
A next-generation action experience where the elements obey you, the terrain bends to your will, and every victory is entirely your own.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Aug 25 → 1.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Eternal Strands is a third-person fantasy action game where ARPG-style elemental mastery meets open-zone exploration and improvisation. Players step into a richly reactive world, not just to follow a path, but to forge one.
You play as Brynn, a young Weaver, wielding fire, ice, and kinetic magic as tools of survival, strategy, and power. Whether freezing a dragon’s wings mid-flight or tearing apart the battlefield with physics-driven chaos, every encounter demands quick thinking and creative control, not just reflex.
With full traversal freedom, dynamic environments, and colossal foes that must be scaled and outwitted, Eternal Strands invites players to explore on their terms and fight on their instincts. There are no locked builds, no scripted solutions - just raw power, a broken world, and the legend you choose to create. A game where the elements obey you, the terrain bends to your will, and every victory is entirely your own.
At the heart of Eternal Strands beats a revolutionary new system for gameplay interactions: heat spreads, cold chills, and real-time destruction allows for unprecedented reactivity in combat. Hurl burning tree trunks at enemies with telekinetic powers, snap nearby trees to block opposing fire, or channel raw telekinetic force to rip boulders from the ground.
Wear the Mantle, a magical cloak that channels raw magic into raging flame, chilling ice, and telekinetic force. Combine your growing array of powers with enchanted weapons and armor crafted from slain enemies to create a custom look and style. Block incoming attacks with a wall of magical ice, lash out waves of flame from a massive two-handed blade, or toss enemies off a cliff with raw force.
Face gigantic adversaries and defeat them through a mix of sword, spell, and mobility. Leap onto and climb their massive forms to attack from different angles. Shatter armor or slice at weak spots to diminish their protection. Use ice to pin limbs of a towering foe, arcane flames to burn their fur, or catch lobbed projectiles and turn their attacks back upon them in battles that will leave scars upon the land.
Enhance the effectiveness of your ice abilities during a flash freeze to open up new paths. Use a heatwave to start a wildfire and watch it spread towards enemies as it consumes the tinder-dry trees and grass around it.
Explore the wilds, the capital city of Dynevron, and the secrets beneath as every surface is climbable. Magical abilities can create bridges, burn barriers, or launch Brynn across the world. The next-generation physics system encourages and rewards player creativity in exploration as much as combat. As the Enclave’s secrets unfold, return to base camp to consult with a rich cast of characters. Each are keen to discover the mysteries of what happened to this lost bastion of power and knowledge.
A realm of mystery, opportunity, danger, and wonder: the Enclave awaits.
Sums Steam only; Xbox, PlayStation, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 1.8Kreviews | 88% | — | $1.4M |
| $29.99 | 4.1Kratings | 64% | — | not modelled | |
Engagement
Reviews
Themes across 123 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Juego entretenido y disfrutón. Con buena exploración aunque no sea mundo abierto y unas peleas contra jefes super parecidas al Shadow of the Colossus. El uso de magias da mucho juego. Un doblaje super bueno y una historia pulida. Muchas ganas de ver qué es lo siguiente de éste estudio.
Eternal Strand pour un premier jeu de ce studio est une réussite et augure je l'espère d'autres production plus aboutie En revanche ce jeu souffle à la fois le chaud et le froid (étonnamment nos pouvoirs magique tourne justement autour du feu et du givré) La découverte est franchement bonne, la façon de jouer est addictive mais vers le dernier quart du jeu on a l'impression que le scénario a été coupé et qu'il manque quelque chose au gameplay ça manque d'approfondissement Le gameplay tourne autour de combat à l'épée/bouclier, l'arc et à l'épée à deux mains ainsi que de magie de feu de givre et on va dire de cinétique lévitation. On peut grimper n'importe où comme un Zelda breath of the wild à la différence que certaines ascension peuvent être énervantes notamment lorsqu'on veut gagner du temps en sautant et qu'on se retrouve plus vite en bas à cause de mauvais rebond. Le jeu n'est ni facile ni difficile la difficulté est bien dosée Chaque zone dispose de son boss de zone permettant d'obtenir de nouvelles magies ou améliorant celle que nous avons déjà. Pas de monter de niveau pas de barre d'expérience, de l'équipement mais qui n'ont que trop peu de différence c'est pour cette raison que j'ai privilégié l'armure et la baisse de poids uniquement On ramasse de nombreux matériaux à la fois pour améliorer la base ou notre équipement et arme Le scénario est prenant dès le départ le doublage français est à noter et important surtout en ce moment Le problème c'est que le scénario s'essouffle vers la fin comme je l'ai dit tout à l'heure on dirait qu'il a été amputé d'une grosse partie et que le jeu a dû être fini plus rapidement que prévu C'est en tout cas l'impression que ça donne on avance tranquillement, le scénario également et d'un seul coup tout s'enchaîne et on arrive à la fin plus vite que notre ombre D'ailleurs la conclusion après le boss final est expéditive comme rarement.. La durée de vie est correcte pour un jeu du genre À noter qu'il y a très peu de rejouabilité si ce n'est aller affronter les boss pour améliorer ses pouvoirs au maximum ... L'intérêt est vraiment limité Graphiquement le jeu est très beau je l'ai mis en full option en 3240p dldsr et il tourne parfaitement bien à 119ips locke cg a 60% en moyenne Ce sera un 13 sur 20 mais franchement pour une première production c'est pas mal certains pourraient en prendre exemple. Éternal strand pourrait disposer d'un bon Lore et une suite plus aboutie ne serait pas de refus
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Japanese, Portuguese - Brazil, Simplified Chinese, German, Spanish - Spain*languages with full audio support
| $29.99 |
| 1.6Kratings |
| 85% |
| — |
| not modelled |
| $29.99 | 53ratings | 82% | — | not modelled |
| $29.99 | — | 92% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 123 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
fantastic gameplay. movement, sword stuff, magic stuff and boss fights - all very good. lore is interesting as well.
