
Freeze time and manipulate the world with endless possibilities: build the solution YOU want where nothing is scripted and levels can be solved in multiple ways. When Super Meat Boy meets Braid, you may die repeatedly and enjoy it!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 24 → 0/day in the week after.
About


Sums Steam only; Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
Engagement
Reviews
Themes across 120 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Fantastic! love it!
As far as platformers go, this is one of the better examples, but that's not saying much. Graphics: Instead of choosing a deplorable retro pixel look, the developers hired artists and came up with an inoffensive 3D rendering of a 2D plane for this platformer. Having paid attention to the console port, they set a few graphics options so you can run the game in 4K, which means it'll have a long life span and looks decent enough. It's still a console port. Gamplay: This is a kids game where you mostly do platformer stuff with a stop-time block movement mechanism which gives you some simple puzzles to solve. Gameplay is smooth enough, but very easy and forgiving because you can teleport easily back to numerous checkpoints. Obviously this is a 2D platformer, and a console port, so it's really close to the bottom rung as far as PC games go. There's no "maybe" option for Steam reviews and 2D console ports aren't going to make me tell people to drop CS:GO or DOTA.
Media

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Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Czech, Danish, Dutch, Finnish, Greek, Hungarian, Norwegian +6 more
| $1.99−80% |
| 61ratings |
| 70% |
| — |
| not modelled |
| $2.99−70% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 120 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Adictive! Loverble! Well worth £2.19 Old style 2D platformer with Good in game Actwork, Challanging Puzzles which if you get the timing wrong Splat! and back to the checkpoint. Your basically a mouse with powers.
Nice game
6.2 out of 10
Great game! I only played the game for 30minutes, but that was all the time i needed to understand that this is possibly the best game i've ever played 7/10 -But its a kids game
a good indie puzzle game i recommend it...
Fairly difficult but mostly fair platformer which introduces logic puzzles by pausing time and allowing you to reorganize certain platforms in order to get over obstacles. The game seems fairly simplistic at first but don't let that fool you it gets a lot harder going forward. The controls are fairly precise but if you don't have anti ghosting keyboard you will be frustrated quite a bit as sometimes you have to both slide jump and direct at the same time which may not work so well if your keyboard can't register them all. The graphics are fairly simple but that works well, the music is decent but nothing to write home about. Levels are varied quite well along with the puzzles so you won't find yourself bored. Until you hit a wall that is. Typically through the levels you will have check points and failing only resets you back to the last checkpoint. However, bosses don't have any checkpoints, so you will be forced to replay the whole thing over and over. At first this is not so bad, but later on when you encounter guided missile/bombs it becomes a nightmare. Overall, a fairly good platformer which could have done things better but you should still check it out if you like that type of games. I'll warn you right away it is hard to finish so if that's a put off don't buy it. 8/10
Not a bad game, but a few design and control problems mar the overall experience. The platforming and level design is very fun. I like the time freezing but they don't use it for platforming enough and they use it too much for multi-part sequential puzzles where you need to get multiple different freezes in a row or you lose it all. The game is best during platforming. The biggest and most glaring idiotic design decision comes with the puzzles. In the game, there are checkpoints, which is nice (you could learn a thing or two, "mechanic escape" game), and dying restarts you. There is no restart checkpoint button for no apparent reason, but there is a restart level. The problem comes with the freezes. In most parts they give you just enough freezes to do the multi-freeze part. The problem is is if you haven't done it or make a tiny mistake and you don't use the freeze exactly how they want you to, you can't beat the part. In platforming areas its ok because you can kill yourself to restart the checkpoint. In many puzzle areas you cannot or you are trapped. This means you must RESTART THE ENTIRE LEVEL because you made one tiny error, undoing 5-10 min of other puzzles. What the hell was the moron developer thinking. Why not include restart checkpoints if at puzzle parts you have to complete the area with the bare essentials they gave you and if you screw up because you haven't done it before or you make a tiny error, you lose. That stupid design error takes major points away as it led to so much replaying the same areas. Then you basically have to use a walkthrough because you have to get it right because you don't want to have to replay the entire level again. Other big mistake is with boss fights, where if you get hit my one thing you must start it from the beginning, which once again leads to obnoxious repetitions of replaying parts you already beat. The control of the character is good, although sometimes he slides forward or keeps moving a bit too much. It could have been a bit tighter, but not terrible like in the game Mechanic Escape. Sometimes jumping off a wall back onto the same wall it messes up and it won't let you jump and you slide down. There is also no story. I would like to rate the game higher but too many puzzles, the few mistakes with platforming control, and problem with restarting checkpoints, and bossfights, end up getting it a 6.5/10.
nice game
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Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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