
Every passenger is a life. Every death brings the end closer. An open world survival crafting game where you explore, scavenge, and craft to endure on the frozen exomoon Inara. Command and upgrade your ever-moving train, solo or with up to 4 players. Move or freeze.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Aug 28 → 1.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Your train is your only refuge in an endless frozen world. When you die, another passenger steps forward and takes your place. As long as survivors remain, your journey continues. Rescue trapped passengers scattered in abandoned facilities across Inara and build up your society one survivor at a time.

It's your base, your shelter, and everyone aboard's last chance at survival. Explore the exomoon Inara solo or in co-op with up to 4 players.

Your mission for survival lies above everything. Venture into dangerous locations filled with valuable resources, technology, hidden secrets, and unforgiving battles. But if you explore for too long, you may risk losing everything.

The train's battery recharges while it's moving and drains when it stands still. Every expedition and every decision you make revolves around this single rule. Manage your train's power, maintain its systems, and never let the battery reach zero or your journey ends. Move or freeze.

Conquer Inara by crafting new weapons, armor, tools, gliders, and essential machinery. Expand and upgrade your train as you push farther along the tracks. Attach hundreds of new wagons to increase storage, boost production, and build out your own logistics.

Your glider puts eyes in the sky over the frozen landscape before you ever set foot on it. Scout new locations, harvest rare isotopes for crafting, and identify threats from above by deploying scan drones into the depths of Inara.
Abandoned facilities, deadly anomalies, and survivors waiting to be rescued are scattered across a procedurally generated world that never repeats. Every run brings new routes, new dangers, and new reasons to keep the train running.
The exomoon is called Inara because the community chose that name. The lore exists because players helped us refine it. Throughout Early Access, EverRail is built alongside the players. Features, systems, game balance, and story will continue to evolve based on the community that keeps the train running.
So join our Steam Community and Discord and shape the game with us!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 408reviews | 71% | — | $229.7K |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 360 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Everrail macht bereits jetzt Spaß und bietet eine interessante Mischung aus Aufbau, Erkundung und Management. Besonders die Atmosphäre und die Idee hinter dem Spiel gefallen mir gut. Allerdings gibt es noch einige Punkte, bei denen Verbesserungen das Spielerlebnis deutlich angenehmer und abwechslungsreicher machen könnten. An manchen Stellen fehlt es noch an Komfort und Feinschliff, wodurch bestimmte Abläufe unnötig umständlich wirken. Auch etwas mehr Abwechslung und zusätzliche Möglichkeiten im späteren Spielverlauf würden dem Spiel guttun. Trotzdem hatte ich bisher viel Spaß mit Everrail und sehe definitiv Potenzial für die weitere Entwicklung. Wenn die Entwickler weiter auf Feedback hören und an den bestehenden Systemen feilen, kann daraus ein wirklich tolles Spiel werden.
Ideen sind gut, aber....Aber....spaß kommt hier nicht auf. Ist halt wieder mal Darauf ausgelegt das mit mehreren der spaß von alleine kommt. Alleine ist das nix
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Japanese, Polish, Portuguese - Brazil, Portuguese - Portugal, Russian, Turkish, Ukrainian, Italian, Spanish - Spain +1 more
Hours played at review time, across 360 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Ich habe mir das spiel gekauft und als ich geshen haben das es skins für die züge gibt ich wollte die natürlich sofort haben und ich habe gegukt wie mann die skins begomt und zwar muss man das spiel vor einen bestimten zeitpunk gegauft haben was ich auch getan habe aber bekommen habe ich nix
Ну в общем и целом это ранний доступ и очевидно что механик и контента не очень то и много, но при этом отчетливо видно неплохую такую заделку на будущее самое главное чтобы разработчики не забросили свою идею. И так что у нас по факту: 1. Бесконечный гринд - да это не хорошо и не плохо просто основная механика игры, а именно едешь от одной точки до другой полностью её выносишь и двигаешься дальше ( надеюсь разнообразят хоть немного данный процесс в виду того что сейчас это немного скучно); 2. Механика стрельбы и иже с ними - Очень сырая на данный момент но никто не в претензиях все-таки ранний доступ еще все впереди ( но если честно хотелось бы разнообразия оружия и модификаций его и сделать что-ли более "живым" его потому-что отклика никакого); 3. Сражения - Ну то же самое что и с оружием все достаточно сыровато и однообразно. Механика поведения противников как по мне вообще отсутствует. Не понятно формирование уровня сложности противников и соответственно какого взаимодействия с ними ( сейчас играем с другом и зачастую мы противников просто игнорируем если они не мешают пройти); 4. Механика крафта - Легка и понятна там ничего сложного, но хотелось бы добавить какой-то перчинки во все это дело хотя-бы для того чтобы был смысл ехать исследовать всю карту потому как сейчас можно кататься недалеко от места появления и добывать ресурсы там. А с учетом того что в будущем планируют добавить механики добычи ресурсов просто из земли то исследование карты вообще теряет свой смысл. 