Despite some shortcomings, this is a really good game. The graphics are beautiful, the magic casting is amazing, and the climbing and terrain traversal is unique for a game like this. Combat is also quite fun. The game also tries many new/unique things for a game like this, which are really nice to see. Final rating: 9/10 Thank you Yellow Brick Games. I hope your next game (if you're making one) does great too.
Ho finito Eternal Strands dopo circa 22-23 ore e, alla fine dei titoli di coda, la sensazione che mi è rimasta è stata abbastanza precisa. Sono contento di averlo giocato. Ma sono ancora più curioso di vedere cosa farà lo studio dopo. Perché Eternal Strands è uno di quei giochi nei quali riesci a vedere chiaramente il potenziale. E allo stesso tempo riesci a vedere chiaramente i limiti. È un gioco che parte molto bene, che ha un combattimento piacevole, delle idee interessanti e una componente magica che riesce a distinguersi. Ma andando avanti mostra una varietà insufficiente. Tre armi sono troppo poche. L'arco è praticamente inutile. Lo spadone è troppo forte Le magie sono interessanti ma non abbastanza numerose. E il gameplay, che dovrebbe essere il cuore dell'esperienza, finisce per diventare ripetitivo prima che la campagna sia effettivamente terminata. La storia è piacevole, i personaggi sono carini e il comparto estetico è curato, anche se personalmente avrei preferito uno stile meno cartoonesco. E poi, purtroppo, nel mio caso ci si è messa anche quella maledetta traduzione italiana amatoriale a complicare ulteriormente le cose. Però nonostante tutto questo, io non riesco a bocciare Eternal Strands. Perché bisogna anche ricordarsi una cosa: questo è il primo gioco di Yellow Brick Games. E per essere il primo gioco di uno studio nuovo, fondato da veterani dell'industria, secondo me è un risultato più che rispettabile. Non hanno creato il nuovo Monster Hunter. Non hanno creato il nuovo Dragon's Dogma. Non hanno creato un capolavoro. Hanno creato un gioco interessante, con delle buone idee, qualche intuizione molto intelligente e parecchi margini di miglioramento. E a me, sinceramente, basta per essere curioso. Perché se questi ragazzi prendono tutto quello che hanno imparato con Eternal Strands… e lo mettono dentro un eventuale seguito… con più armi, più magie, più varietà, un combat system più profondo e magari un'estetica un po' meno cartoonesca… allora sì che potremmo avere qualcosa di veramente interessante. Per adesso, però, Eternal Strands rimane quello che secondo me è giusto che sia: un buon primo passo. E niente di più. GRAFICA: 79 SONORO:79 GIOCABILITA':77 LONGEVITA':79 TRAMA:73 ATMOSFERA:74 +Interessante come mondo di gioco e background +Buon loop +Magia nel combattimento interessante -Ripetitività che sopraggiunge presto -Sbilanciato -La traduzione italiana che si trova su Nexus Mods mi ha rovinato l’esperienza narrativa VOTO FINALE: 77/100
A mixed of Monster Hunter, Breath of the Wild, and Shadow of he Colosseus. I'll start by saying the beginning of the story was so boring to me that I just skipped all dialogue. The story is told in very few cutscenes, about 4 2D animations scene, and a lot of VN style dialogue. There are dialogue choices, but they're just flavor and don't do anything. The beginning is kind of boring and give you your main magic you'll be using a lot throughout the whole game, a telekinetic like ability. There is a lot of backtracking and you don't get any traversal ability until way later in the game. The closest you have to a traversal ability is a two-hand weapon that is basically a charged super jump that can also use in midair. Otherwise, you'll mostly be sprint jumping a lot. There is momentum in the game but it can be wonky a lot of times can you get flinged randomly. The game isn't open world but multiple maps similar to MH. The other main mechanic of the game is its stamina system you use to attack and climb. Even though there is a stamina system, there is NO WAY to permanently increase it or your HP. The combat in the game is pretty basic and suffers from having lack of weapons. You have 3 types of weapons, a shield/sword, bow/arrow, and a two hand. You can use all three at the same time. But each weapon can have either kinetic, fire, or ice infusion/skill. You're able to climb/mount nearly, mainly the environment, buildings, and giant bosses. The game is either go point A to point B collecting items or talking to NPC for the quests and for the upgrades it is like an extraction and monster hunting. You go in a map, kill and collect materials, and you get out. The materials have rarity and the best rarity is always boss drops. Luckily there is no RNG. It is very grindy to upgrade your gears to max. But luckily that's where the game's smithing/crafting system comes it. This