
The Animal Evolution Roguelite. Hunt, Flee, Scavenge and Thrive in a living ecosystem. Choose from 125+ Evolutions and Specialisations for unique creature combinations in every run. Adapt to survive the natural curve in order to beat carcinisation... or get Darwin'd trying!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.29/day in the week to Sep 12 → 7.67/day in the week after.
About

Set in a living ecosystem, 'Everything is Crab' is a cute, challenging, highly replayable action roguelite. Make animal inspired evolutionary choices to concoct your own unique creature every run, both mechanically and visually.
It's Spore meets Modern Roguelites

As everybody knows, eventually, every organism ends up evolving into a crab. Right?
Well, except for you. Choose your own evolutionary path and strategy to thrive and defeat convergent evolution. Take that, science!


Over 125 abilities combine to create a plethora of different builds and playstyles: Become a wily trickster, a ferocious predator, a gregarious leader, a nimble nomad, or take on any number of other survival strategies.
Legs! Claws! Pincers! Wings! More Legs! Fur! Tail! Scales! Tentacles! I SAID MORE LEGS!!!
Build your formidable, visually awkward chimera or get Darwin'd in the process.

125+ evolution based abilities
Endless possibilities and visual combinations
Strategy-defining evolutions
Many viable survival strategies and playstyles

A living, thriving ecosystem
Many different critters with their own goals and strategies, each of them with several stages of evolution
Four distinct biomes with different rules, climate events, points of interest, flora and fauna
Night and day cycle

A variety of bosses that may (or may not) appear with each run
Huge meta-progression layer
Difficulties system (if you dare!)
Genetics (starting Characters), which can be combined to create endless starting character combinations
Challenge Scenarios to push your adaptation skills to the limit
More evolutions
Endless runs
Prove your survival skills to unlock Endless runs, ditch the timer, and outlast the apocalypse!
Track your findings, meta-progression and achievements in the Codex

Have a Crabby day!
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 843 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Very fun roguelite, games are quick and builds become quite varied as you unlock more ability drops. My only point of criticism is that the enemies become a bit repetitive, but otherwise I keep going back to this game nearly every night!
非常无聊,构筑深度一眼望得到头,可以说每一把都只有两种选择:玩特别肉但是没输出的、玩输出特别高的 很难想象一个肉鸽居然能让我在玩了四五局之后就觉得有点腻了
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 10.43/day in the week to Jul 31 → 12.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Korean, Italian, Turkish +2 more
Hours played at review time, across 847 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Unfortunately, this still needs a little time in the oven. I'm going to "recommend" it cus it's pretty cheap but I am disappointed. It's more potential than substance. For example, at first the evolution of the enemies felt random and interesting and varied, but after an hour, I think I saw everything that the enemies have to offer. The evolutions are similar, perhaps you unlock far more but right now the start of the game is very slow and there only seem to be two or three general styles of play to work towards from the starting options. It's also a bit hard to see what's going on sometimes, I've died to enemies I didn't notice at least twice. The music is also rough, I had to turn it off... I felt like I was on a children's show about evolution, not becoming a fascinating and deadly beast. Overall, I would say, on sale? It's worth checking out. You might enjoy it more. I'll probably play a bit more but I don't love it. If the start was quicker, if the whole game had like a 2x speed mode honestly, could help but... grinding up the same couple styles of play over a slow start just to get bitten by a tiny thing you didn't notice and have to start over isn't great. Art is cute and what enemies are there are interesting, some of the evolutions produce very fun looking creatures, like I said... lots of potential. It could be a great experience with a little more variety and less grinding for basic starting stuff.
Everything in this game is good but still feels like early access with the lack of variety and progression.
Adorando criar as maiores aberrações que já vi.
Es tan simple y está tan bien pensado que uffff...... un poema! Amo, pero amo, los juegos donde la curva de dificultad se siente tan bien. Juega al límite con la frustración, pero te motiva a convertirte en la babosa más agresiva del ecosistema. 8/10 Estigios Le bajo dos puntitos porque, si no le meten contenido puede convertirse en algo monótono, más si se entiende que la gente tiende a armar siempre las mismas builds
I saw Game Grumps played the demo to this and thought, I could do better. Turns out, it is as difficult as it looks. But the gameplay is so fun! Trying to see what combinations of evolutions or mutations you can get combined with how fast you can level up makes this so re-playable. Not to mention the challenges and achievements. If you like roguelites, this is a gem.
割と楽しめてるんだけど 定期的にフリーズするのが難点かな? ゲーム性、操作性、長く楽しめるかどうか 全体的に見ても良ゲーだと思う 肉食系で攻撃的に行こうとか、草食系で仲間増やしていこうとか 組み合わせ次第でプレイの幅が広がるのがいい エフェクトが派手になるとかはないけど その代わりに見た目がどんどん変化していく 最初は死んでばっかりだったけど コツさえ掴めば生き残れる
game's dangerous, go for a single run, spend the next 4 hours playing :D Recomended!
Mwah. It's an okay game with a charming premise and art direction, but it's let down by a lack of variety and extremely slow rate of progression combined with rough difficulty spikes. This is a very crowed genre and this just isn't up there with the top contenders.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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