. Was hoping for more. Gets really slow "later" on.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 18: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
| $39.99 |
| 1.2Kratings |
| 74% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 842 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
What a huge disappointment this game was. The trap system from the first game was way better.
naw naw naw man its a good followup. The only thing I need to say for people who played EG1 before this is that it IS way less kick you in the nutsack levels of hardcore. Good. The other note is that I genuinly think this started as a mobile game before pivoting. It just has that feel to it where you are building a base and waiting out a timer as your minions do missions. I dont have a probem with this, infact I like the dopamine! But well... if it filters you, sorry.
First of all, go watch some videos about the original Evil Genius because it's an absolute legend of a game. This one is way more accessible, controls are way better, all the sorts of upgrades you would expect after a long time. The game itself is pretty funny. Unless you have hardware conflicts or memory issues, it should basically never crash. I still haven't gotten anywhere near exhausted on content over 100 hours in. The only gripes I have with this game is that I can't get a DLC for Dr. Evil's Moon Base and (the SECRET) Volcano Lair. I honestly find myself really really wishing that I had those.
Чисто наша РоZZийская игра, про Нашего бункерного деда
It had potential, but its genuinely a horrible game. Clunky at best, lots of glitches i came across pretty quick that broke saves. Poorly designed. If they would have at least made it simple for mods, they could have been salvaged by the community. Little details shows lack of compassion for their own game, such as how they handle modes. Campaign, everything is locked, understandable. Sandbox, forced infinite money so you cant enjor normal gameplay and grow rich. "Sandbox" without control over anything, even just those simple mechanics letting players control a few important aspects of gamplay in settings could have made it a worthy game, but instead its just shallow to me. Though some may find it fun, i cant reccomend it.
Evil Genius 2 es ese juego que te deja vivir tu villano interior sin pedir disculpas. Aquí no eres un héroe frustrado ni un agente secreto barato: eres el maldito jefe, el cerebro detrás de una base subterránea llena de secuaces incompetentes, trampas ridículas y planes absurdos que, por alguna razón, funcionan. Y esa vibra caricaturesca mezclada con gestión sólida es exactamente lo que lo hace tan adictivo. Construir tu guarida es un placer. Cada pasillo que diseñas, cada trampa que colocas y cada habitación que expandes te hace sentir como si realmente estuvieras levantando una guarida digna de un villano de película. Y lo mejor es cuando la base empieza a llenarse de agentes espías tratando de arruinarte los planes… y tú los mandas a volar con trampas que parecen sacadas de un episodio de caricaturas. Es una mezcla perfecta de estrategia y humor. El sistema de secuaces es otra delicia. Entrenarlos, asignarlos, ver cómo la mitad hace su trabajo bien y la otra mitad se cae de idiota mientras tú planeas tu próximo paso para dominar el mundo, es parte del encanto. La gestión global también funciona muy bien: enviar tropas, cometer crímenes, subir tensión, bajar calor… todo para mantenerte como el villano más peligroso sin caer preso. ¿Detalles negativos? Claro, no todo es perfecto. Hay momentos donde el ritmo se vuelve lento y alguna que otra misión se siente repetitiva. Pero aun así, lo que ofrece es tan divertido que esos detalles pasan a segundo plano.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| $1.4M | 1.6K | 71% | $24.99 |
Related
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|---|---|---|---|---|
| $17.9M | 48.3K | 87% | $12.49 | |
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| $18.1M | 20.3K | 93% | $29.99 | |
| $18.1M | 24.6K | 81% | $29.99 | |
| $17.7M | 35.8K | 94% | $19.99 |