game respects its player's time and resources. The best thing about the game is the reforge (and its dismantle) system. If you want to upgrade or downgrade (or break apart) any equipment, the materials currently used you get refunded ALL of it. This system makes customization and building way more accessible. However, the game is very simple that all the passive abilities on the armor are really bland. The armors' stats are armor and heat/cold resist. Which in my experience doesn't matter because bosses will always either deal 99% of your HP and enemies/temperature damage all feels fixed. Only the weapon damage stats seems to matter the most. Most of the boss fights will mostly consist of you climbing the boss and exposing/attacking its weakspots until it die. Alternatively you can harvest the bosses to upgrade specific magic tied to that boss. Luckily you only need to harvest most of the bosses 3 times and 2 of them 2 times. That's because your magic can be upgraded max level 3. There is one boss have the most stupid and unfair hurtbox in the game. All the flying enemies are the most annoying due to you're unable to reach them and they spend so much time in the air until you break their wings or get a specific ability later. The potions in this game is also very bland. You have a limited amount of HP potion but can find more in the map and 2 other potions is just immunity to fire/ice for a limited time. Even though there is a day/night system, I don't notice it makes much of a difference. The only difference is the weather system which is just the area is either burning, freezing, or poison mist everywhere. Each areas, even the HUD areas, have collectible lore codex pages. There is really nothing more than fire, ice, or kinetic element in this game. After the main story, there aren't any postgame contents to do beside grinding for boss materials to use to strength your main loadout and achievement hunting. There isn't a NG+ to make the minmax worth anything. Over all, 7.5/10. Highly recommend buying on sale.
Hadn't heard of this game before a chance recommendation and the Steam sale made me pick it up, and I can't believe I almost missed out on playing this! I love single player RPGs like Dragon Age, Baldur's Gate, etc., and initially I thought the roleplaying aspect would be too surface-level to scratch that itch, especially with a preset PC. But Brynn is delightful, her voice is lovely, and there's enough choice in how you play her to make her feel like yours. The other characters are great too - quality voice acting and well-rounded enough to be interesting and endearing. It feels like my choices, subtle as they are, are having a real impact without it spoon feeding me 'X will remember that' notifications. It makes my influence on the story feel organic and effortless. I'm maybe 40% of the way through the story and it's intriguing, I can't wait to find out what happens next. The worldbuilding is also pitched very well - it feels like a real, well-established world without overloading you with lore. The gameplay really took me by surprise. It's brilliantly thought-out; lots of basic videogame concepts like level limits and extra lives are explained by the game world in clever, interesting way. Exploration is fun, the different times of day and weather conditions bring entirely new life to the same areas, and the lack of a minimap means I'm focused on the level design and not just chasing a little icon. The answer to 'can I X that?' always seems to be 'yes!' Climb it, throw it, blow it up, everything's on the table, and it's super fun. Combat and the magic system is also fab, it feels weighty and rewarding just complex enough to allow for lots of creativity whilst still being relatively simple to pick up. The only snag is a few crashes, but I've only had maybe four in 20ish hours of playing, and the autosave system is generous enough that this hasn't been a big hassle. It plays very well on my almost 10-year-old PC in general and loads fast. Overall this is a fabulous first game from this studio and deserves much more hype!
So fun - slow at first but it gets better after the intro period.
I think of this game with quite fond memories. I really enjoyed it. There is an interesting world, great lore, decent characters, good game play, fantastic art style, and a interesting story. There is some millennial writing at time with how the characters interact, but over all, I really enjoyed it!
рыганина с пропагандой толерантности, сюжет не цепанул от слова совсем, лук с бесконечными стрелами, щит и меч, когда ты будешь сражаться в будущем онли комбо магией, кроме прикольного диномеша в игре больше встретить нечего 1/10
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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