5. Поезд - Ну тут даже говорить нечего главная фишка игры но так-же сырая и не до конца реализованная. Много чего хотелось бы добавить но тут только ожидание поможет. Наверное самое главное чего не хватает поезду это "жизни" просто добавить ботов для имитации нахождения, а то бегать в поезде чисто одному или с другом и видеть что в поезде едут 10 колонистов, а по факту вас там всего двое немного удручает. Еще хотелось бы чтобы доступ в кабину был у всех, а не так что ты зашел и все полностью отрезан от всего состава. Но на самом деле там много всего можно придумать главное чтобы было реализовано; 6. Планер - Просто не нужно его делать таким топорным в управлении и не нужно убивать колониста когда планер разбивается; Подводя итог краткого экскурса по игре мы можем с точностью сказать что задумка на 10/10 самое главное чтобы реализация не подвела
Great game so far. Giving me full Snowpiercer vibes. The train has to grow in length!
Interesting concept, I saw it on sale when it released and figured I'd check it out. Pretty fun premise but certainly has a ways to go. It says up to 4, but with the way the train is designed it looked like they intend to raise it to 8 players eventually. However I played through it solo. That being said, its been nice to follow all the work the Devs have been putting in, as well as seeing them listen to feedback and focus on things players cared about as well as fixing major glitches that spoil the fun. The glider took a second to get the hang of, but the controls feel fairly intuitive. Landing is nice and easy, and with how punishing a crash can be I really appreciated that, especially playing solo. Gunplay also feels pretty good, the damages felt fairly balanced, and I didn't experience any hit registry issues so no complaints there. I've seen so many updates I've been thinking about giving it another playthrough just to see how its come along after a month of early access.
to much running around for little crafting material, and to many different module to build especially when you need to upgrade or you just have to stay in the main circle of the game forever which is quite boring after awhile. have added more iso capacity tanks to glider and can still only collect 2000.
Also der Daumen müsste eigentlich horizontal sein, die Spielzeit stimmt nicht ich habe die Demo schon gespielt. Mein erster Eindruck Pro: Demo verfügbar ! Interessantes Spielkonzept Bei mir bis jetzt keine Abstürze oder Frameeinbrüche Angemessener Preis Gute wenn auch nicht Top Grafik Gutes Setdesign in Stationen, auch wenn man sich im Zug nicht zwischen TECH und RETRO entscheiden konnte Contra: Die Welt ist recht eintönig, ich will nicht in Zweifel ziehen dass ein Eismond so aussehen kann, ob ich allerdings wochenlang darauf rumfahren möchte ist eine andere Frage, zumal ich den Eindruck habe dass ich auf einer völlig planen Fläche fahre Die Kamera Höhe beim laufen ist zu niedrig, man kommt sich vor als wäre man 15 cm groß, verstärkt wird das noch dadurch dass man sogar über die Schienen hüpfen muss Ich habe nichts dagegen primäre Bedürfnisse zu erfüllen, aber so verfressen bin ich nicht Woher kommt der hohe Schnee in den endloslangen Tunneln Man kann auf keinen der vielen Berge laufen, wenn man nicht eh schon erfroren ist, es geht nicht Die Passagiere um die ich mich ständig kümmern muss, wo sind die eigentlich, ein paar Tiefschlafkapseln würde die Beziehung vertiefen Fazit: Ich habe es gekauft und sehe jetzt mal wie es weitergeht, bei Everspace 1 ( auch ein Deutsches Studio) habe ich nach einigen Stunden Moorhuhn Feeling aufgegeben. Everspace 2 war aber dann gut spielbar.
Fun concept, however the procedural generation can end up getting your train stuck in a loop forcing you to restart.
Played 113 hours and frankly it just gets boring doing the same thing over and over again. Shoot robots that are stuck in the walls or mountains with hardly any drops no matter what level you have it. Walk a million miles just to keep piling on parts you don't really need after you practically crafted everything pretty quickly. Good luck finding any special parts you need to build certain things because no matter how many raids you go through you don't really find them and you can not craft them regardless. Also the outposts and facilites have the same lay out with turrets that shoot lasers that you can only stun and not blow up but you can de shield and shoot a robot that dies. Game concept wise is great but their is no story line really and frankly it gets tiring when the game constansley crashes on you. Maybe in the future I give it a thumbs up but for now this game is full of bugs and crashes and frankly it has become so boring that I am done for now.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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