
Use war, trade or diplomacy to satisfy your grandest ambitions and dominate five centuries of history in the newest version of Europa Universalis, Paradox Interactive's flagship historical grand strategy game.
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About
Almost five hundred years of history unfold before you in Europa Universalis V, the latest version of one of the greatest strategy games of all time. Guide the destiny of any of hundreds of nations and societies in a simulated living world of unparalleled depth and complexity.
Europa Universalis V builds on the franchise’s core concept of developing and advancing nations from around a deeply researched historical world, adding more detailed diplomacy, a more sophisticated economic model, a revised military system and greater logistical depth that will challenge even the most experienced strategy gamers.
RULE a land of your choosing. Hundreds of nations are yours to command, as you guide the destiny of millions of people through the late Middle Ages up to the Age of Revolution - from the mighty Yuán Dynasty to the city-states of Italy, from the warring clans of feudal Japan to the Pope himself.
DECIDE which course your nation will take. Historical events and situations await as you chart a unique path through a new history written by your decisions. Experience The Hundred Years’ War, the Protestant Reformation, the collapse of old dynasties and rise of new ones.
EXPLORE alternate histories as you shape the world to meet your ambitions. What if England succeeded in pressing its continental claims? What if China pursued an overseas empire? What if Mongol supremacy in Russia persisted? Every action opens the possibility for an original history.
IMPOSE domestic peace in a divided realm. Keep your nation’s factions in line as Estates jockey for power in your nation. Offer privileges to one group of citizens while you limit the power of another, all in the service of keeping your population under control.
NEGOTIATE your way through an uneasy peace. Use diplomacy to entrench your dynasty across realms or build an invincible alliance. But remember that nations have no permanent friends - only permanent interests; so use your ambassadors carefully. Exact favors from friends, send threats to enemies, and keep an eye on everyone in-between.
CONQUER new lands to expand your borders. Wage War on those who impede your ambition in a completely new Europa Universalis military system. Start in the age of levies and mercenaries and, through social development, evolve to vast standing armies and impenetrable fortresses. Choose skilled commanders to oversee both land and naval forces.
BUILD a strong economic infrastructure in the most detailed trade system yet seen in a Europa Universalis game. Dozens of goods and crops are available for production and trade on a map filled with new riches to discover. Invest in feeding a growing population or trade your surplus to less bountiful societies.
MOLD your society to meet the historical moment. Choose your societal values, with new options opening as the ages move on. Centralize power at court or share it with your nobles. Pursue a tolerant policy for all faiths or condemn heretics. Emphasize massed armies or an elite cadre of quality soldiers.
GOVERN a nation composed of many cultures and faiths in a detailed simulation of the past. For the first time in Europa Universalis, populations are represented on the map in detail, so provinces may be divided by religion or culture. Your decisions will determine how these populations will fare under your leadership.
PREVAIL in the greatest strategic challenges of the past. Test your expertise in grand strategic planning on a worldscape larger and more detailed than seen in any previous Paradox Interactive game. Challenge yourself to outdo the most famous rulers of the past, eclipsing their grand accomplishments and building your own vision of a richly detailed globe.
