
E-sports Godfather is a Deck-building game simulating MOBA e-sports. You will play a role as team coach and build your team. You need to train players and make strategies in various game versions, beat other teams and finally, take the Champion of the World. Be nobody, or lead your team to dominate!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 17 → 0.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 827 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
哈哈
I've played enough hours of this game that I kind of feel compelled to leave a positive review for this one. This game is not going to be for everyone. There are some imperfections and barriers to entry that will be complete dealbreakers for some people. However, if you can overcome those problems, there is an incredibly satisfying game in here that will draw you in and reward you for your commitment. It is a game that pays you back for taking the time to engage with it. The key problems for the new player are translations, poorly explained systems, complex interactions, and constantly changing conditions. The English translation of this game are serviceable and have slowly gotten better over time, but it is rough around the edges at best. The hero descriptions and abilities are good enough to be understood, but everything else around it is off a bit. The management systems of managing athletes and clubs can be tedious and confusing. There are a lot of things that you can do, and it is not always clear what you should be doing and how. You can figure this out well enough through trial and error, but you will find yourself discovering things that you wish were more clearly explained or frankly didn't even exist. One of the strengths of this game is also a problem in that you are playing a simulated MOBA. There are a lot of heroes with different interactions and counters. This is probably why you are here, but it takes some time and study to become competent in hero interactions and builds. On top of that, there is a card game on top of the gameplay. If you do not have a competency for deck building, you are going to be deeply lost and frustrated. You have to be able to understand at least top-level MOBA strategy and bring an intermediate-advanced level understanding of deck-building and card game mechanics. That doesn't work for everyone. Last but not least - this game does an incredible job of changing the conditions of the game. The rules of the game change. Items available for heroes change. The hero abilities themselves will change. Heroes in the pool will change. Some heroes can feel really broken and become almost unpickable with a shift in these conditions. For me - this is absolutely fantastic and made the game continually interesting and unsolved. For others, this would be overwhelming and frustrating. Buyer beware. If these problems are not intimidating for you, there are a ton of hours to be had in this game. It is a deep and fascinating game that requires you to make some commitments to it.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, German, Korean
Hours played at review time, across 829 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
c'est bieng
Very addictive gameplay. Wish there were more mods in english <3
Incredibly good and fun game. Cannot recommend enough.
能不能试试支持一下手柄?
电脑AI出手回合虚空一直掏牌堆里的卡,ai手上没要打出的卡,直接牌堆抽卡打玩家,玩nm
会无缘无故报错 客服反应很快,态度挺好的,但问题没解决
游戏体验很不好,找不到游戏的爽点在哪里。好评是给工作组的态度。
很有操作感,好玩
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 623 | 85% | Free | |
| — | 0 | — | — | |
| $469 | 6 | 33% | $3.99 | |
| $1.3M | 2.9K | 75% | $11.99 | |
| $84.5K | 149 | 89% | $14.99 | |
| $15.5K | 120 | 80% | $5.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.6M | 4.6K | 73% | $39.99 | |
| $2.6M | 11.2K | 84% | $11.99 | |
| $2.6M | 26.8K | 87% | $5.99 | |
| $2.6M | 7.5K | 94% | $14.99 | |
| $2.6M | 7.2K | 97% | $19.99 | |
| $2.6M | 11.7K | 98% | $9.99 |