
Retreating ends here. Defend Bastion against evil hordes, reclaim lost powers, rebuild ancient ruins, and adapt your tactics to reverse the siege. Shape your playstyle in this hero-strategy rogue-lite solo or co-op up to 3 players.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.71/day in the week to Aug 28 → 4.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
EverSiege: Untold Ages is a "hero-driven" strategy rogue-lite where you don't just survive the siege, you break it. Build devastating combinations by fusing powerful Wargears with Elemental Essences, while summoning elite troops to overwhelm the Evil Master's hordes.

Roam a procedurally generated kingdom, shifting with each run, to gather and grow unique powers as you rebuild the city's might upon its ruins.
Adapt your strategy on the fly, complete quests, rally jungle foes to turn the tide, and breach the enemy lair.
Solo: Master every decision. Co-op (3 players): Coordinate builds, synergize powers.
Experiment with wide build varieties and discover synergies that transform you from defender into destroyer. There is no single path to victory, only the one you carve through steel, sorcery, and cunning.
Bastion awaits. Will you liberate it, or fall like so many before you?
Think you can hold the line? Bastion needs more than defense.
Hordes are pushing. Will you rebuild the Knights Barracks, Antiques Market, or the Protection Gates? Strike the right balance between the military and the economy.
But Gates only buy time. Clear Creature Camps for Skill Shards. Storm Dungeons for Artifacts. Recruit Drasil allies. Unlock Domains for troop evolutions.
Grow your powers to ascend from defender to destroyer!
Bow (Zirenth) for range. Daggers (Thallos) for stealth. Axe (Ferun) for melee. Sword & Shield (Vanadius) to tank. Lance (Rutheon) to dominate. Hammer (Osmunth) to Crush.
Will you freeze them, then burn your enemies, or melt them under acid rain?
Deploy Mounted Crusaders and Warhounds to rush the lanes, or archers and catapults to hold a defensive stance.
6 Wargears. 6 Essences. 20 troop types. Mix and match them to suit your strategy. 15 pairs. 72 spell evolutions. 148 items. 70 random ability upgrades.
Beat the Evil Master? Do it again. And again. Across every timeline!
Time travel is your endgame. Every leap backward reveals harder challenges.
Geography shifts. Quests, strategic points, and enemy types evolve. New bosses emerge. Do you have what it takes?
• 6 playable Wargears with unique weapons and signature abilities
• 6 Essences to combine for diverse spell builds
• 72 spell and evolutions + 70 abilities evolutions
• 148 collectible items: 80 Artifacts, 36 Relics, 12 Shards, 20 Potions
• 20 troop types to deploy and upgrade
• 38 buildings across Bastion, domains, strategic points, and towers.
• 31 enemy types across multiple factions and bosses
• Procedurally generated maps with evolving enemy factions
• Time-travel ascension’s level, introducing new challenges.
• Rogue-lite progression that unlocks new powers and strategies each runs
RETREATING ENDS HERE. WILL YOU ANSWER THE CALL?
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 2.1Kreviews | 69% | — | $1.2M |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 227 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
PvE dota with meta progression.
Bon jeu, plein de gameplay possible
โดยส่วนตัวผมชอบเล่นเกมแนว MOBA อยุ่แล้วเกมทำออกมาได้ดีมากๆ เล่นสนุกมัน นัวอย่างกะผงชูรส ครบรสมาก แต่ๆๆๆๆๆๆๆๆๆๆๆๆ เสียตายชิปหายไอชาตินรกแม่งเล่นกับเพือน ทั้ง ping หน่วง เกมแบบนี้ไม่น่าทำให้เล่นเดียวหรอกใช่ไหม แก้ไขด้วยนะ
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Simplified Chinese, Russian, Traditional Chinese*languages with full audio support
Hours played at review time, across 227 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Its hard but fun. Dont get why so many negative reviews!