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Reviews
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Reviews
NOT RECOMMENDED — Three Major Patches Later, EU5 Still Feels Like an Unpaid QA Job for players Europa Universalis V is ambitious, but ambition means nothing when the mechanics are poorly tested, badly balanced, and frequently work against the player for no logical reason. The scripted wars and “Situations” are a perfect example. Try participating in the Italian Wars or the Wars of Religion. If your side starts losing, you may discover that you cannot negotiate a separate peace or meaningfully leave the conflict. An ally can betray you, switch sides, and attack you while the game leaves you trapped inside its rigid rules. These are not rare cosmetic bugs—they can destroy an entire campaign. Did anyone in QA actually play these Situations from beginning to end? The Swiss Confederation is another disappointment. It should offer a unique political path toward unification, built around diplomacy, internal reform, cantonal politics, and the gradual centralization of the Confederation. Instead, the practical solution is to conquer everyone. Why create a special Swiss system if it provides no satisfying way to form Switzerland through that system? The economy is a complete mess. It is opaque, unstable, excessively complicated, and often unrewarding. Trade automation behaves unpredictably, income fluctuates without clear explanations, and investments can take so long to produce meaningful returns that economic development feels pointless. Complexity is not depth when the player cannot reliably understand the consequences of their decisions. Military balance is equally absurd. Professional armies can be annihilated by outdated units and levies, making technological and institutional progress feel meaningless. Meanwhile, Bohemia can suddenly field around 200,000 soldiers and endlessly run around its own territory. This is not believable military simulation. It is broken recruitment, manpower, logistics, and AI behaviour pretending to be historical depth. QA department—hello? The wider historical simulation is not convincing either. The Ottomans frequently fail against or simply avoid Egypt. Major powers do not rise and fall naturally; they expand in strange directions or remain passive when history, geography, and strategic logic should push them toward obvious objectives. Forming Russia is another example of confusing difficulty with tediousness. You need an enormous number of locations, many populated by foreign cultures, and then must wait an absurd amount of time to core and integrate them. This is not an interesting challenge. It is administrative waiting disguised as gameplay. Religion also lacks meaningful variety. Outside Catholicism and Orthodoxy, many Christian denominations feel mechanically interchangeable. A religious transformation should fundamentally change the politics and identity of a country. Here, it often feels like selecting a slightly different collection of modifiers. Europa Universalis IV was exciting at launch. It immediately created memorable campaigns and made me want to start another one. Europa Universalis V launched as an unfinished, frustrating mess—and after three major patches, it still feels unfinished. Paradox has more development experience, more resources, more community feedback, and better development tools than ever before. Modern automation and AI-assisted tools should make iteration and testing faster, not become an excuse for releasing untested systems. Yet players are still being used as unpaid testers while the developers repeatedly rebuild fundamental mechanics after release. EU5 does not need another impressive roadmap or promotional feature video. It needs a clear design direction, competent balancing, serious end-to-end testing, and developers who actually play complete campaigns using the systems they release.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Turkish
Hours played at review time, across 1.5K reviews with recorded playtime.
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Europa Universalis 5 — Сырая каша вместо стратегии Интерфейс и визуальный стиль Первое, что бросается в глаза — интерфейс стал неудобнее, чем в EU4. Карта перегружена, шрифты мелкие, а иконки нечитаемые. Вместо чёткой и понятной системы провинций теперь какая-то мешанина из локаций, где не сразу разберёшь, что откуда берётся. Визуально игра напоминает скорее мобильную стратегию-однодневку, а не флагманскую ПК-игру от Paradox. Механики: сложность ради сложности Разработчики, видимо, решили, что чем больше ползунков и скрытых параметров — тем лучше. Экономика превратилась в табличный симулятор, где вместо осмысленных решений приходится возиться с десятками микроменеджмент-параметров. Сословия, торговля, дипломатия — всё усложнили настолько, что играть без трёх мониторов с вики-страницами просто невозможно. Баланс и историчность Историчность, которой гордилась серия, здесь принесена в жертву «песочнице». Уже через 50 лет карта Европы превращается в хаос: Бранденбург колонизирует Африку, Османы захватывают Скандинавию, а Франция разваливается от случайного события. Никакой логики, никакого уважения к историческому контексту. Производительность и баги На релизе игра тормозит даже на мощных системах. Постоянные вылеты, рассинхрон в мультиплеере, баги с отображением границ. Paradox в своём репертуаре — выпустили сырой продукт, который будут допиливать патчами и DLC ещё лет пять. DLC-политика Фундаментальные механики нарезаны на будущие дополнения. Уже сейчас видно, что без условного «EU5: Rights of Man 2» игра ощущается неполной. Paradox продолжает доить аудиторию, и EU5 — очередное тому подтверждение. Вердикт Покупать на релизе — выбрасывать деньги. Подождите год-два, десяток патчей и пару крупных DLC со скидкой 75%. Или просто продолжайте играть в EU4 с модами — там хотя бы понятно, что происходит на экране. Оценка: 4/10, и то авансом.
