
Build and lead your own professional esports organization. Scout players, manage contracts, develop talent, hire staff, grow your brand, and compete for championship titles in a deep and realistic management simulation.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 26.57/day in the week to Aug 26 → 31.29/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 17 day-to-day chart moves that followed a price cut, against 2,502 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Welcome to Esports Manager 2026, a strategy-simulation game where you take charge of a competitive esports organization from the inside out
Start from scratch or take over one of the existing teams. Navigate the complexities of player recruitment, team development, tournament schedules, and business operations. Whether you're optimizing training, making key transfer decisions, or managing the mental health and motivation of your roster, every move counts toward your legacy.
There’s no scripted campaign or forced ending—your journey continues as long as your manager stays active. Grow, adapt, and lead your team to the top.

Simulation Mode
Step into the match yourself with the Simulation module—an immersive, highly detailed experience where you control tactics and react to dynamic in-game events in real time.
Realism and Depth
Inspired by the real-world challenges of esports management—balancing financial, psychological, legal, and organizational responsibilities with no hand-holding.
Real Organizations, Real Players
Choose from a wide range of authentic teams and manage a roster filled with real professional players. Build your lineup your way.
Player Market and Transfers
Buy, sell, and loan players to create the best roster for your goals. Market dynamics, contract negotiations, and timing all matter.
Player Development and Morale
Design weekly training plans that target both skill growth and well-being. Use team-building, psychology sessions, and smart scheduling to shape high-performance athletes.
Leadership and Player Interaction
Get to know your players. Understand their needs and motivations, and guide them through ups and downs both on and off the stage. Use the in-depth Talk module to communicate with players and staff, understand their needs, and leverage the result of the conversation into something truly unique and useful.
Tournaments and Rankings
Enter your organization into a full calendar of events, from smaller competitions to major championships. Aim for the Grand Slam and leave your mark.
Build Your Support Team
Recruit and manage a full backroom staff: analysts, coaches, junior managers, media specialists, and more. Every role contributes to success.
Organization Growth and Branding
Expand your business, sign sponsorship deals, increase visibility, and grow your influence across the scene.
No story mode. No game over screen. Just you, your team, and the long road to becoming a legendary manager in the competitive esports world.
Updates
Engagement
Reviews
Themes across 1791 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
pølse simon fragt
я ♥♥♥♥♥ строго продал сразу же и выиграл первый же мажор. 11/10
XANTARESI IGL YAPTIM NICE GAME
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2M | 6.6K | 94% | $14.99 | |
| $2M | 18.8K | 87% | $3.99 | |
| $2M | 5.1K | 84% | $19.99 | |
| $2M | 32.2K | 82% | $3.99 | |
| $2M | 4.9K | 82% | $14.99 | |
| $2M | 4.2K | 91% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $462.3K | 652 | 69% | $19.99 | |
| $23K | 105 | 84% | $4.99 | |
| $15.6K | 120 | 88% | $4.99 | |
| $10.5K | 42 | 90% | $6.49 | |
| $4.6K | 11 | 82% | $12.99 | |
| — | 0 | — | — |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German*, Spanish - Spain*, Polish, Russian, Portuguese - Brazil, Simplified Chinese, Swedish*, Turkish, Ukrainian**languages with full audio support
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Купил лучших игроков, в итоге проиграл 106 тиме мира. Ставлю 10 WW из 4 WW
gowno
一开始玩确实挺上瘾的,但是战术设计太复杂了而且抱团胜率才是最高的就离谱,五个人往中路一摆阵就是小蜜蜂绿龙来了都没用,部分角色数值过于高了,载物和森破妮蔻居然不是传奇,传奇不是声望吗,但是在这个游戏里传奇变成数值的代名词了,那总监为什么又是传奇,夹杂制作组个人私货太多了
你的意思是我的队伍4个top20的选手打不过不知名青训组成的三线队伍? 在别的队伍只能拿3000工资的杂鱼混子张口就敢问我要15000? 我想买donk要900万转会费但IEM全明星队只要300万就把donk卖给了绿龙,导致绿龙现在有两个donk?
the game is fine but lack in the pros end. cons Player roles: What do roles actually change? For example, why is a player a lurker? It would be great to clearly see how roles affect positioning, decision-making, utility, etc. Academy / 2nd team: I currently have 4 subs who basically do nothing. They don’t seem to develop much, and it’s hard to tell if they are improving. A proper academy or second team with regular matches would give young players a real way to develop. Practice matches: I often have players out of shape but don’t get enough practice matches to fix it. Being able to schedule practice matches would help with fitness, match sharpness, testing tactics, and giving subs game time. Loans: Make it possible to loan players out easily with a button, ideally with some control over playing time and development. Tactical gameplay: Afterplants, smokes and crossfires could use improvements. Smokes should reliably block choke points, and crossfires should work more consistently. Transfers: The transfer system needs more depth — negotiations, player interest, salaries, transfer demands, loans, competing offers, etc. Player personalities: Players also need more personality. Ambition, loyalty, playing-time expectations, leadership and relationships could affect happiness, development and transfer decisions. Overall, I’d rather see existing systems become deeper and more meaningful instead of just adding lots of new features.
все гуд
gg
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.