I do recommend this game and will likely continue to enjoy it, but I'm getting some negatives/potential deal breakers out of the way first. Note that I'm up to Age 8, so I've won 7 rounds at roughly an hour each including pause time. I'm leading with the "Buyer be advised" bits in hopes that the devs will care enough to tweak things so the game feels less flat. - Almost all of the enemy attacks in the game are designed and balanced to be dodged, not tanked, with number scaling to match. Everything attacks with low-level MMO raid mechanics. The bulk of the game feels more like pared down Diablo III, with you dancing around constantly while sneaking in your offensive abilities. Even the tankiest character cannot just stand and slap a medium-level enemy, which gets especially obnoxious when many attacks are cones that will turn to follow your character. - The vast majority of your progression in a round lacks personality. No Statikk Shiv, Sunfire Cape, etc. with special effects. 90% of it is just "Number go up" which, while needed and not strictly a problem, could use some spicing up here and there. Many of the relics are very strong, but rather boring. The most interesting ones I've found are gained through a special dungeon that may not even spawn in a round. - More of a personal issue on my part, but the competition for resources between AoE on hordes of low-health enemies (such as the nightly massive waves down lane you have to personally stop) and the inevitable need for single-target damage on boss enemies with massive health pools (which may three-shot sturdy characters because, again, everything is meant to be dodged) gets really obnoxious sometimes, significantly narrowing your build options. Now for why I'm playing it anyway and recommending it for people who still like what they see. The gameplay loop scratches the itch of something like Eternal Return but without the various things that come from PvP. You run around a partially randomized map building up resources and strength to clear out several bosses and wipe out literal armies of monsters running towards the town you're trying to protect. While the combat can get annoying with everything demanding you dodge instead of relying on your defenses, I still find it enjoyable. The game is nothing revolutionary, but it fills a niche I don't usually get to fill without settling for a game that I consider actively bad. Some key good points, since I started with some bad ones: - The builds that exist are pretty fun. While the demand for both AoE and single-target damage will force your hand a bit, you do not have to optimize yourself into a tight little box to win (at least up to Age 8, where I am). While focusing on basic attack damage over cooldown reduction feels like it plateaus early, it is still viable. - All the characters work in single-player, though some will take more care than others. You start with access to the bruiser and the mage and unlock the others by playing the game. Obviously, the mage dies a lot easier and so far feels the least self-sufficient, but it still scales well if you play it like a mage with a lot of cooldown reduction. - The essences, which give you the larger half of your abilities, can both double-down on your character or supplement them. They're a good way to either gain safe abilities to use while dodging harder attacks or just stack on extra damage to what your character already does. Some of the more interesting level-up bonuses are also tucked into these essences. Good for what it is, could be better, not disappointed with the purchase or the hours already spent.
runs well so far sometimes combat is a little wonky but I enjoy it
Great game, the sync issue is resolved, and everything runs quite smoothly
.
[h1]永恒围城:无尽纪元简评[/h1] [h2]个人游玩与体验[/h2] 一款英雄策略rogue-lite类型的游戏,画面给我的感觉非常有dota2的味道,整体的建模和战斗特效的质量还是不错的,画风我个人还是毕竟喜欢的,不过这个游戏改个语言居然要重启游戏,说实话有点夸张了。 游戏的故事背景很简单,大概就是人类被邪恶势力入侵,到最后只有一个城市堡垒了,为了抵御入侵找到了魔法术士使用时光圣域的咒术把城市完全封闭与时间之外了,但是随着时间的变化,咒术的被不断削弱,于是就有人召唤了出了勇士就是我们来抵御入侵,游戏开始就有两种操作模式,我们可以通过鼠标的点击来进行移动,也可以使用wasd的键位进行移动操作,技能释放和镜头移动也有两种操作模式,qwre释放技能加鼠标的移动,1234释放技能加wsad控制摄像机,当然了作为老moba玩家了,我肯定是使用鼠标移动和qwer来释放技能,毕竟底子在哪里,游戏的操作说实话只有你有moba游戏的游玩经历上手是没有任何门槛的,就是有一个特别的机制就是这个游戏可以走A,是真正的可以边走边A,角色可以在移动的时候有两种状态,奔跑和步行,奔跑的时候移动的更快但是不能攻击,而在我们步行的时候移动的慢是进行攻击的,这个就跟我们平时玩的moba游戏不一样了,平a攻击是不会打断移动的。 这个游戏的很多操作机制和玩法是跟moba游戏类似的,游戏里面会有有不同的战斗玩法的职业可以选择,角色要去刷野怪搞资源提升等级,而且这个游戏打boss的时候也是需要我们进行各种走位来规避伤害的,还融合了塔防元素,这个就是类似于lol防御塔一样的机制,我们可以给这个防御塔升级,晚上的敌人会爆兵我们就需要依靠防御塔了,而且随着时间的变化,敌人也会越来越强,可以使用金币来提升我们的兵种,我们也有水晶基地,跟大部分moba一样的,只要水晶爆了游戏也就结束了,所以我们要想办法守住敌人的进攻,而且这个游戏是支持多人联机一起游玩的,多人玩我个人感觉是比单人游玩有意思,游戏的可玩性还不错的,推荐给喜欢这种类型和玩法的玩家去游玩体验一下。 [quote][url=https://store.steampowered.com/curator/45932802/]欢迎加入: 小红瓶游戏评鉴组[/url] 关注小红瓶,回血在当下[/quote]
leider sehr hardwarehunrig und manchmal "laggt" das spiel schon sehr was zu so manchen ungewolltem tod führt. ansonsten sehr spassig für zwischendurch
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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