With this game Paradox, has turned the Europa Universalis franchise from a game into a spread sheet simulator. NOTHING. EVER. HAPPENS. There is just nothing to do in the game. Advances and events might make the nations distinct, but there are some things that are waaaay too universal. For one, WARS! I constantly have fo wait years before I can fight one, and since this game has no mana, there is nothing to do during peacetime. Everything requires time in this game, I have to wait for integration, annexation, war etc. This is nothing but a waiting "game". 90% of the time I play a movie in the background because there is simply nothing to do.
They just don't have the vision for this game. A simulation that isn't simulating anything. Economy/trade/colonies are broken. Updates aren't helping.
EU4 is still the better game by a lot, don't waste your money
Honestly, this is probably the last time I pay top dollar for a Paradox game. Time and time again they release unfinished slop. On the surface this game looks nice, but it has no soul. It's far from complete. It's not fun, it's tedious, overly complicated, and unengaging. There's been a number of updates and maybe in a few years it will be further along, but we seem well past Paradox's heyday. Very disappointing. On a sidenote, i have 1300+ hours on EUIV.
I tried liking this game. I was a believer at first, blinded by the new shiny. Oh what a fool I was. The UI is beyond terrible, some mechanics are baffling at best and stupid at worst, and honestly why do I rather just keep playing EU4? I'm always in favor of switching to new entries in long sagas; did it with Smash Bros, did it with Civ, did it with ♥♥♥♥♥♥♥ Heroes of Might & Magic. But I'll play EU4 for a long, long time before I even consider switching to the next one. And the way things are going, it might just be EU6. Or whatever other game Paradox decides to release, tbh. I'm kind of hooked to their material. Which makes me disliking EU5 so much all the more tragic.
Худшая оптимизация, как и русская локализация (что-то не переведено, а что-то просто не отображается и сиди думай, что же там написано). Просто одно разочарование от этой игры я получил.
[i] Disappointed by the launch state and further development. [/i] The studio makes one strange design choice after another. I see their vision but I really can't support it if it leads to empty, overly complex mechanics without effect and, which is worse to me, incredibly unhistorical or even insensible outcomes. The game feels sluggish all the time, even on a powerful machine. One might argue over that, but I hate the UI which is neither efficient nor fitting. The UI designers just don't know how to present the interface and its data in an aesthetically pleasing fashion that suits the historic setting. It's corporate-style buttons contrasted with brown backgrounds or overcrowded pictures with glaringly colourful text. What a mess! Just have a look at the government tab or a province overview. Or look at the cluttered top interface which is a space waste in the corners at the same time. Or, for Michelangelo's sake, better don't look at all. Unfortunately, the studio's priorities are off, one update after another. I'm not quite sure I like studio Tinto's approach under Johan's leadership and under Spain's sun. Instead of improving the abysmally bad performance or giving contextual content to the player in systems that actually matter, they crank out mid DLC and updates that, in years prior, would have been considered pre-launch polishing. The changes most important to me have been postponed this week for a year and a half. That's crazy. The studio always presents their "dynamic historic events" like a sacred cow in their posts. But I don't feel the impact of them. There is no intuitive or fun way of seeing the requirements for certain events or possibilities following in the next years. Even playing a country with a well-known history often feels like [i] floating in empty history space [/i] – never knowing what comes next or what was before you. I can neither see a permanent plaque or overview somewhere with my diplomatic, military or economic achievements nor is there a mission tree where I could look up my choices and taken paths ... and I think that's what many players want. It's not necessarily the amount of flavour content but the impact and uniqueness of it. I want to [i] remember [/i] a playthrough of, let's say, 50 hours! And the next one is not supposed to feel largely the same.
buy if you want to be an eu5 beta tester for the next 3 years
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