
Every passenger is a life. Every death brings the end closer. An open world survival crafting game where you explore, scavenge, and craft to endure on the frozen exomoon Inara. Command and upgrade your ever-moving train, solo or with up to 4 players. Move or freeze.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Aug 28 → 1.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Your train is your only refuge in an endless frozen world. When you die, another passenger steps forward and takes your place. As long as survivors remain, your journey continues. Rescue trapped passengers scattered in abandoned facilities across Inara and build up your society one survivor at a time.

It's your base, your shelter, and everyone aboard's last chance at survival. Explore the exomoon Inara solo or in co-op with up to 4 players.

Your mission for survival lies above everything. Venture into dangerous locations filled with valuable resources, technology, hidden secrets, and unforgiving battles. But if you explore for too long, you may risk losing everything.

The train's battery recharges while it's moving and drains when it stands still. Every expedition and every decision you make revolves around this single rule. Manage your train's power, maintain its systems, and never let the battery reach zero or your journey ends. Move or freeze.

Conquer Inara by crafting new weapons, armor, tools, gliders, and essential machinery. Expand and upgrade your train as you push farther along the tracks. Attach hundreds of new wagons to increase storage, boost production, and build out your own logistics.

Your glider puts eyes in the sky over the frozen landscape before you ever set foot on it. Scout new locations, harvest rare isotopes for crafting, and identify threats from above by deploying scan drones into the depths of Inara.
Abandoned facilities, deadly anomalies, and survivors waiting to be rescued are scattered across a procedurally generated world that never repeats. Every run brings new routes, new dangers, and new reasons to keep the train running.
The exomoon is called Inara because the community chose that name. The lore exists because players helped us refine it. Throughout Early Access, EverRail is built alongside the players. Features, systems, game balance, and story will continue to evolve based on the community that keeps the train running.
So join our Steam Community and Discord and shape the game with us!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 408reviews | 71% | — | $229.7K |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 360 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's still rough around the edges, but a very unique experience. If you don't expect too much, it can very much surprise you how much fun it can be. I would definitely recommend it
game is inexcusably buggy and starts tweaking the ♥♥♥♥ out mid-game if you misclick an expensive recipe or craft the wrong gun and cancel the craft, it wont give you your stuff back, so there is literally no incentive to cancel crafts sometimes loading into an interior completely bugs and it spawns you in the void and you have to restart the game game has a lot of potential and fun can be had in its current state but its really a kick in the balls when you die to a robot who keeps clipping in and out of reality
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Japanese, Polish, Portuguese - Brazil, Portuguese - Portugal, Russian, Turkish, Ukrainian, Italian, Spanish - Spain +1 more
Hours played at review time, across 360 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
game looks promising but shut off my pc when i tried starting a save, hopefully this issue gets fixed
……不太推荐,联机的时候BUG很多。翻译不完整,射击手感奇差,武器数值设计更是神秘。除了精准步枪,别的基本上没有啥存在意义。要的材料数量基本上是脚填的,探索的兴趣点重复度极高 快跑
great gameplay, a bit laggy, i see the image, i do have to say... needs a farm or a farm train car
EverRail is an open-world survival crafting game set on the frozen exomoon Inara, where your train acts as your moving base and lifeline. You leave it to explore, gather resources, rescue survivors, and craft upgrades, but the train's battery drains while stopped and recharges while moving, putting a time limit on how long you can safely stay out. It can be played solo or in co-op with up to four players. Pros ✔️ The concept is absolutely fantastic - Having your base need to constantly move to craft and survive makes you really have to consider every stops value for supplies vs survival. ✔️ There is always a balance between time and action - Exploring longer can mean better resources, but every extra minute away is another minute the train is sitting there draining power so you have to think "Is it worth it to explore deeper?" or "Should I skip this base and hope for a better one down the line?" ✔️ There are a lot of crafting directions to go in - Weapons, armour, tools, train upgrades, glider, and production give you plenty to work toward depending on what you want to focus on. Cons ❌ It is very obviously still Early Access - The balance and general smoothing are not quite there yet. For me, the time you get to explore compared to how much time crafting and moving takes still needs some adjustment. ❌ Solo feels much harder than co-op - You can play alone, but there are enough things demanding your attention that it becomes pretty obvious the game works better when several people can split up the jobs. ❌ There may actually be too much crafting variety - Having separate specialized storage and crafting options for everything starts adding more management than I really wanted. A few more generic options before getting into specialized upgrades would make things easier to manage or have a better build up. Conclusion I had a good time with EverRail, but I for sure enjoyed it more with other people than I did solo. What is here already has a really good foundation, and knowing this is intentionally a very early Early Access build makes me interested to see where it ends up. I think once the balancing gets worked out and everything comes together with smoother animations and more polish, this could be a pretty fantastic game. Score 7/10 Frigid Freights - I enjoyed the ride already, and I don't think this train is anywhere near its final stop.
Game is great for being in very early access, was fun, will try it again later in time!
The long drive but with a train. still a bit cluncky but has great potential, love to see how it develops
wonderful game!!!!! Gotta love it
Das Spiel hat auf jeden Fall Potential! Ich freue mich schon auf weitere Updates.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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